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newsid userid timestamp news headline newstype gameid
10510 4 2010-09-29 18:17:50 <a href="/images/lgeneral_ss1.jpg"><img src="/images/thumbs/lgeneral_ss1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a><a href="#" title="4.46"><img src="http://happypenguin.org/images/star.gif" alt="4.46" border="0"></a></font> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>prestige-based purchase functionality as in PG <li>easier use of converter lgc-pg <li>tweaked initiative bonus for Russian tanks <li>beautifications <li>fixes for minor gameplay, compilation, memory issues </ul> LGeneral 1.2 updated LGeneral
10511 4 2010-09-29 19:03:02 <a href="/images/dxx-show.jpg"><img src="/images/thumbs/dxx-show.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> DXX-Rebirth is the Remake of the two DESCENT ports D1X and D2X <p> <em>Changelog:</em> <ul> <li>Totally rewritten UDP code for Multiplayer - including LAN Netlist, Packet-loss prevention and many improvements <li>Improved Music playback compatibility. Missions can now have their own descent.sng, using HMP, MID, MP3, OGG and AIF <li>Extended Jukebox-feature to play your own music <li>D1X-Rebirth now supports D1 Shareware, Destination Saturn, 1.0/1.4/1.5 game content <li>D2X-Rebirth fully supports D2 Demo, Destination Quartzon, 1.0/1.2 game content <li>Bug in Joystick reading fixed. Game should now support more Joysticks, buttons and axes than you can ever operate in your state of evolution. <li>Old homing projectiles have been restored and now are FPS-independent <li>Code has been improved so it should now compile on way more *NIX-like operating systems <li>The game will automatically detect supported resolutions of your system configurations and offer them in RESOLUTIONS menu <li>Ability to dynamically load AddOn packs <li>Tons of fixes and other improvements </ul> DXX-Rebirth 0.56 updated DXX-Rebirth
10512 4 2010-09-29 21:40:26 <a href="/images/acc1.png"><img src="/images/thumbs/acc1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Car simulation based on Open Dynamics Engine <p>3D game with cars, stunts and software rendering, based on Open Dynamics Engine; SDL library is used for display and no 3D accelerator is required. Skunks 1.0.0 new Skunks
10513 4 2010-09-30 20:30:23 <a href="/images/ss_uhexen2.jpg"><img src="/images/thumbs/ss_uhexen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Port of the First-person shooter Hexen II for linux and other unices <p> <em>Changelog:</em> <ul> <li>An important bug fix for the software renderer which would crash the game especially on win32. <li>A new software renderer for windows compatible with both win32 and win64 as well. <li>Net (hexen2): fixed BSD and Mac OS X socket api usage. <li>SDL cdaudio: Improved the existing -cddev option. <li>Windows cdaudio: added -cddev as a new command line option to choose the cdrom drive to use (syntax: -cddev E) </ul> Hammer of Thyrion 1.4.4pre10 updated Hammer of Thyrion
10514 4 2010-12-27 13:54:47 After all this time, finally logging in seems to work again.<br /> Also, if you can read this, posting works as well. <p>There are still quite a few rough spots though, but I'll see if I can get a few updates out. Posting working again default
10515 4 2011-01-19 18:42:14 Still a lot of troubles with the site, but at least the staff@happypenguin.org mailinglist started to work again today. Slowly... default
10516 4 2011-02-04 18:16:24 It seems as if the site software is functional again. <p>If this post succeeds, I will try posting a game update. Testpost default
10517 4 2011-02-04 18:25:01 <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Overhaul vision handling to fix various bugs, in particular for when tiles are revealed. <li>Made sure all cities are updated when a new city is founded; this ensures that empire-wide effects on happiness are seen by clients immediately, rather than on the next turn. <li>Prevented EOF problems when reading input files (notably, this fixes a spurious "Did not find closing doublequote for '*include' line" error on MacOS X). <li>Display IP address as hostname if the hostname is empty. <li>Fixed bug where the wrong ruler title was displayed in client's diplomacy dialogue. <li>Numerous bugfixes and improvements related to log messages and event cache. <li>Resolved mild security concern where the server could reveal details about the host upon startup. <li>Fix server crashes. <li>Fix server memory leaks. <li>Fix compilation warnings. <li>Fixed a problem where client could not connect to server spawned by Start New Game in the GUI, particularly on recent Linux. <li>Fixed incorrectnesses in city dialogue when observing. <li>Prevented observers from attempting to change city productions. <li>Fix client crashes. <li>Xaw Added info on specials in terrain help. <li>Xaw General bug fixes. <li>Cleanup of oceanic tileset sprites. <li>Fixed the display of the loaded L sprite in the Trident tileset. <li>Fixed bug where units did not consume production or food in home city. <li>Fixed calculation of various bonuses related to Recycling Plant, Solar Plant, Factory, and Mfg. Plant. <li>Fixed bug related to the NEVER flag in technology rules. <li>Minor improvements to civ1 ruleset. <li>Pick city names first from related (civil war) nations when your own nation runs out. <li>More effective enforcement of conflicting nations. <li>AI players diplomatic attitudes will now improve over time. <li>AI players will change wonder production less often. <li>Made AI players take into account the gold upkeep for units paid by the cities. <li>Improved in-game help text. <li>Fixed the marking of translatable strings and disambiguation. <li>Grammar fixes to CodingStyle document. <li>Updated FAQ document. </ul> Freeciv 2.2.4 updated Freeciv
10518 4 2011-02-04 19:03:01 <a href="/images/ultimatestunts-0522.jpg"><img src="/images/thumbs/ultimatestunts-0522.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a><a href="#" title="3.94"><img src="http://happypenguin.org/images/star.gif" alt="3.94" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>More accurate car-car collisions <li>Environment editor in the track editor <li>Track resize function in the track editor <li>The OpenAL audio code can use libvorbisfile to load streaming .ogg music, and no longer depends on an OpenAL extension for Ogg Vorbis music. <li>OpenAL is now also used in the windows binary release <li>Pause function added <li>More user-friendly method for configuring the game keys <li>improved joystick support </ul> Ultimate Stunts 0.7.6 updated Ultimate Stunts
10519 4 2011-02-04 20:54:54 <a href="/images/preview.png"><img src="/images/thumbs/preview.png" align="right" alt="" width="105" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Tetris with hexagons instead of squares. In color. <p>The HexGlass is a Tetris-like puzzle game where 10 different types of blocks continuously fall from above and you must arrange them to make horizontal rows of hexagonal bricks.<br /> Completing any row causes those hexagonal blocks to disappear and the rest above move downwards.<br /> The blocks above gradually fall faster and the game is over when the screen fills up and blocks can no longer fall from the top. HexGlass 1.0.0 new HexGlass