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newsid userid timestamp news headline newstype gameid
10720 4 2011-06-06 14:15:06 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li> fix broken sound <li> empty virtual ctor for globals iface, no-copy listctrls <li> use the actual boost header instead fo a copy for the copy guard <li> hide SpringUnitSync ctor <li> fix ListNodeBare dtor potentially not being called <li> comment unused sizer <li> fix copy semantics of mmSectionTree <li> rejoin channels with open ChatPanels after reconnect <li> avoid compile errors on older boost + newer gcc combos <li> fix the fix for stable wx <li> fix build against wx svn <li> really widen the grass detail range to 30 <li> increased range for grass detail to 30 <li> move some stuff out of springunitsync.h <li> also remove the actual iunitsync.h file <li> remove the completeky useless iunitsync interface <li> fix init order <li> Attempt 0 for fixing win build on 1364-chatlog <li> new exception catch macro </ul> SpringLobby 0.131 updated SpringLobby
10721 4 2011-06-06 15:05:11 <a href="/images/lr.png"><img src="/images/thumbs/lr.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Avoid the guards and collect the treasure. <p>The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. Lode Runner Retro 0.9 new Lode Runner Retro
10722 4 2011-06-06 16:06:13 <a href="/images/zodengine.png"><img src="/images/thumbs/zodengine.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Remake of Z by Bitmap Brothers <p> <em>Changelog:</em> <ul> <li>Many optimizations to allow for larger map support <li>Up to 8 team colors instead of 4 <li>Building listing GUI installed <li>Map editor minimap installed <li>Map editor can save bmp of map <li>Map editor has undo / redo <li>Map editor has a ruler <li>Map editor can select multiple tiles <li>Other map editor usability improvements... <li>All 35 single player and 20 multiplayer maps are converted <li>AI plays progressively instead of full rush <li>Tank track effect installed <li>RVGB buttons now work correctly <li>Balancing tweaks <li>Units auto fire through rocks <li>Unit movement code improved <li>Unit chase code improved <li>Units can not shoot enemies behind rocks <li>Unit speed decreases with damage <li>Units run while dodging or acquiring things <li>Other misc improvements / bug fixes </ul> Zod Engine 2011-06-05 updated Zod Engine
10723 4 2011-06-06 17:09:45 <a href="/images/ss_uhexen2.jpg"><img src="/images/thumbs/ss_uhexen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Port of the First-person shooter Hexen II for linux and other unices <p> <em>Changelog:</em> <ul> <li>opengl: fixed overlapping flickering textures, i.e. the infamous brush model Z-fighting. <li>opengl: always use GL_LINEAR as lightmap filter. made gl_texturemode command not affect lightmaps. <li>fixed a hexenworld server timing issue which used to crash servers upon running the romeric5 (Temple of Mars) map which now loads fine. <li>added new h2patch tool, an easy to use xdelta3-based standalone pak patch tool for purposes of updating to hexen2 v1.11 data files. updated the gtk-launcher's patch facility to use the same backend. <li>utils, dcc: fixed a wrong decompilation of an if opcode into a while; some source code revision. <li>utils, hcc: dropped support for the old version of hcc. all progs are compiled using the default version of hcc. <li>added minor entity fixes for demo2 and egypt4 maps. <li>added a fixed entity file for the Tower of the Dark Mage map to handle a quirk about the bronze golem in the elevator. <li>fixed a HexenC bug which would prevent a yakman from appearing during the 'Trial of Strength' in the 'Temple of Phurbu' (tibet7) level of the mission pack, rendering the level not completable. <li>fixed a mission pack HexenC bug where a pentacle monster in tibet1 map became invulnerable when it got crushed by a door. <li>fixed a wheel of ages message to report 360 degrees instead of 30 in the egypt2 map. <li>fixed HexenC bug where werepanthers became "undead" when an assassin killed them by her bombs. <li>fixed a HexenC bug which might prevent Eidolon to land. fixed another Eidolon bug which might prevent the finale screen to trigger. <li>minor music tidy-ups. <li>other small cleanups and some more source directory layout rework which are not visible to the user.</ul> Hammer of Thyrion 1.5.0-RC3 updated Hammer of Thyrion
10724 4 2011-06-06 20:32:04 <a href="/images/skool_daze_take_too-0.4.png"><img src="/images/thumbs/skool_daze_take_too-0.4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Remake of 'Skool Daze' and 'Back to Skool' using Pygame <p> <em>Changelog:</em> <ul> <li>Pyskool can be installed as a Python package using setup.py install <li>Changed the menu show/hide key from F10 (which activates the menu bar in Windows) to F12 <li>Added default key bindings to pyskool.ini <li>Fixed the bug that enables Eric to kiss Hayley while she's sitting down <li>Fixed the bug that makes Mr Wacker give Eric lines for being on the floor or not in skool while expelling him for jumping out of the top-floor window <li>Fixed the bug that causes sprite graphics to lose their transparency when a game saved at one colour depth is loaded at a higher colour depth </ul> Pyskool 0.6 updated Pyskool
10725 4 2011-06-06 21:13:02 <a href="/images/screen_default_3.png"><img src="/images/thumbs/screen_default_3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A colour matching and block moving puzzle game <p>Klötzchen is a little puzzle game, where you have to remove all coloured blocks (Klötzchen) from the playing field, by letting same coloured ones collide. <ul> <li>Available in 3 different graphic styles. <li>42 Levels <li>Online Highscores </ul> Klötzchen 1.0 new Klötzchen
10726 4 2011-06-07 18:05:54 <a href="/images/ingame1.jpg"><img src="/images/thumbs/ingame1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Free top-down wizard battle game for 1-5 players <p> <em>Changelog:</em> <ul> <li>added localization support (gettext) <li>translations: Catalan, Dutch, French, German, Japanese, Luxembourgish, Russian, Simplified Chinese, Spanish <li>added 1 new arena (Ruins) <li>added "numeric keypad" to control options <li>changed menu font, added text shadows <li>replaced instructions with demo game <li>changed some animations <li>new title music, new samples <li>fixed some minor bugs <li>cleaned up data directory <li>dropped low graphics mode</ul> FLAW 1.3.0 updated FLAW
10727 4 2011-06-07 19:32:54 <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="http://happypenguin.org/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> ScummVM is a collection of engines for 2D adventure games <p> <em>Changelog:</em> <ul> <li>New port to Linux-based webOS; Android port has been enhanced. <li>Additional translations in Czech, Danish, Norwegian (Bokmaal and Nynorsk), Polish, and Swedish. <li>Debug consoles have been added for the engines Cine, Draci, Gob, MADE, Sword1, Touche, and Tucker. <li>SCI Amiga games are supported now and SCI1 Macintosh games too. <li>New SCUMM games by Humongous Entertainment: <i>Backyard Baseball and Backyard Baseball 2001</i>. <li>New Gob/DEV games by Coktel Vision: <i>Bambou: Le Sauveur de la Jungle</i> (probably only released in French) and <i>Urban Runner</i> (<i>Lost in Town</i>). <li>New engine Hugo with complete series by Gray Design Associates: <i>Hugo's House of Horrors</i>/<i>Hugo's Horrific Adventure, Hugo II: Whodunit?</i>/<i>Hugo's Mystery Adventure, Hugo III: Jungle of Doom</i>/<i>Hugo's Amazon Adventure</i>. <li>New engine Toon for only game <i>Toonstruck</i> by Virgin Interactive's Burst Studios. <li>New engine Mohawk with Living Books series by Broederbund, only engine version 1 and 2 supported thus far: <i>ABC by Dr. Seuss, Aesop's Fables: The Tortoise and the Hare, Arthur's Birthday, Arthur's Teacher Trouble, The Berenstain Bears Get in a Fight, The Berenstain Bears in the Dark, Harry and the Haunted House, Just Grandma and Me, Little Monster at School, The New Kid on the Block, Ruff's Bone, and Sheila Rae, the Brave</i>. Also single-page demos from two <i>Living Books CD-ROM Sampler</i>. <li>Most engines got bugfixes, especially considering memory leaks; SCI got <a href="http://sourceforge.net/projects/scummvm/files/scummvm/1.3.0/ReleaseNotes/view">major enhancements</a>. </ul> ScummVM 1.3.0 updated ScummVM
10728 4 2011-06-07 21:29:05 <a href="/images/helenaScreen2_small.jpg"><img src="/images/thumbs/helenaScreen2_small.jpg" align="right" alt="" width="200" height="135"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Action, Platform, First person shooter, Third person <p> <em>Changelog:</em> <ul> <li>mouse sensitivity <li>new enemies <li>redesigned world 2 <li>full 3D mouse aiming <li>variable jump height <li>gun bob in fps mode</ul> Helena the 3rd 1.14 updated Helena the 3rd
10729 4 2011-06-08 17:48:50 <a href="/images/shot00.png"><img src="/images/thumbs/shot00.png" align="right" alt="" width="200" height="117"></a> <em>Category: </em>action<br> <em>Description:</em> Escape the Maze. <p> Exit the Maze trought the Exit Door.<br /> Retrieve the Treasure and use it to Unlock the Exit Door.<br /> Eat Berries for healing. Avoid the Spikes.<br /> Use the Brittle Swords to fight the Creatures.<br /> And Most important SURVIVE. Maziaks Beta3 new Maziaks