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newsid userid timestamp news headline newstype gameid
10480 4 2010-09-18 11:13:01 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New manufacturing mission and associated item: Merged Cybernetics Array, located in the Bractus conquerable station. This uses one Neural Nodule from each of the major Hives (Milanar, Prosus, Siepos) to construct an element of a station or capship Master Computer. <li>Improvements to orientation interpolation of remote ships. This should be smoother visibly under certain conditions, and also potentially remove some of the stuttering when one is turreted onto another player ship. </ul> Vendetta 1.8.144 updated Vendetta
10481 4 2010-09-18 12:07:45 <a href="/images/Sonic.png"><img src="/images/thumbs/Sonic.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Game based on the "Sonic the Hedgehog" universe <p>Open Sonic is a free open-source game based on the "Sonic the Hedgehog" universe. It introduces a different style of gameplay called cooperative play, in which it's possible to control 3 characters simultaneously. Unlike most similar games, Open Sonic provides a greater level of interaction between the player and the levels. It's more than just a jump'n'run; the user must come up with some strategy in order to get through the levels. Open Sonic 0.1.2 new Open Sonic
10482 4 2010-09-18 16:02:17 <a href="/images/Capture.jpg"><img src="/images/thumbs/Capture.jpg" align="right" alt="" width="171" height="200"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> Uno card game <p> <em>Changelog:</em> <ul> <li>A better drawing handler for the cards display. <li>A new seamless way to select the colour, without a pop-up. <li>A better naming for computer controlled players. <li>A reworked back-end to write rules more easily. <li>An alternate Uno-like rule-set. </ul> Duo 0.10 updated Duo
10483 4 2010-09-19 17:27:14 <a href="/images/Wizznic1.png"><img src="/images/thumbs/Wizznic1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Wizznic is a puzzlegame based on an arcade classic. <p> <em>Changelog:</em> <ul> <li>When completing a pack, PACKNAME/finished.png is loaded and shown instead of wall-o-text. <li>Moved some levels around, removed some levels. 80 levels total. <li>Level editor now reads and writes all level properties, including optional ones. <li>Added another intro level to teleports, added intro-images to those levels. <li>Updated the cursor in the NES pack. <li>Removed "template" pack, it does nothing that the main pack does not show already. <li>Fixed music changing in intermediate screens. <li>Fixed crash that could happen when entering highscores. <li>Program now calls SDL_Quit() on exit (resets screen-resolution if in fullscreen) </ul> Wizznic! 0.9.1 updated Wizznic!
10484 4 2010-09-19 18:07:04 <a href="/images/dungeoncrawl.jpg"><img src="/images/thumbs/dungeoncrawl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> actively developed version of Linley's Dungeon Crawl <p> <em>Changelog:</em> <ul> <li>Monster double actions due to energy randomisation always include a move. <li>Greatly accelerate armour training when armour is heavy relative to skill. <li>Make heavy armour guaranteed damage reduction percentage independent of armour skill. <li>Heavy armour doesn't affect weapon speed anymore. <li>Shields reduce attack speed. <li>Nagas and worshippers of Cheibriados don't suffer from as much hunger. <li>New mini-game, Dungeon Sprint. <li>New tutorial, old tutorial is now a hints mode. <li>Aptitudes now on a scale +5 to -5. <li>Track the source of poison for death messages. <li>Magic mapping and Lugonu's self-banishment now work in Pandemonium. <li>Ghouls can no longer starve; they just rot faster. </ul> Dungeon Crawl Stone Soup 0.7.1 updated Dungeon Crawl Stone Soup
10485 4 2010-09-20 20:41:15 <a href="/images/ltris.jpg"><img src="/images/thumbs/ltris.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> Very polished tetris clone with CPU opponents. <p> <em>Changelog:</em> <ul> <li>Italian localization <li>some minor warnings have been fixed </ul> LTris 1.0.15 updated LTris
10486 4 2010-09-22 05:46:51 <a href="/images/motogt-capture.png"><img src="/images/thumbs/motogt-capture.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Motorcycle racing game <p>MotoGT is 2D top-viewed game where you drive a MotoGP bike, and you want to win races. In career mode you start with normal bike, but when you win races you get experience, and experience let's you improve your bike. If you win championships, you can also unlock hidden features. MotoGT beta 20100920 new MotoGT
10487 4 2010-09-22 06:38:02 <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a><a href="#" title="3.87"><img src="http://happypenguin.org/images/star.gif" alt="3.87" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Implemented drag and drop of nodes in the GUI builder <li>Make folders' "actionList" accessible through the GUI <li>Added OS X service manipulation actions "createOSXService", "deleteOSXService", "startOSXService" and "stopOSXService" <li>Added "osxServiceTest" rule to check OS X services state <li>Fixed XML load errors displaying an incorrect line number in some unicode files <li>Implemented new "xmlFileCommentElement" action <li>Improved language autodetection in OS X <li>Added "ordering" tag in "choiceParameter" to specify the display order of the elements <li>Added is_windows_admin_account, is_windows_user_account, is_windows_guest_account to "userTest" rule <li>Properly wrap "booleanParameter" descriptions when used inside a "parameterGroup" on xwindow, win32 and osx modes <li>Improved error when loading an incorrect project to display line number and file <li>Wrap all text mode pages <li>Allow resolving environment variables with parentheses <li>Make "zip" action recursive <li>Fixed InstallBuilder RELAX NG schema <li>Improved keyboard navigation on xwindow mode <li>Fixed incorrect font used in Chinese and Korean languages on Windows <li>Fixed "showQuestionString" failing on OS X <li>Make sure all actions defining variables resolve variables in the variable name <li>Fixed deb/rpm helper binaries permissions <li>Fixed "iniFileGet" action requiring write permissions over the target .ini file <li>Properly handled errors retrieving available disk space <li>Clean unnecessary helper binaries when upgrading Debian packages <li>Added monthly date type in "addScheduledTask" action <li>Make Autoupdate tool to also look for the license in user directory on Windows </ul> BitRock InstallBuilder 6.5.4 updated BitRock InstallBuilder
10488 4 2010-09-22 07:11:50 <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>Floating windows off the main game screen were implemented. <li>Your bag, keyrings, settings, and character panel will no longer obscure the game view. <li>Offline messages are now accessible at the Web site.</ul> Stendhal 0.87.1 updated Stendhal
10489 4 2010-09-22 17:14:07 <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Improvements to civ and ser scripts. <li>Cross-platform compatibility improvements. <li>Fixed error loading the France scenario. <li>Fix bug where displayed diplomatic state was initially incorrect after loading from a savegame. <li>Fix crashes/errors associated with creating/deleting nations in editor. <li>Ensure team name changes in pregame are propagated to all clients. <li>Improvements to private chat messages, including ensuring they are saved in the event cache for senders. <li>Bug fix: the client now takes fortresses (and similar bases) into account when displaying combat probabilities. <li>Improved networking code. <li>Only clients attached to a player can send vote packets. <li>Fixes to UI strings. <li>Fixed server crash in AI code. <li>Improved debugging. <li>Improved developer documentation. <li>Improved voting. <li>Improved handling of ruleset loading in scenarios. <li>Introduced server option maxconnectionsperhost. <li>Added deep ocean terrain to Hex2t. <li>Fixed crasher when fogging units. <li>GTK2 client - Ensure files are sorted in save and load game dialogues. <li>GTK2 client - Improved UI in small-screen mode. <li>GTK2 client - Enabled small-screen mode by default. <li>GTK2 client - Improved allies chat button. <li>GTK2 client - Made client argument -a work with password registration. <li>GTK2 client - Reinstate scrollable area in unit info panel, avoiding redraws when changing unit focus. <li>SDL client - Fixed the drawing of trade routes. <li>Buoy created within player borders will take effect instantly. <li>Ensured that global warming or nuclear winter affects a tile only once at a time. <li>Terraforming tile to ocean will not clear pollution if allowed by ruleset. <li>The effect of the Great Library wonder is by team rather than individual players in teams. <li>In some circumstances bases would not be allowed on the same tile (e.g., fortress and airbase), but this was not consistent; now fixed (fortress and airbase can always be built on the same tile). <li>Diplomats now have the same building sabotage chance as Spies. <li>Updated translations: Danish, Catalan, French, Japanese, Russian, Spanish, Italian, Ukrainian. </ul> Freeciv 2.2.3 updated Freeciv