| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10580 | 4 | 2011-02-27 15:08:14 | <a href="/images/0.10-planets.jpg"><img src="/images/thumbs/0.10-planets.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Photo-Realistic Sky Generator, with enhancements apon the real sky. :) <p> <em>Changelog:</em> <ul> <li>New feature for installing landscapes from ZIP archives. <li>New plugin: Solar System editor. <li>New plugin: Time Zone manual override. <li>Oculars plugin: customizable keyboard shortcuts. <li>Satellites plugin: added new orbit prediction engine w/ orbits. <li>Satellites plugin: can now update TLEs from a local file. <li>Telescope control plugin: added manual equinox / epoch override.</ul> | Stellarium 0.10.6 | updated | Stellarium |
| 10581 | 4 | 2011-02-27 19:22:40 | <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>disable frame number prefix in messages to the console by default <li>add temporary hack to not crash on HostIP=localhost <li>change parameter `useOverlay` from type number to bool in config access functions <li>gracefully exit if the autohost is not reachable <li>if the local socket supports IP v6, but AutohostIP is specified as IP v4, use v4 to connect <li>stop server on config problem <li>fix crash when game ends prematurely <li>add new function GetSpringVersionPatchset() (return "1" for a spring version of "0.82.7.1" <li>remove accidentally added third parameter to Init() <li>fix: do not check for running .exe in silent-mode <li>Zero-K: desktop-shortcut: rename & add icon <li>KAIK: add missing initialization checks </ul> | TA Spring 0.82.7.1 | updated | TA Spring |
| 10582 | 4 | 2011-02-28 18:11:38 | <a href="/images/TheClockworkManTheHiddenWorld.png"><img src="/images/thumbs/TheClockworkManTheHiddenWorld.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A chance discovery leads you on the journey of a lifetime! <p>One of the few very popular "hidden objects games" that works native on linux. <p>From the makers site: <br /> Game Features <br /> Explore breathtaking Scrolling & Zoomable hand-painted scenes!<br /> Solve innovative & exciting puzzles!<br /> Call on Sprocket's upgraded gadgets, including an advanced progressive hint system!<br /> Interact with colourful characters to advance your quest!<br /> Enjoy several hours of game time, twice as much as the first game!<br /> Seven gorgeous chapters spanning wildy different locations!<br /> A Freeplay mode with countless hours of hidden object fun! | The Clockwork Man 2 2.1.0.4 | new | The Clockwork Man 2 |
| 10583 | 4 | 2011-02-28 21:39:48 | <a href="/images/bunkerserver9.png"><img src="/images/thumbs/bunkerserver9.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a></font> <p> <em>Description:</em> A 3D single player RPG in a satirical post-apocalyptical world <p> <em>Changelog:</em> <ul> <li>Lots of improvements to map editor; <li>New particle editor; <li>New in-game main GUI layout; <li>Added pickable objects descriptions; <li>Text over cursor; <li>Bug fixes; <li>(<a href="http://dnt.dnteam.org/changelog.txt">Full changelog</a>) </ul> | DccNiTghtmare 0.7 | updated | DccNiTghtmare |
| 10584 | 4 | 2011-03-01 17:23:58 | <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li>Memory leaks that caused the game to slow down have been found and fixed, as have a number of annoying bugs.</ul> | FreeCol 0.9.5 | updated | FreeCol |
| 10585 | 4 | 2011-03-02 21:18:31 | <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Heroes of Might and Magic III port using SDL <p> <em>Changelog:</em> <ul> <li>New artifacts supported <li>Better handling of battle animations <li>All secondary skills supported <li>Alliances support <li>Week of / Month of events <li>Support for 16bpp displays</ul> | VCMI 0.84 | updated | VCMI |
| 10586 | 4 | 2011-03-03 17:52:18 | <a href="/images/screen_desktop_20101014_v3_0_4579_i11_1024x768.png"><img src="/images/thumbs/screen_desktop_20101014_v3_0_4579_i11_1024x768.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Medieval Turn-Based Strategy Game <p>Age of Conquest is a medieval Risk-like turn-based strategy game where you take the reins of a budding empire and struggle against fellow empires for control of the world. In one game, up to hundred players vie for supremacy, but only one can be victorious. | Age of Conquest III 3.0.4787 | new | Age of Conquest III |
| 10587 | 4 | 2011-03-03 18:11:07 | <a href="/images/choosing_building.PNG"><img src="/images/thumbs/choosing_building.PNG" align="right" alt="" width="200" height="94"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Dwarf Fortress is a single-player fantasy game like Nethack. <p> <em>Changelog:</em> <ul> <li>made empty large pots go to the furniture pile <li>stopped random tools from being claimed by food stockpiles as containers <li>made pots usable for brewing properly <li>stopped outdoor grass from growing in tunnels <li>stopped grass ramps from flashing in varied tiles off mode <li>stopped generic "grass" from being placed in some caverns <li>made grass regrow in desert/tundra/etc. properly <li>made ash glazing exhaust ash properly <li>stopped egg-layers from claiming multiple boxes and other issues with deconstructing a nest box in use <li>stopped "lays unusual eggs" crash <li>made pastured animals seek out grass more thoroughly <li>allowed pets to be pastured <li>fixed various problems with coverings/glazings <li>stuck yarn rope into manager screen <li>reordered unit list professions (in particular the new ones) <li>stopped vermin items/pets from spawning copies of themselves <li>fixed a problem causing worlds to generate different results at times</ul> | Dwarf Fortress 0.31.19 | updated | Dwarf Fortress |
| 10588 | 4 | 2011-03-03 19:03:10 | <a href="/images/ltris.jpg"><img src="/images/thumbs/ltris.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> Very polished tetris clone with CPU opponents. <p> <em>Changelog:</em> <ul> <li>Pieces are now dealt according to official guideline: A sequence of all 7 tetrominoes in random order is generated and dealt out piece by piece before generating another sequence, making long runs without a desired tetromino much more unlikely (at maximum there can 12 pieces before same tetromino is dealt again). <li>To improve balance in multiplayer game all players get the same sequence of tetrominoes. <li>Expert mode has been modified to deal most unsuitable piece from current sequence instead of random piece.</ul> | LTris 1.0.16 | updated | LTris |
| 10589 | 4 | 2011-03-03 20:24:37 | <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>A teleport connection can now be created between two servers, and characters transferred between them. <li>Terrain mods have been re-written to be way more advanced. <li>New game play has been added using terrain mods for construction. <li>Lots of bugs have been fixed.</ul> | Worldforge::Cyphesis 0.5.26 | updated | Worldforge::Cyphesis |