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newsid userid timestamp news headline newstype gameid
10610 4 2011-03-12 13:47:10 <a href="/images/motogt-capture.png"><img src="/images/thumbs/motogt-capture.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a><a href="#" title="4.15"><img src="http://happypenguin.org/images/star.gif" alt="4.15" border="0"></a></font> <p> <em>Description:</em> Motorcycle racing game <p> <em>Changelog:</em> <ul> <li>new tracks <li>rain effect <li>nocturnal races <li>smaller download <li>joystick support <li>improved menus <li>improved sounds <li>on screen map <li>full championship mode <li>lot of bug-fixes </ul> MotoGT 4th beta updated MotoGT
10611 4 2011-03-12 17:22:36 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li>hopefully fixed crash for mac in joining channels & linux garbled gui <li>wx2.9 compile fixes <li>fixed ambiguous call <li>fix SP tabs Update function hiding wxWindow method of that same name <li>fix possible segfault on exit in hotkey_panel <li>fix geoip compile issue in torrent code <li>added /changepassword2 to fix /changepassword command ambiguity</ul> SpringLobby 0.123 updated SpringLobby
10612 4 2011-03-12 23:14:00 <a href="/images/oilrush_20.jpg"><img src="/images/thumbs/oilrush_20.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> RTS with a Tower Wars genre <p> <em>Changelog:</em> <ul> <li>Drastically improved combat system and unit targeting, now it is really important to choose the right type of units for attack <li>Some game balance changes <li>Added obstacles (air units can fly over them) <li>Minor fixes in tutorial missions <li>New fleet formation <li>Improved performance, reduced CPU utilization <li>Fixed frequent Linux crashes <li>NO multiplayer with this version <li>Added 64bit builds <li>All builds are debug ones for now <li>Completely new pathfinding system <li>Fixed keyboard handling in UI <li>Logs, screenshots and other files are now stored in "~/.Oil Rush" <li>Drastically improved units movement <li>Units are created inside the production bases <li>Fixed miss/hit SFXs <li>Killed units explode into pieces and sink <li>Improved ice on arctic levels <li>Fixed minor content glitches </ul> Oil rush 0.60 updated Oil rush
10613 4 2011-03-13 20:58:15 <a href="/images/Logo.jpg"><img src="/images/thumbs/Logo.jpg" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Description:</em> Digital Diamond Baseball is a computerized baseball simulator. <p>Digital Diamond Baseball is a computerized baseball simulator that allows gamers to play individual games, series, or entire seasons, using players from any baseball season in history. The game gives users the ability to import player statistics from 1871 through present day (yes, even real time stats!) using freely available baseball references. And there is no limit to the number of free libraries that can be created. Digital Diamond Baseball 1.0.9 new Digital Diamond Baseball
10614 4 2011-03-14 17:26:07 <a href="/images/Odamex-r100-openbsd.png"><img src="/images/thumbs/Odamex-r100-openbsd.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a free software multiplayer DOOM engine source port <p> <em>Changelog:</em> <ul> <li>General bug fixes and code optimizations. <li>ZDoom features are slowly being reintroduced. These include, but are not limited to, MAPINFO, ANIMDEFS, ACS, and basic hub travel support. <li>More centralizing of the game state code into the common base <li>Non-infinite height actors (z-height) now function. <li>Xbox is now a standard supported platform and, as a result, there is full joystick support for all platforms. <li>Support for resolutions up to 2048x1536. <li>Improved prediction when moving up/down stairs and similar sectors. <li>Player colour sliders in the menu now move much faster when holding down a direction. <li>Fixed bug where downloading clients were considered in-game. <li>Fixed bug where exit button could not be used even when fraglimit was exceeded using sv_fragexitswitch. </ul> Odamex 0.5.1 updated Odamex
10615 4 2011-03-15 21:42:17 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>Replay support for physics levels <li>Improve network mode performances <li>Display time required for the next medal in game <li>Add a button in the network tab to join levels played by other people <li>Add a configuration checkbox to be able to connect to the server at startup <li>minor bugs fixed</ul> X-Moto 0.5.5 updated X-Moto
10616 4 2011-03-17 17:00:17 <a href="/images/lordsawar013.png"><img src="/images/thumbs/lordsawar013.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> A clone of Warlords 2 <p> <em>Changelog:</em> <ul> <li>Revamped and addressed all aspects of network play. <li>Added a "game-list server" so that game servers can advertise games on the internet. <li>Added a "game-host server" so that clients can start their game on another computer. <li>Added new graphics for the default terrain tileset. <li>Fixed various gameplay bugs </ul> LordsAWar 0.2.0 updated LordsAWar
10617 4 2011-03-17 18:45:17 <a href="/images/atomiczombiesmasher.jpg"><img src="/images/thumbs/atomiczombiesmasher.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>strategy<br> <em>Description:</em> Nuke Zombies from Orbit <p>The game plays out across a number of missions where your goal is to evacuate zombie-infested cities with a helicopter and groups of mercenaries. If you can reach your goal (determined by the number of civilians you've saved) before the zombies, or Zeds, reach theirs, you win. <p>Mercenaries for hire: Hire and upgrade your ragtag group of snipers, demolition teams, orbital bombardment crews, and more. <p>No two cities are the same: Cities are procedurally-generated, giving a unique experience with each playthrough. <p>Destructible environments: Yes, you can absolutely blow up everything. <p>Play with friends: Up to three people can cooperatively play together. <p>Mod support: Modify the game rules however you like, and share your mods through the Online File Share. Atom Zombie Smasher 1.62 new Atom Zombie Smasher
10618 4 2011-03-19 09:31:56 <a href="/images/planeshift5.jpg"><img src="/images/thumbs/planeshift5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.28"><img src="http://happypenguin.org/images/star.gif" alt="3.28" border="0"></a><a href="#" title="3.28"><img src="http://happypenguin.org/images/star.gif" alt="3.28" border="0"></a><a href="#" title="3.28"><img src="http://happypenguin.org/images/star.gif" alt="3.28" border="0"></a></font> <p> <em>Description:</em> 3D persistent fantasy MMORPG <p> <em>Changelog:</em> <ul> <li>GUI: <ul> <li>A huge amount of fixes and improvements to the windowing system (paws) and mouselook management <li>Improvements to weather support and fixed the option to disable weather in pslaunch. <li>Fixed some issues in the char selection/creation screens which could lead to bad graphics or crashes <li>Several fixes/optimizations/improvements to shaders and lights management. <li>First version of the HotBar/quickspell bar which allows you to drag and drop spells or items in the quickbar, then click on the icons to cast the spell or use the item <li>fixed a display issue which could show skills to be completely practically trained even if it wasn't so. <li>added a simple animation to pterosaur transportation load screens </ul> <li>Optimizations: <ul> <li>major rewrite of several parts of the background loader, which now should be more stable and faster. <li>several optimizations, leak fixes and crash fixes </ul> <li>Quests and Factions: <ul> <li>Major rework of the quests! In the past the quests were most likely one off and with little purpose. We decided to radically change the concept by creating chained series of quests with a purpose and where possible a story. So we looked at the quests we have in game and started to tie them together. <li>After char creation a friend's letter is now guiding you to the major NPCs, which will explain the associations and factions present in Hydlaa. Players can start to follow those trails and learn more about the associations/factions. This is the foundation of a complex social system based on jobs and affiliations that we continue to develop to create a more immersive roleplay experience. <li>Many new quests were added, and many reworked, reaching a grand total of 320 quests. In particular a whole new set of Magic quests is present, allowing access to bracers, robes and wands items in the different Ways of magic. </ul> <li>Art: <ul> <li>New Amdeneir tavern. <li>Added new female ynnwn wizard robe. <li>Made available all bracers through Way quests <li>Fixed many sounds for game areas, including gugrontid and the road to bronze doors <li>several improvements to sound management (including a startup crash when the sound system failed to init) <li>Improved sounds and graphical effects of many spells, including: crystal aura, invigoration, life infusion, relaxing sleep, flaming weapon, flame spire, and many more. Work is still under going to progressively improve/fix all of them. <li>Improved hydlaa grass, sky and trees </ul> <li>For GMs/Devs: <ul> <li>expanded the scripting system in several ways for example quests can now use scripts also to give specific items, factions and money depending on variables passed to them allowing faster balancement changes in them. Additionally in mathscripts it's now possible to output messages. <li>Additional scripts used in crafting, which were before hardcoded in the sources, where now converted to math scripts. Making it easier for rules developers to change them. <li>complete rewrite of the adminmanager allowing a more generic targeting system and sane interface to gm and developers, also awarding anything to players uses a single functionality shared also in the manager of the events. expanded also killnpc to allow loading of new npc and runscript to allow more scripts to be run through it. <li>several expansions and expansions to npcclient to allow npc to do things not possible before like sitting, do emotes, teleport... </ul> <li>Others: <ul> <li>pets will now follow automatically <li>added support to define what type of chats should be logged, in which file and with what prepended brackets (check chat - logs) <li>added support for a spell checker within the chat input using hunspell. It's disabled by default and it requires to be enabled by hand for now, and the dictionaries added in a dict folder inside your ps data folder. This feature is considered experimental and unstable (and could be not available on all platforms yet) <li>removed forceful removal in operating systems different than windows of the code which allowed the hardware mouse to be used </ul> </ul> PlaneShift 0.5.6 updated PlaneShift
10619 4 2011-03-19 12:34:48 <a href="/images/regnum.jpg"><img src="/images/thumbs/regnum.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Multiplayer online RPG actively developed in Argentina <p> <em>Changelog:</em> <ul> <li>The level cap has been raised from 50 to 60. Level 60 characters are able to gain war-master coins and gain an additional WarMaster skill tree once they have a full war-master armor set. <li>The mechanics for realm invasions have been reworked.</ul> Regnum Online 1.7.0 updated Regnum Online