| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10770 | 4 | 2011-07-04 19:09:40 | <a href="/images/buzzooka.jpg"><img src="/images/thumbs/buzzooka.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Save the world from the forces of E.V.I.L.! <p> <em>Changelog:</em> <ul> <li>Fixed 64-bit floating point roundoff errors, which prevented Dirk and other characters from moving back and forth along ledges <li>Fixed 64-bit issues that prevented you from pushing crates off the edge of ledges <li>Fixed 64-bit issues with slippery ledges that caused Dirk to "teleport" to the other end of a ledge when sliding off the edge</ul> | Dirk Dashing: Secret Agent! 1.2.1 | updated | Dirk Dashing: Secret Agent! |
| 10771 | 4 | 2011-07-04 20:55:12 | <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>Changed the licence from LGPL to Expat (MIT).</li> <li>CMake is the new build system.</li> <li>A lot of technical stuff since version 1.6.5</li> </ul> | OGRE 1.7.3 | updated | OGRE |
| 10772 | 4 | 2011-07-04 23:42:21 | <a href="/images/lr.png"><img src="/images/thumbs/lr.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Avoid the guards and collect the treasure. <p> <em>Changelog:</em> <ul> <li>Halved guard falling speed <li>Added Z/X keys for digging left/right <li>Added difficulty setting <li>Added custom levels option <li>Fixed digging bugs <li>70 levels</ul> | Lode Runner Retro 0.99e | updated | Lode Runner Retro |
| 10773 | 4 | 2011-07-05 18:42:00 | <a href="/images/sar6.jpg"><img src="/images/thumbs/sar6.jpg" align="right" alt="" width="200" height="107"></a> <em>Category: </em>simulation<br> <em>Description:</em> Opensource helicopter simulator for linux <p>Search and Rescue II is a rescue helicopter simulator for Linux. It features several missions in which the player pilots a helicopter in order to rescue people in distress. There are several scenarios and helicopter models. <p>SaR II has a strong focus on realistic physics and low graphics requirements. It is a fork of the game <a href="http://searchandrescue.sf.net">"Search and Rescue"</a>, originally developed by Wolfpack Entertainment. <ul>Among the improvements of SaR II are: <li>Smoother graphics <li>Full SDL Joystick support <li>Full playable music <li>OpenAL sound, with more realistic effects <li>New missions, improved scenarios <li>SaR II can be played without a system-wide install. Data and game files are distributed together. </ul> | Search and Rescue II 2.3.1 | new | Search and Rescue II |
| 10774 | 4 | 2011-07-05 20:27:09 | <a href="/images/love.png"><img src="/images/thumbs/love.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An open-source 2D game engine <p> <em>Changelog:</em> <ul> <li>Added love.thread.</li> <li>Added love.font.</li> <li>Added love.graphics.Framebuffer.</li> <li>Added love.quit callback.</li> <li>Added love.focus callback.</li> <li>Added love.graphics.setIcon.</li> <li>Added love.filesystem.FileData for public usage.</li> <li>Added love.filesystem.getLastModified.</li> <li>Added love.event.clear.</li> <li>Added lots more love since version 0.6.1.</li> </ul> | Legendary Orthogonal Virtual Environment 0.7.2 | updated | Legendary Orthogonal Virtual Environment |
| 10775 | 4 | 2011-07-06 16:51:25 | <a href="/images/ssbr_boxshot.jpg"><img src="/images/thumbs/ssbr_boxshot.jpg" align="right" alt="" width="150" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> brilliant and fun action shooter continues <p> <em>Changelog:</em> <ul> <li>the Message of The Day notification system <li>scores now send to clients at a 1 at a time basis instead of updating all scores at once even if most of them are unchanged <li>added ping to the scoreboard <li>added damage dealt and accuracy to the scoreboard (damage dealt exists in old scoreboard files) <li>fixed a bug that was drawing Storm Shield hits wrong against objects with shields <li>fixed a bug that was not saving player profile/config after the game updates their profile <li>fixed a bug that was setting revision wrong for new profiles <li>floored some values in the scoreboard to avoid decimals <li>decreased font size on the scoreboard to fit more stats in <li>increased size of the scoreboard <li>rewrote major portions of the scoreboard code to easily allow more stats and more game modes to be added <li>scoreboard columns now adjust to the scoreboard stat titles to avoid translated text overlapping each other </ul> | Steel Storm: Burning Retribution 2.00.02814 | updated | Steel Storm: Burning Retribution |
| 10776 | 4 | 2011-07-06 17:18:18 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: The program could hang and/or crash when the player collected powerups <li>Fixed: Objects got stuck in powerups <li>Fixed: On rare occasions, D2X-XL crashed when the player fired a gun <li>Fixed: Segment and side centers could be wrong (due to integer overflows) <li>Fixed: Various bugs and flaws in hitbox based collision detection and handling were removed <li>Improved: Static objects cannot be penetrated during collisions anymore <li>Improved: The 'spaniard' cheat will not destroy geometry objects (i.e. objects with AI 'static' and strength 0) <li>Improved: Geometry objects do not count towards the robot tally <li>Improved: Static objects will now have somewhat better collision handling <li>Improved: Static objects will not fire back when being shot at <li>Improved: Static objects will be treated like geometry when being shot at <li>Improved: Static objects will not cast shadows</ul> | D2X-XL 1.15.239 | updated | D2X-XL |
| 10777 | 4 | 2011-07-06 18:33:10 | <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>Fullscreen mode added. <li>In-game Menu added. <li>Music added. <li>Added an option to put a limit on the maximum game length. <li>Added an option to not give out continent bonuses on the first turn. <li>You can specify a port in the private game address field, eg: 10.0.0.1:6620 <li>Updated sound effects. <li>Raised the max memory limit. <li>Resizing the window will resize the map. <li>Updated tutorial. <li>UI tweaks. <li>Tooltips on the player-strength-bars. <li>Fix a rare bug downloading plugins. <li>Added a /setshuffle chat command for the host to change the shuffle-mode. <li>Added a /setlimit chat command for the host to change the game-limit. <li>Added a /fullscreen chat command to toggle fullscreen mode. <li>/c command gives the amount of time the game has been going for. </ul> | Lux 6.2 | updated | Lux |
| 10778 | 4 | 2011-07-07 18:16:09 | <a href="/images/T-C3100AI-InGame01.png"><img src="/images/thumbs/T-C3100AI-InGame01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Multiplayer Tetris With Amazing Graphics, Sounds and Music <p>GAME FEATURES:- 100% FREE -- Downloads and installs in seconds -- Runs 100% perfectly on any desktop / notebook / netbook computer -- Beautiful full color and high resolution visual graphics -- Awesome digital sound effects -- Amazing digitally orchestrated soundtrack featuring over 30+ minutes of music -- 100% arcade perfect GameBoy to PC conversion of the original -- 1 to 3 player simultaneous play -- Fight against 1 or 2 of your friends or the computer players -- Computer C.P.U. players feature "Gift of Sight" A.rtificial I.ntelligence -- Play with keyboard and/or 1 to 2 USB joystick(s) -- USB joystick(s) and keyboard can be remapped -- 6 different and exciting game modes including original and the new Crisis+Mode -- Saved high scores table -- Saved game preferences -- "Do you have the skills to beat Crisis+Mode?" | T-Crisis 3 100% A.I. 3.5 B10 | new | T-Crisis 3 100% A.I. |
| 10779 | 4 | 2011-07-07 20:19:39 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>adds better UTF-8 and BIG 5 support <li>adds MTTS support and the MSDP array extension</ul> | TinTin++ 2.00.7 | updated | TinTin++ |