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newsid userid timestamp news headline newstype gameid
1055 -1 2000-02-16 13:28:46 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Collect flags while avoiding the bad cars<p> <em>Changelog:</em> <ul> <li>"make install" now works <li>New smoke image in the povaddict tileset <li>Corrected bug when drawing empty fuel bar <li>Binary and source rpms released </ul> XRally 0.8.1 updated
1056 -1 2000-02-16 13:33:01 <em>Category:</em> Cards<br> <em>Description:</em> Tumbling Dice! is played with five die. The eye values are added to pairs. These pairs will give you points. <p> It's writte in Java using the JDK 1.2.2 Tumbling Dice 2.6 new
1057 -1 2000-02-17 09:49:36 <img src="/images/thumbs/race.jpg" align=right width=200 height=157><em>Category:</em> Arcade<br> <em>Description:</em> Race is a 2d car game using ClanLib. It has a few tracks and is pretty playable but many features are still missing. Making new tracks is simple. Race 0.1.0 new
1058 2 2000-02-17 10:00:20 <a href="http://www.tuxgames.com">Tuxgames.com</a>'s <a href="mailto:michael@tuxgames.com">Michael Simms</a> poses the following question to you, the Linux gaming community: <blockquote> <a href="http://www.tuxgames.com">Tux Games</a> has been considering a question for the last few weeks. We, as any other company, are looking to have as many products on our shelves as we can. But we already stock just about every commercial game that exists for Linux, and will soon have a CD for the open source games.<br> So, we were considering stocking those windows titles that run under emulation, such as <a href="http://www.winehq.com">WINE</a>.<br> But then we were faced with a dilema. Does this hurt the Linux community by reducing the argument for making native ports? We feel that it probably does, and we are leaning on the side of `we will only stock native games`. But what do YOU think? We would like your opinions on this? Should we, for example, ship Starcraft and a copy of WINE as a package, or should we remain `purely native`? Please send email to <a href="mailto:comments@tuxgames.com">comments@tuxgames.com</a>, and let us know! </blockquote> Considering the luck I've had getting stuff to run stably under WINE, I know what my answer will be.... Does emulation hurt Linux? default
1059 -1 2000-02-17 12:07:52 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Tux beats up the M$ hoards.<p> <em>Changelog:</em> <ul> <li>Weapons are drawn on characters. <li>Moved map code from client to common and clipping against the map is now performed in the server. <li>Entities are drawn with clipmask. <li>Less cluttered menu for selecting characters. <li>Changed default map. </ul> XTux 0.5 updated
1060 2 2000-02-17 13:02:35 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>Updated Pingus to use ClanLib 0.3.x <li>~/.pingus/options is renamed to ~/.pingus/config <li>Fixed a huge memory hole <li>Misc optimizations <li>the 'dim' of the background uses now alpha values (0.0 - 1.0) <li>background can also have different colors applied (see level1.plf) <li>directory's under "./pingus" are now created correctly with the right permissions <li>saving of the game status should work automatically <li>Some optimizations <li>a nice icon panel in the editor <li>tab completion in the editor <li>Input handling is now event based <li>some new levels <li>some new gfx <li>the source should now be namespace clean </ul> Pingus 0.3.1 updated
1061 2 2000-02-17 20:58:26 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> General Aviation Simulator<p> <em>Changelog:</em> <ul> <li>Lots of code reorganizations <li>Build requires plib-1.1.x <li>Build requires SimGear-0.0.x (Available in the same place as the FlightGear source) <li>LaRCsim/c172 is now the default aircraft model. <li>Added flaps support to control model. <li>Lots of updates and tweaks for the LaRCsim/c172 model. <li>Use a more standard texture/blend mode combination for sun/moon halos to avoid render path that's not supported by all cards/drivers. <li>Change reported speed on hud from V_equiv_kts to V_calibrated_kts <li>Instrument panel rewrite by David Megginson. This isn't quite as flashy as the first pass, but is much more functional, plays much better with opengl, and it should be relatively easy for someone with graphical skills to make it look more spiffy. <li>MacOS fixes contributed by Darrell Walisser. <li>Many JSBsim updates. <li>Added a screen snapshot facility (F3). <li>Added a load/save state function contributed by David Megginson. <li>Added support for various I/O protocols and channels so that flightgear can communicate with itself and other programs through a variety of means. <li>Bug fix: The aircraft model used for external views was being included in the height above terrain check so when the view position and the aircraft model collided the current altitude kept getting pushed up to compensate, but of course the aircraft model would get pushed up as well because it tracks the current aircraft position and orientation. Thus you had a never ending cycle ... <li>Oliver's multiplayer network code now moved to his own subdirectory: NetworkOLK <li>Added simulated cloud puffs as we pass through the cloud layer. <li>Cleaned up some memory leaks occuring between ssg and flightgear. <li>Update to Christian's weather data base code. </ul> Flight Gear Flight Sim 0.7.2 updated
1062 2 2000-02-18 11:26:43 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A tetris-like puzzle game where you try to match of four blobs of the same color<p> <em>Changelog:</em> <ul> <li>Changed FNONBLOCK to O_NONBLOCK <li>snprintf implementation missing on some systems <li>Man page is properly living in section 6 now <li>AI mode allowed in network play (for debugging purposes only) <li>Numerous internal fixes <li>Network communication is somewhat less verbose <li>Sockets are blocking currently (workaround to broken pipe) <li>Split pconfig.h to reduce compile time when that file is changed <li>Player names are finally displayed - so you know who you're playing <li>ENTER while paused un-pauses instead of restart game. <li>Random AI selection (see AI dialogs, or "-r random" option) </uL> Xpuyopuyo 0.3.2 updated
1063 -1 2000-02-21 09:07:47 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> LSGE is an attempt to port Command & Conquer to Linux/console<p> <em>Changelog:</em> <ul> <lI>Terrain routines are complete + A Small terrain [map] editor <li>Unit movement routines are almost complete, just need to handle some small bugs <li>Currently renders on 320x200x256 </ul> The LSGE Project updated
1064 -1 2000-02-21 09:08:22 <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> RPG game project with a plot inspired by J.R.R Tolkien<p> <em>Changelog:</em> <ul> <lI>Adonthell now uses SDL instead of GGI. <li>It's got music! <li>It's got a fancy cut-scene engine!</ul> Adonthell 0.2 updated