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newsid userid timestamp news headline newstype gameid
10490 4 2010-09-23 17:52:51 <a href="/images/screenshot_007-00001.png"><img src="/images/thumbs/screenshot_007-00001.png" align="right" alt="" width="200" height="113"></a> <em>Category: </em>action<br> <em>Description:</em> A fast-paced multiplayer FPS with strong emphasis on individual player skill. <p>Maps in ROTC: Ethernet are divided into rectangular zones and two teams fight over control of these zones. <p>Players can switch at will between two different forms: The flying, indestructible "Etherform" and a humanoid, weapon-wielding physical manifestation called a "CAT". <p>Players start out in Etherform and need to find a zone owned by their team in order to manifest as a CAT. As CAT, players take zones for their team simply by being inside the zone while no enemy CAT is also present in the zone. The zone then turns red or blue, depending on which team captured it. If CATs of both teams are present, the zone remains white. <p>The game is won if the opposing team has lost all their zones and has no more players manifested as CAT. <ul>Things that are fairly unique about the game: <li>Players can't "die". If a player loses all his health, he is simply forced back into Etherform. <li>Dealing damage to enemies increases/restores a player's health. <li>Players can fire and deflect target-seeking discs that bear an eerie resemblance to the discs in the movie TRON ;) <li>All weapons draw from the player's regenerating energy. The energy consumed when firing a shot is restored when the shot hits an enemy. <li>The same energy also serves as the player's armour, which means that firing your weapons without hitting an enemy makes you more vulnerable to damage. <li>Players can ride their "Etherboard" to trade agility for speed. </ul> Revenge Of The Cats: Ethernet Prototype 1.10 new Revenge Of The Cats: Ethernet
10491 4 2010-09-23 20:32:00 <a href="/images/quakespasm.png"><img src="/images/thumbs/quakespasm.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A *nix firendly FitzQuake with new features and 64 bit CPU support. <p> <em>Changelog:</em> <ul> <li>Fix the dedicated server feature and add platform specific networking code <li>Several other important networking fixes <li>Add a slider for status bar transparency, now marginally transparent by default <li>Fix player messaging in a few places <li>Connect status bar size to the scale slider <li>Add a "prev weapon" menu item <li>Add a persistent history feature <li>Other bug-fixes</ul> QuakeSpasm 0.85.3 updated QuakeSpasm
10492 4 2010-09-24 19:45:56 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>draw icons for cloaked units again <li>fix NaNs if map hardness is zero <li>fix UnitPreDamaged Lua CallIn <li>AAI: do not crash on game end if mod did not spawn a commander in the first 450 frames <li>E323AI: lots of fixes & support for NOTA & Conflict Terra and AI options</ul> TA Spring 0.82.5 updated TA Spring
10493 4 2010-09-24 21:30:10 <a href="/images/space_04.png"><img src="/images/thumbs/space_04.png" align="right" alt="" width="200" height="110"></a> <em>Category: </em>action<br> <em>Description:</em> A 2D space combat game for two players <p>SpaceZero is a 2D space combat, multiplayer (two players for now) net game. <p>The objective is to conquer the space, defeating all enemies. <p>At starting point you have only one ship and one planet, but you have money to buy more ships to conquer more planets. <p>All the ships can be controlled by the computer (automatic mode) or by the player (manual mode). You can easily change between your ships, controlling all of them independently. spacezero 0.76.0 new spacezero
10494 4 2010-09-25 08:55:06 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li>fixed register problems <li>allow map & mod lists to be sorted alphabetically <li>more speedups, use cache to quickly find index and unitsync functions when it pertains instead <li>removed unused unitsync functions <li>cleanup in SpringUnitsync header <li>use the cache to fetch mod name & hash <li>added support for rank7 <li>disable port & nat choice when using a relayhost <li>send sp compatibility flag to the server</ul> SpringLobby 0.85 updated SpringLobby
10495 4 2010-09-25 09:32:02 <a href="/images/scrnshot13.png"><img src="/images/thumbs/scrnshot13.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Tank arcade game like Scorched Earth <p> <em>Changelog:</em> <ul> <li>Fixes a few bugs. <li>People running on Linux (and compatible systems) will be able to set up and play network games.</ul> Atomic Tanks 4.5 updated Atomic Tanks
10496 4 2010-09-25 11:40:27 <a href="/images/bvr_screenshot_1.jpg"><img src="/images/thumbs/bvr_screenshot_1.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> Badass vs Robot - Episodes 1-3 <p>Swedish Linux developer <a href="http://hovet.biz">Hovet.BIZ</a> is proud to announce that <a href="http://badassvsrobot.com">Badass vs Robot</a> has finally been unleashed! <br><br> It is a module based progressive action adventure game! <br><br> Check out the <a href="http://www.youtube.com/watch?v=udz7jy2CemY">video!</a> Badass vs Robot new Badass vs Robot
10497 4 2010-09-25 12:09:45 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>The edit controls no longer delete everything inside it if the first key pressed is the backspace. <li>Milanar/Prosus/Siepos MkII hive bots now give XP rewards. <li>Ship cargo is now visible in the Load/Unload tab of conquerable stations. <li>Sell price of items now show up as 0c if the station doesn't want to purchase those items. <li>Added a 'Save group' button in the weapon group tab to compensate for the fact that launching immediately after changing weapon groups doesn't properly save the weapon groups. <li>Fixed a typo in the "Premium Ferric wanted" mission. <li>Added an Android demo mode and the Android updater has been majorly updated. </ul> Vendetta 1.8.146 updated Vendetta
10498 4 2010-09-25 14:57:48 <a href="/images/nsbb.png"><img src="/images/thumbs/nsbb.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Simulation of major league baeball. <p> <em>Changelog:</em> <ul> <li>Added several statistic drop-down menu items for both Real Life data and current league data. <li>Spruced up play-by-play. <li>Improved Real Life data. <li>Squashed various bugs. <li>Various minor improvements.</ul> NetStats Baseball 0.9.7 updated NetStats Baseball
10499 4 2010-09-26 12:47:23 <a href="/images/wesnoth-1.6-4.jpg"><img src="/images/thumbs/wesnoth-1.6-4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Fixed bug #16653: Avoid markup when calculating the text length for ellipse text. <li>Fix crash when doing teleport+attack to a fogged village <li>Updated portraits for Drake Fighter and Burner <li>Balancing changes to some scenarios in "Descent into Darkness" as well as "Legend of Wesmere" <li>Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure for old-style AI config. <li>Fixed bug #16585: made AI move in targeting phase even if for some of the 'best' units moves to targets are impossible <li>Updated many translations (eg. Vietnamese should now be usable) </ul> Battle for Wesnoth 1.8.5 updated Battle for Wesnoth