| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10460 | 4 | 2010-09-08 22:25:10 | <a href="/images/screenshot06.jpg"><img src="/images/thumbs/screenshot06.jpg" align="right" alt="" width="200" height="113"></a> <em>Category: </em>action<br> <em>Description:</em> first person survival horror <p>Awake...<br /> Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. <p>Explore...<br /> Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. <p>Experience...<br /> By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. <p>Survive...<br /> Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. <p>Do you have what it takes to survive? <p>(languages supported: English, French, German, Italian, Spanish. Translations are text only.) <p>The game is supported in Windows, Mac, and Linux. Steam release supports Windows and Mac only, however on Developer store purchase, you receive both a standalone key and a Steam key. | Amnesia: The Dark Descent 1.0 | new | Amnesia: The Dark Descent |
| 10461 | 4 | 2010-09-09 23:24:20 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Mission postings are sanity checked, hopefully preventing any cases of non-functional Hive Skirmish missions. <li>Fixed a shader error for the Android version. <li>Bug with being unable to sell Synthetic Silksteel at stations has been fixed. <li>Windows version is better optimized due to using a newer C++ compiler. </ul> | Vendetta 1.8.143 | updated | Vendetta |
| 10462 | 4 | 2010-09-11 07:36:04 | <a href="/images/retropong.png"><img src="/images/thumbs/retropong.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Pong remake <p>Retropong it's a simple pong remake with graphics and sounds written in C and SDL. Instruction and license information are inside the source. | Retropong 1 | new | Retropong |
| 10463 | 4 | 2010-09-11 12:26:42 | <a href="/images/chat.png"><img src="/images/thumbs/chat.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Leges Motus is a networked, team-based, 2D shooter set in zero-gravity. <p> <em>Changelog:</em> <ul> <li>New penetrating weapons! Weapons can now be set to rip right through things they hit and continue (possibly with reduced damage) to the next target. <li>New area-of-effect weapons! Guns now can fire in any polygonal shape and size. This is currently used for the impact cannon, which now fires in a cone! This should provide plenty of options for people who want to run their own servers with custom guns. <li>A translucent background for the menu, so that you can see the game while you use the menus. </ul> | Leges Motus 0.4.0 | updated | Leges Motus |
| 10464 | 4 | 2010-09-11 13:51:25 | <a href="/images/ss_shot01.jpg"><img src="/images/thumbs/ss_shot01.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Episodic Top-Down Action! <p>Steel Storm is an old school top down arcade shooter with score oriented competitive gameplay, and is designed for people who like fast paced action and have limited amounts of time to play computer games. <p>The events take place in an alternative universe where you control an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but, nevertheless, is not trivial. In the fight with presumed extraterrestrial invaders, you must prevail! | Steel Storm 1.0 | new | Steel Storm |
| 10465 | 4 | 2010-09-11 18:22:56 | <a href="/images/caph_s0.jpeg"><img src="/images/thumbs/caph_s0.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Painted physics <p> <em>Changelog:</em> <ul> <li>Fixed greatest bug in physics core by one line :) <li>Fixed compilation warnings <li>Improvement of build system <li>Improvement of README <li>Added colored and moveable brush <li>Added smoothness of fading <li>Added a few maps</ul> | Caph 1.0 | updated | Caph |
| 10466 | 4 | 2010-09-12 17:17:15 | <a href="/images/BeforeScreens.gif"><img src="/images/thumbs/BeforeScreens.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Roleplaying-game with elements of aquatic platforming. <p>Before We Were Dead is an interesting take on classic RPG-games, aspiring to be both an aquatic platformer and a multi-choice roleplaying game.<br /> Exploration and character development are key ingredients to the game, as you begin to explore what it means to be one of the Fish in a twisted and wondrous world. <p>As a young Fishling the time has come for you to travel to Spipreef and begin your journey to adulthood. The Sea, however, is a dark and mysterious place and more terrors than Badfish lurk in the deep waters around Spipreef. | Before We Were Dead 1.1 | new | Before We Were Dead |
| 10467 | 4 | 2010-09-12 19:41:23 | <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>bugfixes</ul> | OpenTTD 1.0.1 | updated | OpenTTD |
| 10468 | 4 | 2010-09-12 21:32:03 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Fixed a regression in 256.29 where Performance Level clock frequencies were reported incorrectly in nvidia-settings. <li>Fixed a 3D Vision Stereo bug that caused the stereo glasses to not toggle when the flat panel was not running at its native mode timings. <li>Fixed a bug that caused nvidia-settings to crash when rendering its thermal gauge widget if the range of valid values for the thermal sensor was empty. <li>Fixed a bug which prevented use of high performance PowerMizer levels on systems with certain ACPI configurations. <li>Fixed a bug that caused non-primary Fermi GPUs to fail to initialize framebuffer memory. This caused a variety of symptoms, up to and including system hangs. <li>Added unofficial GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extensions: GL_ARB_blend_func_extended, GL_ARB_draw_buffers_blend, GL_ARB_sample_shading, GL_ARB_timer_query, GL_EXT_draw_buffers2, GL_EXT_separate_shader_objects, GL_NV_explicit_multisample, GL_NV_transform_feedback <li>Improved Thermal Settings reporting in nvidia-settings to accurately reflect hardware configurations with multiple thermal sensors. <li>Fixed an interaction problem between Compiz and 'screen-scraping' VNC servers like x11vnc and vino that caused the screen to stop updating. <li>Enhanced VDPAU to add basic support for Xinerama. VDPAU will now operate on a single physical X screen under Xinerama. See the README for more details. <li>Enhanced VDPAU's handling of corrupt clips of all formats on GPUs with VDPAU feature set C to be at least as good as on GPUs with VDPAU feature set B. <li>Fixed a bug in Xv attribute handling that caused hue, saturation,brightness, and contrast values to be misapplied when using an Xv overlay adaptor. <li>Fixed a bug in the XvMC driver that prevented it from working on systems with AGP graphics cards. <li>Enhanced VDPAU to clear all VdpVideoSurfaces to black when allocated. <li>Implemented new APIs to allow sharing VDPAU surfaces with OpenGL andCUDA. The OpenGL extension is GL_NV_vdpau_interop. For CUDA, please see the documentation in the CUDA toolkit for details. <li>Worked around a bug where the combination of a GPU with VDPAU feature set A together with specific motherboard chipsets could cause visible corruption when decoding some MPEG-2 streams <li>Fixed a bug that prevented the VDPAU overlay-based presentation queue from being used more than a few hundred times per X server invocation. <li>Renamed the driver file libGLcore.so.VERSION to libnvidia-glcore.so.VERSION, as a small step towards reducing the filename collisions between NVIDIA's and MESA's OpenGL implementations. This driver file is used by NVIDIA's libGL.so and libglx.so, and should never be used directly by applications. <li>Changed the SONAME of libnvidia-glcore.so.VERSION,libnvidia-tls.so.VERSION, and libnvidia-compiler.so.VERSION to be ".so.VERSION", rather than ".so.1".These driver files are only used by other NVIDIA driver components, and are only intended to be used by components of the matching NVIDIA driver version. <li>Removed the "-pkg#" suffix from the NVIDIA Linux .run files. The packages are now simply named "NVIDIA-Linux-ARCH-VERSION.run". On Linux-x86_64, a package which omits the 32-bit compatibility libraries is also available: "NVIDIA-Linux-x86_64-VERSION-no-compat32.run" <li>Simplified the directory structure of the Linux extracted package; most driver files are now just contained within the top level directory of the package. Pass the '--list' option to the .run file for details. <li>Removed precompiled kernel interfaces from the NVIDIA Linux-x86 .run file; these were ancient and had not been updated in years. Going forward, NVIDIA does not plan to provide precompiled kernel interfaces with the Linux .run files. However, nvidia-installer and the .run file will retain the ability for users to add their own precompiled kernel interfaces via the '--add-this-kernel' .run file option. <li>Compressed the nvidia-settings, nvidia-installer, and nvidia-xconfig tarballs with bzip2, rather than gzip. </ul> | NVIDIA Linux Display Driver 256.35 | updated | NVIDIA Linux Display Driver |
| 10469 | 4 | 2010-09-13 16:54:55 | <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Added the next part of the story <li>Fixed a scrolling error after defeating the Sewer boss <li>Loading a game correctly sets the Bow <li>Made Mataeus completely optional <li>Fixed a bug with the Sewer boss <li>You can now choose the audio quality which should prevent audio underrun messages</ul> | The Legend of Edgar 0.70 | updated | The Legend of Edgar |