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newsid userid timestamp news headline newstype gameid
10750 4 2011-06-18 21:20:20 <a href="/images/cb.jpg"><img src="/images/thumbs/cb.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Hex&Chit Wargame <p>AdvGodOfMiniWars is a hex-and-chit war game. When playing, you can select units of different strength and firing ranges. A computer opponent is built in, and there is also a computer helper to move and fire for you AdvGodOfMiniWars 842 new AdvGodOfMiniWars
10751 4 2011-06-19 12:24:05 <a href="/images/tubularix-04.png"><img src="/images/thumbs/tubularix-04.png" align="right" alt="" width="200" height="180"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game similar to Tetris with a tubular perspective. <p> <em>Changelog:</em> <ul> <li>Fixed a bug in the color selection that can make the game crash with some Qt versions. <li>Removed path from tubularix.desktop, which can cause the game not to start. <li>Added credits in about. <li>Some little bugfixes.</ul> Tubularix 0.5.1.7 updated Tubularix
10752 4 2011-06-20 16:57:30 <a href="/images/dxx-show.jpg"><img src="/images/thumbs/dxx-show.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> DXX-Rebirth is the Remake of the two DESCENT ports D1X and D2X <p> <em>Changelog:</em> <ul> <li>OpenGL ES Support <li>Anisotropic texture filtering <li>Improved transparency effects <li>Coloured Lighting effects <li>A wide collection of Reticles is selectable including settings for Reticle size, colour and transparency <li>New optional control type for Mouse - FlightSim. Provides Mouse movement with an absolute center similar to Joystick-like control <li>Find and join online games via Tracker server <li>Possibility to save and restore Cooperative games <li>Many Bugfixes and further improvements. Check CHANGELOG.txt for a full list of changes</ul> DXX-Rebirth 0.57 updated DXX-Rebirth
10753 4 2011-06-21 16:57:39 <a href="/images/ss_uhexen2.jpg"><img src="/images/thumbs/ss_uhexen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Port of the First-person shooter Hexen II for linux and other unices <p> <em>Changelog:</em> <ul> <li>fixed an old obscure game load/save corruption bug. <li>fixed an old load bug where items dropped by monsters not being visible or getting lost upon saving and loading the game. <li>fixed an old load bug where prize artifacts in the Temple of Mars not being visible or getting lost upon saving and loading the game or by changing the level and reentering. <li>fixed an old load bug where killed monsters didn't respawn in nightmare difficulty in the mission pack upon saving and loading the game or by changing the level and reentering. <li>sound: changed internal driver interface to provide a better chance of engine startup with sound, especially for linux (unix) users. <li>small timidity library fixes and updates. <li>utils, hcc: fixed broken switch statement compilation when there is an implicit break in the last case. <li>fixed a few minor hcode bugs. <li>removed the ugly hack of reducing teleport push speed to 225 in order to overcome the problem of reaching the Cathedral's balcony and the holy cross, added a modified entities file for the Cathedral map instead. <li>other minor fixes and tidy-ups. </ul> Hammer of Thyrion 1.5.0-RC4 updated Hammer of Thyrion
10754 4 2011-06-23 18:44:53 <a href="/images/em_b11.jpg"><img src="/images/thumbs/em_b11.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An addictive puzzle game. <p> <em>Changelog:</em> <ul> <li>emNetwalk got an option for marking pieces automatically when they are rotated.</ul> emNetwalk 0.82.0 updated emNetwalk
10755 4 2011-06-24 18:27:08 <a href="/images/oilrush_20.jpg"><img src="/images/thumbs/oilrush_20.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> RTS with a Tower Wars genre <p> <em>Changelog:</em> <ul> <li>Fixed "Tutorial 2" mission logic <li>Restored the "Follow unit" mode (double-click on a unit to follow it with a camera) <li>New input system with gamepad support (not available for configuration yet) <li>Fixed several save/load bugs <li>Finished Chinese environment <li>Fixed several crash issues <li>Again, a lot of single player campaign changes - full steam ahead! </ul> Oil rush 0.66 updated Oil rush
10756 4 2011-06-25 08:10:11 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of Z by Bitmap Brothers <p> <em>Changelog:</em> <ul> <li>Cloned the starcraft map "The Hunters" p08_sc_hunters.map <li>Land animals are installed <li>Units auto attack move to a location unless they are already attacking <li>Holding z while commanding units will only command the unit nearest the target and then remove that unit from the selected list <li>Holding ctrl forces the units to attack-move <li>Holding alt forces the units to ignore-move <li>Tanks kick up dirt <li>Tanks smoke, spit fire, and lay sparks and oil if damaged <li>Changing the game speed works with the /changespeed command <li>Explosives create craters on the map</ul> Zod Engine 2011-06-22 updated Zod Engine
10757 4 2011-06-25 09:13:11 <a href="/images/pacdefence-screenshot.jpg"><img src="/images/thumbs/pacdefence-screenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Tower defence game. <p>A Tower Defence game where the aim is to destroy the evil pacs before they get to the end. In order to do this you can build any of 18 towers which will automatically attack any pacs in range. You must carefully pick where and when to build the towers, and which ones to choose in order to progress to the later levels. <p>Pac Defence is written in java, so should run on most platforms. Pac Defence 1.1.6 new Pac Defence
10758 4 2011-06-25 10:13:08 <a href="/images/lr.png"><img src="/images/thumbs/lr.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Avoid the guards and collect the treasure. <p> <em>Changelog:</em> <ul> <li>Better handling <li>Better AI <li>Locked levels <li>55 levels <li>Falling on guards implemented <li>Allow collision when guard is going to fall <li>Fixed guard/ladder problems <li>Fixed major respawn problem <li>Fixed frame update problem </ul> Lode Runner Retro 0.99c updated Lode Runner Retro
10759 4 2011-06-25 13:52:00 <a href="/images/canta-0.2-beta3-hires-03.png"><img src="/images/thumbs/canta-0.2-beta3-hires-03.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> A caraoke like game with educational claim <p> <em>Changelog:</em> <ul> <li>Fix crash if you played a song and then pressed the quit button. <li>Fix crash when changing language settings.</ul> Canta 0.2.1 updated Canta