| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10470 | 4 | 2010-09-13 19:08:21 | <a href="/images/linuxgametomecs2d.jpg"><img src="/images/thumbs/linuxgametomecs2d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.84"><img src="http://happypenguin.org/images/star.gif" alt="3.84" border="0"></a><a href="#" title="3.84"><img src="http://happypenguin.org/images/star.gif" alt="3.84" border="0"></a><a href="#" title="3.84"><img src="http://happypenguin.org/images/star.gif" alt="3.84" border="0"></a><a href="#" title="3.84"><img src="http://happypenguin.org/images/star.gif" alt="3.84" border="0"></a></font> <p> <em>Description:</em> 2D clone of the first person shooter Counter Strike. <p> <em>Changelog:</em> <ul> <li>Auto-Buy and Re-Buy systems <li>New commands, command-line options and Lua commands <li>Super supply building <li>Custom reload sfx is now possible <li>Bugfixes and more</ul> | Counter-Strike 2D 0.1.1.8 | updated | Counter-Strike 2D |
| 10471 | 4 | 2010-09-14 17:37:54 | <a href="/images/2010_05_27_16_54_36.png"><img src="/images/thumbs/2010_05_27_16_54_36.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Cross-platform, open-source Tetris clone <p>NullpoMino is a cross-platform, open-source Tetris clone written in Java providing three versions: One using Slick, another using SDL, the last using Swing. It simulates a great many games, including the TGM series, and contains a utility for creating your own custom rotation systems as well. <p>NullpoMino is one of the few Tetris games, official or not, with a truly cross-platform online versus mode. | NullpoMino 7.3.0 | new | NullpoMino |
| 10472 | 4 | 2010-09-14 18:34:29 | <a href="/images/wesnoth-1.6-4.jpg"><img src="/images/thumbs/wesnoth-1.6-4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> | Battle for Wesnoth 1.8.4 | updated | Battle for Wesnoth |
| 10473 | 4 | 2010-09-14 19:43:00 | <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Improved movement using joystick 'hats'. <li>Fixed bug in debugger rewind, loadstate and savestate commands; bankswitching wasn't being performed in these cases, causing the game to reset. </ul> | Stella 3.2.1 | updated | Stella |
| 10474 | 4 | 2010-09-15 17:07:38 | <a href="/images/planeshift5.jpg"><img src="/images/thumbs/planeshift5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.35"><img src="http://happypenguin.org/images/star.gif" alt="3.35" border="0"></a><a href="#" title="3.35"><img src="http://happypenguin.org/images/star.gif" alt="3.35" border="0"></a><a href="#" title="3.35"><img src="http://happypenguin.org/images/star.gif" alt="3.35" border="0"></a></font> <p> <em>Description:</em> 3D persistent fantasy MMORPG <p> <em>Changelog:</em> <ul> <li>An expansion of Ojaveda has been added: Dsar Kore. With this addition the Enkidukai will finally have enough place to live and prosper. There also be new space for guildhouses. <li>Completely new user interface for the character creation, much more readable and usable! A new login screen as well on the same theme. <li>First implementation of wizard robes! For now it's only available to NPCs, see Levrus, but soon will be available to players as well. <li>Introduction in game of bracers! They are not only new items, but they are also visible when you char wears them. We are adding now quests which will provide the bracers to you. <li>The male and female Enkidukai heads have been improved by adding more polygons. <li>The hairs of all characters have been changed to avoid having a plastic look <li>Water reflections! Added in few places as test, allows the water surfaces to reflect the environment. Still need some improvement to look more realistic. <li>Ability to support maps with image backgrounds. To be used as maps of major cities, given to new players. <li>New soundmanager, which allows us to have monsters emit sounds! <li>Implementation of ranged weapons. They are fully functional now! <li>Expansion of the tribes system! The NPCs are getting smarter, and are now aware of being part of a larger tribe. They can call for help if attacked, and they can expand. <li>More sounds and more music added to the game </ul> | PlaneShift 0.5.4 | updated | PlaneShift |
| 10475 | 4 | 2010-09-15 18:06:12 | <a href="/images/screen2max.jpg"><img src="/images/thumbs/screen2max.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Minigolf game. <p>Mini golf game offers 36 holes, realistic physics, special score system and up to four human players. Easy to use mouse or keyboard interface. | Maxi Mini Golf 1.01 | new | Maxi Mini Golf |
| 10476 | 4 | 2010-09-16 20:42:41 | <a href="/images/Dev_8_Screenshot_1.jpg"><img src="/images/thumbs/Dev_8_Screenshot_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Exploration game on random map. <p> <em>Changelog:</em> <ul> <li>Improved combat mode where you can use planets for cover, navigate past dangerous asteroid fields, hack enemy spaceships, and partake in fleet battles. <li>The game now also contains music by Rozovian, a choice of difficulty levels, and more fleshed-out interactions with the crew of your ship, who will give you advice and sometimes pursue their own agendas. </ul> | Space Exploration: Serpens Sector dev 10 | updated | Space Exploration: Serpens Sector |
| 10477 | 4 | 2010-09-17 20:36:09 | <a href="/images/mac_screenshot.png"><img src="/images/thumbs/mac_screenshot.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>simulation<br> <em>Description:</em> A computer mystery/romance set five minutes into the future of 1988. <p>"Digital: A Love Story is a free to download interactive story by Christine Love available for Windows, Mac and Linux. The game is set in 1988 and you begin the game with a threadbare interface closely resembling the Amigas workbench. To progress through the game you must use your modem to dial into bulletin board systems (BBS), make friends and enemies, download utilities, hack into protected system and commit phone fraud to make long distance calls." | Digital: A Love Story 1.1 | new | Digital: A Love Story |
| 10478 | 4 | 2010-09-18 07:42:35 | <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> | OpenTTD 1.0.3 | updated | OpenTTD |
| 10479 | 4 | 2010-09-18 08:45:53 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a><a href="#" title="4.08"><img src="http://happypenguin.org/images/star.gif" alt="4.08" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Exiting a Descent 1 level that had been entered coming from a secret level bumped the players back to the level they just exited <li>Improved: 3D shield boost powerup is better visible <li>New: Hoard orb can now be rendered as 3D model (sphere)</ul> | D2X-XL 1.15.88 | updated | D2X-XL |