| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 1065 | 2 | 2000-02-21 09:13:16 | <a href="http://www.tribsoft.com">Tribsoft</a>, who is porting <a href="http://www.tribsoft.com/prod/ja2/ja2lxe.html">Jagged Alliance 2</a> to Linux, is seeking part-time Linux programmers. Says Tribsoft's <a href="mpinard@tribsoft.com">Mathieu Pinard</a>: <blockquote> We are looking for some part-time programmers to work on Linux game ports. The ideal person would be a college or university computer science student located in the Montreal area (Canada). <p> The requirement is knowledge of Linux/Unix programming, plus knowledge for at least one of the following things: <p> - 2-d programming (like X-Window, LibGGI or MGL)<br> - 3-d programming (Glide or OpenGL)<br> - Network programming<br> <p> People interested can contact us at <a href="mailto:job@tribsoft.com">job@tribsoft.com</a>. </blockquote> | Tribsoft is hiring | default | |
| 1066 | 2 | 2000-02-21 09:21:06 | <a href="http://happypenguin.org/show?Simple%20DirectMedia%20Layer">SDL</a> author <a href="mailto:slouken@devolution.com">Sam Lantinga</a> has announced an a project to track applications that use SDL: <blockquote> The SDL application pages now have a platform and functionality rating system available. Check out the new pages at: <a href="http://www.devolution.com/~slouken/SDL/games.html">http://www.devolution.com/~slouken/SDL/games.html </a><br> <a href="http://www.devolution.com/~slouken/SDL/demos.html">http://www.devolution.com/~slouken/SDL/demos.html</a><br> <a href="http://www.devolution.com/~slouken/SDL/apps.html">http://www.devolution.com/~slouken/SDL/apps.html</a><br> <a href="http://www.devolution.com/~slouken/SDL/libraries.html">http://www.devolution.com/~slouken/SDL/libraries.html</a> <p> If you are the maintainer of an SDL project, please send me e-mail with updated functionality information. <p> If you know who the maintainer of an unrated project is, please send them e-mail (nicely) so they can update an application entry. <p> If you want to add an SDL project to the list, please send the following information to <a href="mailto:slouken@devolution.com">slouken@devolution.com</a>: <p> 1. Name of project<br> 2. Short one-line description<br> 3. Project URL<br> 4. Supported platforms<br> 5. Completion rating for each platform<br> 6. Contact e-mail (publicly visible)<br> <p> The completion rating is as follows:<br> 100% - Works perfectly <br> 75% - Compiles, runs, ready for testing <br> 50% - Compiles, but has known bugs <br> 25% - Work in progress, may not compile <br> </blockquote> | SDL application pages | default | |
| 1067 | 2 | 2000-02-21 09:28:22 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <uL> <li>Main menu system has been changed to the `page system'. If you are upgrading from a previous version of XShipWars and have custom made a main menu, please read the file MMCHANGES before you start. <li>Added improved intercept routine to the ShipWars server. <li>Added async shared images support to the XShipWars client, improves FPS performance. <li>XShipWars client data files are now distributed seperatly! Please follow the download instructions to the letter. Also, make sure you download the new image set, it contains some new vessels, projectiles, and star graphics </ul> | XShipWars 1.33c | updated | |
| 1068 | 2 | 2000-02-21 09:30:26 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> <em>The</em> utility for finding out the status of internet Quake* servers<p> <em>Changelog:</em> <ul> <li>Added options to support Soldier of Fortune [-sfs] <li>New template variables <li>Fix crashes in Unreal -raw player output (duh). <li>Fix hangs doing Unreal server queries. <li>Fix $GAME for Quake 3 servers <li>Fix Kingpin servers reported as Q2 servers </ul> | QStat 2.3g | updated | |
| 1069 | 2 | 2000-02-21 09:47:10 | <img src="/images/thumbs/imachine.jpg" align=right width=200 height=150><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Puzzle game, based loosely on "The Incredible Machine"<p> <em>Changelog:</em> <ul> <li>Added support for more languages (Dutch, Esperanto, Finnish, Greek, Norwegian, Polish and Swedish). <li>Fixed "signed char" assumption in opt.c. <li>Portuguese translation added. <li>Fixed buoyancy handling (changed mass to weight). <li>Removed velocity quantizing (fixes test2.tpm). </ul> | The Penguin Machine 0.0.7 | updated | |
| 1070 | 2 | 2000-02-21 10:04:09 | <ul> <li>In this month's <a href="http://www.linuxjournal.com">Linux Journal</a>, Jason Kroll takes a look a <a href="http://happypenguin.org/show?xmame">XMAME</a>, the coolest emulator program ever written. The column includes some spirited rants on the legality of ROM distribution and intellectual property as well. Good stuff for a game column... <li><a href="mailto:dulsi@identicalsoftware.com">Dennis Payne</a> has posted his latest <a href="http://www.identicalsoftware.com/ogs/">Open Game Source</a> column. This month he writes about <a href="http://www.identicalsoftware.com/troll/">Troll Bridge</a>, a Zelda-style adventure game he is developing. <li>Sam Lantinga and Lauren MacDonnell have written an article for IBM's <a href="http://www.ibm.com/developer/">developerWorks</a> site, titled <a href="http://www-4.ibm.com/software/developer/library/pirates/index.html">Using SDL: the birth of "Pirates Ho!"</a>. The article is the first in a series documenting the development of their new game. </ul> | Stuff to read | default | |
| 1071 | -1 | 2000-02-21 10:06:38 | <img src="/images/thumbs/miniscr4.png" align=right><em>Category:</em> Role Playing<br> <em>Description:</em> The MJDRDM will be a single-player RPG, that will provide the following features: pseudo-real-time battle mode, with up to 15 magics and 11 special attacks that can be combined into devastating techniques, high-graphics map mode, and a complex scenario. | The MJDRDM (The Meilleur Jeu De Role Du Meunde) 0.1.5 | new | |
| 1072 | 2 | 2000-02-21 22:08:22 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A Linux port of Boom, which is an enhanced version of Doom from id's source.<p> <em>Changelog:</em> <UL> <LI>Fixed various build problems, including <UL> <LI>Networking not work on many systems</LI> <LI>Portability improvements, in particular for Sparc</LI> <LI>Autoconf getting confused on systems with X headers in the include path</LI> </UL></LI> <LI>Fix bug with music not looping after being unpaused</LI> <LI>Misc minor improvements</LI> </UL> | lxDoom 1.4.2 | updated | |
| 1073 | 2 | 2000-02-21 22:14:22 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A free clone of Microprose's Civilization game.<p> <em>Changelog:</em> <ul> <li>Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. <li>Added Civ1/2-like Barbarians. Controlled by two server options. <li>Many more nations added. <li>Worklists -- Players can now specify a list of things to be built in a city. <li>The AI now utilizes diplomats/spies aggressively. <li>Added a variant (1) of Michelangelo's Chapel. <li>Initial rates after Revolution will try to maximize Science. <li>Rapture-triggered city growth will no longer empty the foodbox. <li>Map generator improvements: <ul> <li>Gen 1 hills more uniform north/south. <li>Gen 2+ will tend to make fewer length-one rivers. </ul> <li>Added unit-death explosion animation. <li>No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. <li>Command-line arguments made more consistent between server and client. <li>Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. <li>Diplomat/Spy changes: <ul> <li>Changed all actions to more closely conform to Civ2 rules. <li>Changed "diplchance" to be %-chance of success. Used in many ways. <li>Diplomat/Spy may attempt action with any movement left. <li>Added "At Spy's Discretion" selection to steal and sabotage dialogs. <li>Allow Spies to steal tech from a city more than once (gets harder). >;o?May only poison towns of size greater than 1 (one). <li>May only sabotage units that are alone on a square. <li>When a city is subverted, only nearby units change sides. <li>Veteran status improves defense against other Diplomats/Spies. </ul> <li>Added production display of number of turns remaining to build. <li>Small, shield-like flags tilesets (trident_shields, engels_shields). <li>Airbase changes (for Civ2 compliance): <ul> <li>Ground units can attack Air units when they are parked on an Airbase. <li>Units are defeated only singly when on an Airbase (like a Fortress). </ul> <li>Revised and improved the server 'help' command. <li>New intro graphics. <li>Ships may now have their movement reduced after a combat in which they are damaged. <li>Added display of production values to main map "city tiles" display. <li>Increased the Add-To City size limit to 9 to conform to Civ2. <li>Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. <li>Several AI improvements. <li>New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. <li>Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. <li>Added multi-client configuration support. <li>Added 'read' and 'write' server commands. <li>Added "best nation" column to Demographics report. <li>Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). <li>Cities on mountains will produce an extra food (Civ2). <li>Fixed bug where Lighthouse was not producing veteran sea units. <li>Ported to Amiga. (This is not included with a "distribution"; get it directly from the <a href="http://www.freeciv.org/contribute.html#SetupCVS">CVS</a>, or from a <a href="http://www.freeciv.org/latest.html">CVS Snapshot</a>.) <li>Lots of bug fixes, code cleanups, and help-text improvements. </ul> | Freeciv 1.10.0 | updated | |
| 1074 | -1 | 2000-02-22 10:46:57 | <em>Category:</em> Puzzle<br> <em>Description:</em> From the author's web page: <blockquote> Fscktris is a patch for e2fsprogs-1.18 that makes those tiresome fsck's much more fun. Play a tetris clone while fsck does its work ! <p> BIG FAT WARNINGS Fscktris should only be used if you really don't care about your data. Whilst I've had no problems with it, it comes with no guarantee of safety. This could hose your filesystem ! (although I would say it's unlikely :)<br> The e2fsprogs version referred to here is not necessarily the latest version. Newer versions may exist, which could fix important bugs. <p> The arrow keys to move, and space rotates the shape. "p" pauses the game, and <space> unpauses it. </blockquote> <b>BZ:</b> Yay! Once in a generation is genius like this realized. I'm glad I am alive to see it. | fscktris 1.18-0.1 | new |