| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10650 | 4 | 2011-04-16 18:55:01 | <a href="/images/Sshot_05_2.jpg"><img src="/images/thumbs/Sshot_05_2.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> A go-kart racing game featuring Tux and friends <p> <em>Changelog:</em> <ul> <li>Particle (smoke, splash, fire) and weather effects </li><li>New Fort Magma by Samuncle, new Shiny Suburbs track by Horace </li><li>New Beagle kart by wolterh, new Emule kart by Kinsu </li><li>Added internet news </li><li>Support for live language switch </li><li>Added optional minimal race UI </li><li>Temporary invincibility after being hit </li><li>Added support for full-screen anti-aliasing </li><li>Clearer multiplayer setup </li><li>Renamed many tracks to nicer names </li><li>Basic level-of-detail (LOD) support </li><li>Debug features for track makers </li><li>Update to bullet 2.77 </li><li>Replace more sounds to be DFSG-compliant </li><li>Fixed character names that contain non-ASCII characters </li><li>Full RTL (right to left) support </li><li>Various other tweaks done and glitches fixed </ul> | SuperTuxKart 0.7.1 | updated | SuperTuxKart |
| 10651 | 4 | 2011-04-17 14:55:45 | <a href="/images/Buggy.png"><img src="/images/thumbs/Buggy.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>simulation<br> <em>Description:</em> Racing game <p>Buggy Race is a simple action-arcade racing game for youngest players, which allows our kids to improve agility while having a great time. Car races are devoided of any violence. Fairy-tale scenery and diverse locations provide many hours of fun. | Buggy Race | new | Buggy Race |
| 10652 | 4 | 2011-04-18 16:49:26 | <a href="/images/1.gif"><img src="/images/thumbs/1.gif" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Roguelike variant of Wing Commander: Privateer <p> <em>Changelog:</em> <ul> <li>Fixed issue with an attacking ship with damaged manoeuvring jets circling around its target at high speed, unable to aim at it. <li>Fixed various quest scripting bugs and quest item weight bugs. <li>Fixed crashing bug with repair of fleet ships.</ul> | Privateer: Ascii Sector 0.7.1.3 | updated | Privateer: Ascii Sector |
| 10653 | 4 | 2011-04-18 20:00:32 | <a href="/images/ssbr_boxshot.jpg"><img src="/images/thumbs/ssbr_boxshot.jpg" align="right" alt="" width="150" height="200"></a> <em>Category: </em>under development<br> <em>Description:</em> brilliant and fun action shooter continues <p>Steel Storm: Burning Retribution is a continuation of <a href="http://happypenguin.org/show?Steel%20Storm%3A%20Episode%20I">Steel Storm: Episode I</a>. <ul>More action, more fun: <li>20+ missions split between 2 campaigns <li>More destructive weapons <li>More enemies <li>More things to blow up <li>Unique bosses <li>New unique objectives <li>Capture the Flag multiplayer mode <li>Earn Challenges <li>New powerful soundtrack <li>Real-time reconfigurable online missions - Gamemaster owns you <li>Real-time collaborative mission editor Sand Storm - make new missions with your friends online and share them with the community <li>and more! </ul> <p>The game will be available in April 2011 on the game's official website and possibly on the Ubuntu Software Center. | Steel Storm: Burning Retribution | new | Steel Storm: Burning Retribution |
| 10654 | 4 | 2011-04-19 16:33:53 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>New split HTML version of the documentation <li>Significantly improved "unzip" action performance <li>Improved installers to allow variables in most of the project tags <li>Improved GUI to accept variables in choice and boolean-like properties <li>New "osxBundlesAreFiles" property added configure how "fileParameter" and "directoryParameter" should validate bundles in OS X <li>Allow "linkParameters" to receive keyboard focus on Qt mode <li>Improved OS X bundle launcher script to support projects with UTF-8 characters in their full name <li>Improved Polish translation <li>Fixed "windowsResourceProductVersion" not properly working <li>Removed outdated syntax from demo projects <li>Updated command line builder icon on Windows <li>Fixed "globalVariables" action not properly handling project references <li>Show more verbose errors in "break" and "continue" actions when invoked outside loop <li>Fixed XML comments not being preserved in the GUI editor in some scenarios <li>Fixed installers failing on HP-UX, AIX and FreeBSD 4 in some system language configurations </ul> | BitRock InstallBuilder 7.0.5 | updated | BitRock InstallBuilder |
| 10655 | 4 | 2011-04-20 19:10:55 | <a href="/images/delme2.png"><img src="/images/thumbs/delme2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Space-based mayhem! <p> <em>Changelog:</em> <ul> <li>Bitfighter 015a is released. This is a network compatible update with 015. Major enhancements: <li> <li>/addbot command to add a bot to any level <li>automatic bot zone generation - no need to build these manually in the editor anymore <li>Polywall wall type added to the editor <li>PS3 joystick support <li>Many UI fixes/enhancements <li>Many bugfixes</ul> | Bitfighter 015a | updated | Bitfighter |
| 10656 | 4 | 2011-04-21 19:09:20 | <a href="/images/sqrxz_27062010_183716.jpg"><img src="/images/thumbs/sqrxz_27062010_183716.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Sqrxz requires fast reflexes and is a simply mindblasting Jump’n'Run puzzle game <p>Sqrxz requires fast reflexes and is a simply mindblasting Jump'n'Run puzzle game with high frustration factor. <p>While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibility, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful? | Sqrxz v0.9.9.6a | new | Sqrxz |
| 10657 | 4 | 2011-04-22 17:41:06 | <a href="/images/Meatballs.png"><img src="/images/thumbs/Meatballs.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Nostalgic SNES style RPG <p> <em>Changelog:</em> <ul> <li>Made input more responsive on PC/Linux port of the free version. <li>Added a Polish translation.</ul> | Monster 2 2.0 | updated | Monster 2 |
| 10658 | 4 | 2011-04-23 06:52:31 | <a href="/images/screen80.jpeg"><img src="/images/thumbs/screen80.jpeg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Open Source 3D-real-time strategy game <p> <em>Changelog:</em> <ul> <li>Added preview info in mod menu, scenario menu and tutorials <li>End game stats have more info now <li>Added more validations for modders for techtrees and scenarios (commandline options) <li>Bugfix for OpenAL (now works in v 1.13) <li>Updates to Romans faction <li>More AI player improvements <li>improved resource selection <li>performance improvements, now make it possible to play with more units and slower hardware than before. <li>new maps with cliffs and higher terrain <li>support for sending 7z tilesets and techtrees over network <li>new game mod management console to download new game content or remove existing mod content <li>multi-threaded pathfinding for better performance when many units are moving <li>CPU AI player improvements (units get unstuck more often and stationary air units attack more efficiently) <li>new tileset and resource particle support. <li>added jpg screenshot support <li>optional compressed GPU texture support <li>improved harvesting and resource selection <li>better support for multiple platform compiling <li>Modifiable keyboard hotkeys <li>bugfixes for map editor and g3d viewer to work more stable on multiple platforms <li>LSB conform ".megaglest" usage </ul> | MegaGlest 3.5.0 | updated | MegaGlest |
| 10659 | 4 | 2011-04-24 06:03:48 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Guild Commanders can now vote with the same privileges as Council members. <li>Guild votes now last for 7 days instead of 1 day. <li>It should no longer be possible to create more than one User Key for a given Owner Key. <li>Added a condensed group view for the HUD in anticipation of increased group size limits, but the limit has not yet been changed. <li>Deneb nation scores should now be properly retained across server restarts.</ul> | Vendetta 1.8.177 | updated | Vendetta |