Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
10780 4 2011-07-08 16:10:55 <a href="/images/lostlab-mainscreen.jpg"><img src="/images/thumbs/lostlab-mainscreen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>new air spell: disintegration field (disintegrate in a 3x3 area) <li>new illusion spell: counterspell <li>new items: magic rope. normal rope only usable once, candle, plated greaves <li>new magical items: robe of the archmagi, nightslayer (axe), amulet of the timelord <li>new magic school: time magic (extended version) <li>show other player stats in multiplayer game <li>buttons to switch between cinfo and inventory <li>map mode switching (tiles we have seen and tile we walked on <li>new picture for forge <li>option to turn on/off the new version check <li>7 new monsters for extended version <li>new random treasure system <li>big monsters (only hydra so far) <li>new monster traits: Nospawn, Impassable <li>percentage progress display for loading and saving games </ul> Lost Labyrinth 4.6.2 updated Lost Labyrinth
10781 4 2011-07-09 10:25:38 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of Z by Bitmap Brothers <p> <em>Changelog:</em> <ul> <li>New unit selection window that shows all available units at once for rapid selection. <li>New factory build order / queue window to let you set build orders without cancelling the current production. <li>Ctrl+r/v/a will select all robots/vehicles/robots and vehicles <li>Misc bug fixes</ul> Zod Engine 2011-07-07 updated Zod Engine
10782 4 2011-07-09 15:41:38 <a href="/images/ss_uhexen2.jpg"><img src="/images/thumbs/ss_uhexen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Port of the First-person shooter Hexen II for linux and other unices <p> <em>Changelog:</em> <ul> <li>small optimizations all over the place. <li>made SDL the default sound driver for all SDL-based builds. as always, this can be overriden using command line switches. <li>fixed (worked around) miscompilation of server code (progs interpreter) by very old gcc versions. <li>fixed HexenC bug where, if there were a summoned imp around, a blinked away wizard wouldn't reappear even after imp went away. <li>fixed a HexenC bug where the summoned imp didn't pick the Egypt snake boss as an enemy. <li>improved soul spheres' HexenC code. <li>fixed a HexenC where medusa's gaze attack sound would persist when she is dead. <li>fixed an Eidolon/imp HexenC bug which used to render Eidolon idle. <li>minor improvements/cleanups not visible to user. </ul> Hammer of Thyrion 1.5.0-RC5 updated Hammer of Thyrion
10783 4 2011-07-09 19:09:38 <a href="/images/helenaScreen2_small.jpg"><img src="/images/thumbs/helenaScreen2_small.jpg" align="right" alt="" width="200" height="135"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Action, Platform, First person shooter, Third person <p> <em>Changelog:</em> <ul> <li>Redesigned World 3 (Water World) now in full paid version. <li>New models and enemies. <li>Tweaked controls. <li>Re-worked menu now accepts mouse input.</ul> Helena the 3rd 1.15 updated Helena the 3rd
10784 4 2011-07-09 22:45:34 <a href="/images/screenshots.jpg"><img src="/images/thumbs/screenshots.jpg" align="right" alt="" width="128" height="200"></a> <em>Category: </em>simulation<br> <em>Description:</em> 2D Programable Robot Tournament <p>RobotMinds is a simulation of a tournament in which programmable robots compete. Each robot's objective is to find its way out of a maze to its home tile. The robots have sensors, and can act on what they sense. There are toxic tiles and radiation from other robots that will destroy robots if exposed to it for too long. The robots can be programmed by way of four screens of checkboxes representing binary switches, so you can program a robot with no knowledge of any programming languages. You can lay walls or full maps to restrict movement. RobotMinds 17 new RobotMinds
10785 4 2011-07-10 12:42:51 <a href="/images/kulkuvayla2.png"><img src="/images/thumbs/kulkuvayla2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Block Construction Game <p> <em>Changelog:</em> <ul> <li>Code reorganizing to aid further development <li>Renewed map generator <li>two new blocks: gravel and mossy cobblestone </ul> Minetest-c55 0.2.201107 updated Minetest-c55
10786 4 2011-07-10 16:43:06 <a href="/images/oilrush_20.jpg"><img src="/images/thumbs/oilrush_20.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> RTS with a Tower Wars genre <p> <em>Changelog:</em> <ul> <li>Added tons of new sounds: units, platforms, battle <li>Added 4 more music tracks <li>Added individual playlists for some maps (Arctic, Jungle, Oil spill) <li>Added support of multichannel audio system (5.1) <li>Added teams (alliances) both for a singleplayer and a multiplayer <li>Added in-game chat for team members in the multiplayer (press Shift+Enter to invoke) <li>Added statistics in multiplayer (press Tab to invoke) <li>Improved switching to unit follow mode <li>Fixed sound for the 64-bit version of Windows build <li>Fixed a bug leading to various game crashes in Windows and Linux <li>Fixed mission names in the menu <li>Fixed a bug allowing two players have same colour <li>Fixed a platform re-capturing bug <li>Updated user manual (see info on controls) </ul> Oil rush 0.71 updated Oil rush
10787 4 2011-07-11 17:16:58 <a href="/images/kirby3.png"><img src="/images/thumbs/kirby3.png" align="right" alt="" width="200" height="175"></a> <em>Category: </em>emulator<br> <em>Description:</em> A very accurate (if a bit hefty) SNES emulator <p>bsnes is a SNES emulator written from scratch by its author, byuu. The focus of this emulator are clean code and uncompromising accuracy and as such, the system requirements for it are very high, as it doesn't focus on speed. bsnes v0.054 new bsnes
10788 4 2011-07-12 20:18:56 <a href="/images/quarantine2.png"><img src="/images/thumbs/quarantine2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Simple TExt ADventure INterpreter for Unix and Windows. <p> <em>Changelog:</em> <ul> <li> Sprites support (for 2d games); <li> Better text rendering; <li> Port to Flash; <li> Two fully translated games (in English); <li> A lot of bugfixes; </ul> INSTEAD 1.4.4 updated INSTEAD
10789 4 2011-07-13 17:08:05 <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> ScummVM is a collection of engines for 2D adventure games <p> <em>Changelog:</em> <ul> <li>Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead, ScummVM should pick up a suitable alternative device. <li>Added detection entries for more variants of some Living Books games. <li>Fixed a regression that made Discworld uncompletable. <li>Fixed a regression in Inherit the Earth's dragon walk code which was causing crashes there. <li>Fixed a regression causing various crashes in I Have No Mouth, and I Must Scream. <li>Added detection entries for some Macintosh SCI game versions. <li>Audio settings are now stored correctly for the CD version of EcoQuest. <li>Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, Pandora, etc.).</ul> ScummVM 1.3.1 updated ScummVM