Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
10670 4 2011-04-29 09:10:12 <a href="/images/Forest_Various_03.jpg"><img src="/images/thumbs/Forest_Various_03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Role Playing Massively Multiplayer Online Game <p>The role-playing game Ryzom takes place in the year 2531 on planet Atys.<br /> Unlike other planets, Atys is one enormous tree, large enough to sustain an atmosphere and multiple ecosystems on its surface and within its immense underground caves created by large networks of branches and roots. <p>Four distinct humanoid races, or 'homins', came to exist on Atys hundreds of years prior to the game's current timeline (although it is not specified how or why!) These races developed into separate and fairly isolated societies, inside their own favoured ecosystem. Interacting benevolently with all four homin cultures, but hostile towards each other, were two far more advanced races: the Kami, the legendary magical spirits of the earth, and the Karavan, the techno warriors from outer space. The Kami are depicted as elusive, chaotic, playful, and highly protective of Atys, while the Karavan are more secretive and have never been shown outside their protective suits or far from their machinery. <p>In the game year 2481, the homin races were nearly exterminated when the hostile and horrific mutated insect-like Kitins were accidentally released from their home deep within Atys' roots. The surviving homin refugees began working together in 2485 to rebuild a single, mixed society in relatively remote areas. Soon after that came the additional threat of the 'Goo', a spreading infestation that renders areas uninhabitable and drives wildlife mad with rage. <p>Come and discover the hidden mysteries of this world. But be careful; your choices will impact not only you, but the world of Ryzom as well! <p>For PC in 3D playable online in English, French and German, Ryzom is a ROLE-PLAY game of science-fiction, fantasy and adventure, massively multiplayer, named RPG, MMORPG, MMO or virtual world. Ryzom won the MMORPG Awards of the Best RPG ROLE-PLAY story game and is a reference to all the role players in the MMORPG's virtual world! Ryzom is downloadable online free. Ryzom 1.10 new Ryzom
10671 4 2011-04-29 10:38:41 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Fixed installer startup failing in some scenarios when being launched from a symbolic link <li>Fixed "processTest" rule failing in some environments <li>Fixed installation log containing unnecessary empty new lines when using disabling the file unpacking process <li>Fixed comboboxes not being properly displayed in Windows Vista and 7 in win32 mode <li>Improved look and feel of the Builder and installers in OS X and Windows <li>Improved "getWindowsACL" to properly handle invalid SID provided as username <li>New "languageSelectionStyle" project property to configure the style of the language selection dialogue <li>Improved reported errors when loading invalid XML files <li>Updated documentation <li>Fixed uninstaller not being removed on HP-UX </ul> BitRock InstallBuilder 7.1.0 updated BitRock InstallBuilder
10672 4 2011-04-29 11:29:07 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Fixed a bug that caused some GPUs to stop responding when the X Server was started. All GPUs are susceptible, but the failure was primarily seen on GF104 and GF106 boards. <li>Fixed a bug causing the X server to hang every 49.7 days on 32-bit platforms. <li>Added support for the following GPUs: GeForce GT 520, GeForce GT 525M, GeForce GT 520M, GeForce GT 445M, GeForce GT 530, GeForce 405, GeForce GTX 590, GeForce GTX 550 Ti, GeForce GTX 560 Ti, GeForce GT 420, GeForce GT 440, GeForce GTX 470M, GeForce GTX 485M, GeForce GT 550M, GeForce GT 555M, NVS 4200M, Quadro 1000M, Quadro 2000M, Quadro 2000 D, Quadro 400 <li>Added support for xserver ABI 10 (xorg-server 1.10). <li>Added NV-CONTROL event notification for NV_CTRL_FRAMELOCK_SYNC_READY status changes. <li>Added a new X configuration option "Interactive", which defaults to enabled, but can be disabled to allow long-running GPU compute programs to run concurrently with X. <li>Fixed a bug in the VDPAU presentation queue that could cause VDPAU "display preemption" when rendering to tiny or zero-sized windows or pixmaps. <li>Fixed a bug in VDPAU which prevented use of the overlay presentation <li>Fixed a bug in VDPAU that prevented the overlay from ever being used if a presentation queue was created while the target window was redirected using the Composite extension when the presentation queue was created. <li>Reorganized the NVIDIA driver's /proc file system layout to better reflect current needs: /proc/driver/nvidia/cards/0..N has been moved to /proc/driver/nvidia/gpus/0..N/information <li>Added new shared library: libnvidia-ml.so. <li>Added a new X configuration option "3DVisionDisplayType" to specify the display type when NVIDIA 3D Vision is enabled with a non 3D Vision ready display. <li>Fixed several bugs relating to hardware-accelerated gradients, which were causing visual corruption in some of the default Ubuntu GNOME themes. <li>Added unofficial GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extensions: GL_ARB_shader_subroutine, GL_ARB_map_buffer_range <li>Added GLX protocol support (i.e., for GLX indirect rendering)for the following OpenGL extensions: GL_NV_half_float, GL_NV_occlusion_query, GL_EXT_blend_equation_separate, GL_EXT_depth_bounds_test <li>Modified colormap updates to no longer be synchronized to vblank. This allows applications to send XStoreColor and XStoreColors requests faster than the screen's refresh rate. </ul> NVIDIA Linux Display Driver 270.41.06 updated NVIDIA Linux Display Driver
10673 4 2011-04-30 08:33:53 <a href="/images/sqrxz2_20122010_184651.jpg"><img src="/images/thumbs/sqrxz2_20122010_184651.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Sqrxz 2 is the second part of a very difficult Jump'n'Run puzzler. <p>Another day another journey! As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search! Oh what troublesome days! Help poor Sqrxz get back all his emeralds! Sqrxz 2 v0.80 new Sqrxz 2
10674 4 2011-04-30 14:02:22 <a href="/images/oilrush_20.jpg"><img src="/images/thumbs/oilrush_20.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> RTS with a Tower Wars genre <p> <em>Changelog:</em> <ul> <li>Any fleet on the march can be selected (click on any unit) and returned back to the base <li>Health bars of all units can be seen with ALT pressed <li>Added an object panel (point to a platform to see detailed info) <li>Added Mac OS X version <li>Fixed a lot of crash issues <li>Reduced multiplayer lags <li>Completely redesigned sound system <li>Improved performance <li>Compiz-compatible launchers for Linux <li>New icons in the technology tree window <li>Fixed some visual glitches <li>Added a new map for 4 players ("Fire in the sky") <li>Added new battle and peace music tracks </ul> Oil rush 0.62 updated Oil rush
10675 4 2011-04-30 22:43:45 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Fixed a crash when defeating Grimlore <li>Reduced the amount of memory required by the Sewer map <li>Fixed a problem with the safe in the Library (it's not ready yet) <li>Fixed a crash when creating the Disintegration Shield</ul> The Legend of Edgar 0.82 updated The Legend of Edgar
10676 4 2011-05-01 15:31:46 <a href="/images/image-guide.png"><img src="/images/thumbs/image-guide.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>strategy<br> <em>Description:</em> Fantasy Turn-based Strategy <p>Age of Fear: The Undead King is a fantasy turn-based strategy primarily focused on single player mode. The game features a novel battle system and two campaigns with solid fantasy stories. <p>The story takes place in an untamed fantasy land, where three forces: the Human Kingdom, the Greenskins' Horde and the Undead Legion - are fighting for domination and survival. <p>You will encounter quick skirmishes, where wise unit's cooperation is essential. You will visit distant lands either as a honorable knight or an evil necromancer. You will conquer cities and destroy ancient evil! <p>Age of Fear: The Undead King is available for Windows, Mac OS X and Linux systems! Age of Fear new Age of Fear
10677 4 2011-05-02 20:51:47 <a href="/images/0005.jpg"><img src="/images/thumbs/0005.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> A Free/Libre Action RPG Engine/Game <p> <em>Changelog:</em> <ul> <li>Added basic quests and story support. <li>Quests can be advanced by talking to NPCs, killing bosses, finding items, or exploring maps.</ul> FLARE 0.13 updated FLARE
10678 4 2011-05-03 20:05:25 <em>Category: </em>strategy<br> <em>Description:</em> RTS with a focus on the multiplayer experience <p>Dune 2: The Golden Path is my attempt to recreate the original Dune 2 from the ground up, using completely original code and incorporating modern-day RTS features (and compatibility with Windows XP/Vista/7, Linux and Mac), with a focus on the multiplayer experience. The only things taken from the old Dune 2 are the graphics, sound, and gameplay style. Dune 2 The Golden Path 1.1.09 new Dune 2 The Golden Path
10679 4 2011-05-04 20:23:30 <a href="/images/lostlab-mainscreen.jpg"><img src="/images/thumbs/lostlab-mainscreen.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>player resistances are percentage values now <li>item/spells only grant partial resistance <li>vulnerabilities give negative resistance <li>display spellschool on scroll icons <li>message log is the same for all players (sometimes we couldn't read what happened to other players) <li>allowed neutralize poison spell to clear power*1 tiles <li>allowed for ambushes over water again</ul> Lost Labyrinth 4.5.0 updated Lost Labyrinth