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newsid userid timestamp news headline newstype gameid
10580 4 2011-02-27 15:08:14 <a href="/images/0.10-planets.jpg"><img src="/images/thumbs/0.10-planets.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Photo-Realistic Sky Generator, with enhancements apon the real sky. :) <p> <em>Changelog:</em> <ul> <li>New feature for installing landscapes from ZIP archives. <li>New plugin: Solar System editor. <li>New plugin: Time Zone manual override. <li>Oculars plugin: customizable keyboard shortcuts. <li>Satellites plugin: added new orbit prediction engine w/ orbits. <li>Satellites plugin: can now update TLEs from a local file. <li>Telescope control plugin: added manual equinox / epoch override.</ul> Stellarium 0.10.6 updated Stellarium
10581 4 2011-02-27 19:22:40 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>disable frame number prefix in messages to the console by default <li>add temporary hack to not crash on HostIP=localhost <li>change parameter `useOverlay` from type number to bool in config access functions <li>gracefully exit if the autohost is not reachable <li>if the local socket supports IP v6, but AutohostIP is specified as IP v4, use v4 to connect <li>stop server on config problem <li>fix crash when game ends prematurely <li>add new function GetSpringVersionPatchset() (return "1" for a spring version of "0.82.7.1" <li>remove accidentally added third parameter to Init() <li>fix: do not check for running .exe in silent-mode <li>Zero-K: desktop-shortcut: rename & add icon <li>KAIK: add missing initialization checks </ul> TA Spring 0.82.7.1 updated TA Spring
10582 4 2011-02-28 18:11:38 <a href="/images/TheClockworkManTheHiddenWorld.png"><img src="/images/thumbs/TheClockworkManTheHiddenWorld.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A chance discovery leads you on the journey of a lifetime! <p>One of the few very popular "hidden objects games" that works native on linux. <p>From the makers site: <br /> Game Features <br /> Explore breathtaking Scrolling & Zoomable hand-painted scenes!<br /> Solve innovative & exciting puzzles!<br /> Call on Sprocket's upgraded gadgets, including an advanced progressive hint system!<br /> Interact with colourful characters to advance your quest!<br /> Enjoy several hours of game time, twice as much as the first game!<br /> Seven gorgeous chapters spanning wildy different locations!<br /> A Freeplay mode with countless hours of hidden object fun! The Clockwork Man 2 2.1.0.4 new The Clockwork Man 2
10583 4 2011-02-28 21:39:48 <a href="/images/bunkerserver9.png"><img src="/images/thumbs/bunkerserver9.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a></font> <p> <em>Description:</em> A 3D single player RPG in a satirical post-apocalyptical world <p> <em>Changelog:</em> <ul> <li>Lots of improvements to map editor; <li>New particle editor; <li>New in-game main GUI layout; <li>Added pickable objects descriptions; <li>Text over cursor; <li>Bug fixes; <li>(<a href="http://dnt.dnteam.org/changelog.txt">Full changelog</a>) </ul> DccNiTghtmare 0.7 updated DccNiTghtmare
10584 4 2011-03-01 17:23:58 <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li>Memory leaks that caused the game to slow down have been found and fixed, as have a number of annoying bugs.</ul> FreeCol 0.9.5 updated FreeCol
10585 4 2011-03-02 21:18:31 <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Heroes of Might and Magic III port using SDL <p> <em>Changelog:</em> <ul> <li>New artifacts supported <li>Better handling of battle animations <li>All secondary skills supported <li>Alliances support <li>Week of / Month of events <li>Support for 16bpp displays</ul> VCMI 0.84 updated VCMI
10586 4 2011-03-03 17:52:18 <a href="/images/screen_desktop_20101014_v3_0_4579_i11_1024x768.png"><img src="/images/thumbs/screen_desktop_20101014_v3_0_4579_i11_1024x768.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Medieval Turn-Based Strategy Game <p>Age of Conquest is a medieval Risk-like turn-based strategy game where you take the reins of a budding empire and struggle against fellow empires for control of the world. In one game, up to hundred players vie for supremacy, but only one can be victorious. Age of Conquest III 3.0.4787 new Age of Conquest III
10587 4 2011-03-03 18:11:07 <a href="/images/choosing_building.PNG"><img src="/images/thumbs/choosing_building.PNG" align="right" alt="" width="200" height="94"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Dwarf Fortress is a single-player fantasy game like Nethack. <p> <em>Changelog:</em> <ul> <li>made empty large pots go to the furniture pile <li>stopped random tools from being claimed by food stockpiles as containers <li>made pots usable for brewing properly <li>stopped outdoor grass from growing in tunnels <li>stopped grass ramps from flashing in varied tiles off mode <li>stopped generic "grass" from being placed in some caverns <li>made grass regrow in desert/tundra/etc. properly <li>made ash glazing exhaust ash properly <li>stopped egg-layers from claiming multiple boxes and other issues with deconstructing a nest box in use <li>stopped "lays unusual eggs" crash <li>made pastured animals seek out grass more thoroughly <li>allowed pets to be pastured <li>fixed various problems with coverings/glazings <li>stuck yarn rope into manager screen <li>reordered unit list professions (in particular the new ones) <li>stopped vermin items/pets from spawning copies of themselves <li>fixed a problem causing worlds to generate different results at times</ul> Dwarf Fortress 0.31.19 updated Dwarf Fortress
10588 4 2011-03-03 19:03:10 <a href="/images/ltris.jpg"><img src="/images/thumbs/ltris.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> Very polished tetris clone with CPU opponents. <p> <em>Changelog:</em> <ul> <li>Pieces are now dealt according to official guideline: A sequence of all 7 tetrominoes in random order is generated and dealt out piece by piece before generating another sequence, making long runs without a desired tetromino much more unlikely (at maximum there can 12 pieces before same tetromino is dealt again). <li>To improve balance in multiplayer game all players get the same sequence of tetrominoes. <li>Expert mode has been modified to deal most unsuitable piece from current sequence instead of random piece.</ul> LTris 1.0.16 updated LTris
10589 4 2011-03-03 20:24:37 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>A teleport connection can now be created between two servers, and characters transferred between them. <li>Terrain mods have been re-written to be way more advanced. <li>New game play has been added using terrain mods for construction. <li>Lots of bugs have been fixed.</ul> Worldforge::Cyphesis 0.5.26 updated Worldforge::Cyphesis