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newsid userid timestamp news headline newstype gameid
10590 4 2011-03-04 15:36:59 <a href="/images/mainicushot.jpg"><img src="/images/thumbs/mainicushot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> IConquerU is a Free Tactical and Strategy Online Game MMORPG avai <p>IConquerU is a Free Tactical and Strategy Online Game MMORPG available now for Linux (natively). We have been working on it the last 4 years and it has the following main features: <p>Kingdoms<br /> Players can team up in Kingdoms. Join your friends in a powerful IConquerU Kingdom and conquer the vast World! <p>Hero development<br /> Hero skills are practically unlimited and can be totally customized. Your Hero will be genuine. <p>Special items<br /> Thousands of Special Items are waiting for you! They can be mixed to build up new powerful and genuine Items. <p>Champion development<br /> Customize your own units to fit your tactic needs. From terrorizing dragons to brave warriors. <p>Unlimited crafting<br /> So you need a rope to investigate a mysterious place under the ground or over a tree. No problem, find some vines or plants to craft you own rope. Almost all the environment is interactive and you can combine items to create new ones. <p>Immersive environment<br /> All you acts will have consequences in this World. Fires, corpses ... All will remain to remind other Heroes that you were here!. Rain, fires and other weather phenomenons will help you to get totally immersed. <p>Building Fortress<br /> Conquer, build up and defend you empire from fierce enemies. Build your own empire at your own taste. Hire Generals or Captains (Real players!) to help you to defend the empire and multiple Fortress of your domain. IConquerU 1.0.0.3 new IConquerU
10591 4 2011-03-04 23:23:26 <a href="/images/ingame_robombs.png"><img src="/images/thumbs/ingame_robombs.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> A 3D multiplayer game inspired by Bomberman <p> <em>Changelog:</em> <ul> <li>Added basic team play. You can now join a team...but beware of friendly fire... <li>Added options for higher details on bombs and particles, shader support and a sky box. These options are all off by default, enable them in the options dialog at start up. <li>Updated the 3D engine and the OpenGL binding to the latest versions. <li>Fixed some minor flaws and improved the gui slightly.</ul> Robombs 1.02 updated Robombs
10592 4 2011-03-05 09:02:44 <a href="/images/ss_uhexen2.jpg"><img src="/images/thumbs/ss_uhexen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Port of the First-person shooter Hexen II for linux and other unices <p> <em>Changelog:</em> <ul> <li>added support for ogg, mp3 and wav external music files to be played instead of the original midi files. <li>added new interface for music streams in the sound layer and dropped SDL_mixer dependency; many changes in sound and midi layer; imported libtimidity into the source tree and applied several fixes. <li>unix midi: reimplemented through the new music stream interface using timidity. <li>windows midi: ignore midi hardware volume adjustment capability under vista/win7 which fixes music volume control messing with the main volume. <li>software renderer (C-only): fixed a segmentation fault with Crusader's ice mace. <li>added new cvar sys_throttle in order to throttle the game loop just a little bit and run cooler on new fast systems. default sys_throttle value is 0.02, acceptable values are between 0 and 1. changing it to 0 disables throttling. <li>handled several map quirks. <li>fixed a trigger_crosslevel problem with spawnflag 8 <li>bumped the hexen2 engine version to 1.23, hexenworld engine version to 0.23, and the gamecode version to 1.20. <li>added support for external entity file loading which makes it easy to handle map quirks. ent files are accepted only if they come from the same game directory as the map itself. <li>revised lit file loading. lit files are now accepted only if they are from the same game directory as the map itself or from a searchpath with a higher priority. <li>tested compilation using Visual Studio 2010. <li>source directory layout reworked, repository moved from cvs to svn. </ul> Hammer of Thyrion 1.5.0-RC1 updated Hammer of Thyrion
10593 4 2011-03-05 10:24:19 <a href="/images/minecraft3.jpg"><img src="/images/thumbs/minecraft3.jpg" align="right" alt="" width="200" height="133"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Sandbox Construction <p> <em>Changelog:</em> <ul> <li>Implemented a new lighting engine <li>Changed the options around, added a new "Graphics options" button <li>Added beds <li>Added three new half-size blocks <li>Added Delay/Repeater redstone dust blocks <li>Added whitelisting to the server. <li>New save file format, old maps need to be converted <li>It's now possible to have more than five save slots, and to rename saves <li>Scrollbars in both the texture pack list, and in the map selection screen <li>Replaced the Mojang splash image to reflect the new logo colours <li>a bunch of bug fixes and tweaks </ul> Minecraft Beta 1.3_1 updated Minecraft
10594 4 2011-03-05 12:07:51 <a href="/images/poascreenshot.jpg"><img src="/images/thumbs/poascreenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> An open source top-down puzzle adventure <p>PagesOfAdventure is an top-down puzzle adventure set in a strange world.<br /> While playing you'll be encountering several strange creatures, solving challenging puzzle and walking to many scenes. PagesOfAdventure V0.1 new PagesOfAdventure
10595 4 2011-03-05 14:54:40 <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Fixed a bug with ALSA sound</ul> FBZX 2.4.2 updated FBZX
10596 4 2011-03-05 20:14:51 <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>fixing bugs <li>improving cross-platform support, specifically for Maemo users and FreeBSD</ul> Atomic Tanks 4.7 updated Atomic Tanks
10597 4 2011-03-05 20:24:40 <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Fix bug where a game saved while a civilization was in revolution would not save the target government correctly. <li>Fix server crash with invalid arguments to "/show" command. <li>Forbid meaningless negative values for the 'endturn' option. <li>Fix for building with IPv6 support on OpenBSD. <li>Declare IPv6 support as no longer "work in progress". <li>Make "maintainer-clean" build target cleaner. <li>Apply latest lua-5.1.4 patches (7 and 8). <li>Windows: display meaningful message for winsock error #10060. <li>Stability improvements. <li>Fix incomplete list of buildings in Spy sabotage dialogue. <li>Better handling of the situation where multiple Settlers are selected and the "Build city" order is issued. <li>Do not save "gameseed" or "mapseed" settings in client config file (this would cause the user to get the same game/map every time they started the client). <li>(Gtk) In diplomacy dialogue, remove current diplomatic status from list of allowed proposals. <li>(Gtk) Allow type-to-search when picking a nation. <li>(SDL) Avoid a crash when an attempt is made to use a missing sprite. <li>Fix a few memory leaks. <li>Improve alignment of fixed-width tables in some character sets. <li>Added "Electric Age" city graphics to the Trident-based rulesets. <li>The effects of notradesize / fulltradesize are now calculated separately from the normal corruption calculation; this gives a more consistent effect, and prevents building Courthouses to circumvent those settings. <li>Fix bug where civil war rebels never got a capital city. <li>Remove misspelled Aztec ruler title. <li>Allow non-military paradroppable units to drop into peaceful territory. <li>Make the SaveSmallWonder flag actually have an effect; previously, all small wonders would be rebuilt if lost. This didn't matter for the default ruleset (where the Palace is the only "small wonder" and this effect is desired), but it does affect the "rewonder" ruleset. <li>gold_upkeep_style=2: when gold runs out, buildings and units are alternately sold (rather than selling all buildings before selling any units). <li>Fix trouble with technologies with a "root_req" specification. <li>If the server setting 'citymindist' was changed from its default, the AI was not taking this into account when planning its cities. <li>Minor improvements to in-game text. <li>Minor improvements to comments in ruleset files. <li>Fix contact details in man pages. <li>Several invisible changes to assist with translation. <li>Updated translations: Complete translations: Polish, Catalan, Spanish, Japanese, French, Italian. Incomplete translations: Danish (99.9%), Brazilian Portuguese (99.6%), Finnish (93%), Ukrainian (92%). </ul> Freeciv 2.2.5 updated Freeciv
10598 4 2011-03-07 16:26:57 <a href="/images/Beta1.8-Cockpit-3.png"><img src="/images/thumbs/Beta1.8-Cockpit-3.png" align="right" alt="" width="200" height="113"></a> <em>Category: </em>simulation<br> <em>Description:</em> Spacesim, Puzzle <p>Silver Web - game amateur level. Created in the free program Blender3D. Projects implemented in the Blender Game Engine. The game allows explore the basic logic of BGE and Python scripts. Emphasis also placed on the training of understanding 3D space. Music created in remarkable program LMMS. Silver Web Beta-1.8 new Silver Web
10599 4 2011-03-08 10:42:12 <a href="/images/Altenburg.png"><img src="/images/thumbs/Altenburg.png" align="right" alt="" width="200" height="174"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>ai improvements <li>bug fixes</ul> FreeDoko 0.7.9 updated FreeDoko