| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 11685 | PlaneShift | games | -1 | Re: FTOMA https://cat2.ath.cx/ftoma | Oh, you're 16. That explains why you don't know how to spell and why you lack proper grammar. | 2003-06-01 22:31:10 | 10485 |
| 11686 | Wolfenstein: Enemy Territory | games | 4 | Re: Redhat 9 and latest NVIDIA Drivers | I got this error after profile creation but afterwards I could start and play the game without problems. | 2003-06-01 22:43:50 | 11626 |
| 11688 | Wolfenstein: Enemy Territory | games | 4 | Re: Works great | One thing that happend to me was that a "friendly" engineer disarmed all my mines and put his own at the same place... 8-( | 2003-06-01 23:28:28 | 11678 |
| 11689 | Wolfenstein: Enemy Territory | games | -1 | Re: billabong | i like dogs too! | 2003-06-01 23:43:46 | 11672 |
| 11692 | PlaneShift | games | -1 | Re: Some additional info | Some of you people really make me sick. You whine and complain about stupid things. Yes, Linux would not have gotten as far as it is today if it weren't for those "open" and "free" words you keep tossing all over the place. But then, if Linux users totally demanded that the only software they ever used was completely open in every single way, then Linux would never grow and would probably eventually die. There would never be any commercial support for Linux because it wouldn't be open. There would be no nVidia drivers, no Quake 3, no Majesty. Linux would dwindle into obscurity. I'm glad that people like you seem to represent a small majority that just happens to be very loud, but small nonetheless. This is not how I want Linux to be presented to the world... as a bunch of immature self-important children that have to have everything free or they'll stamp their feet and complain. Accept this for what it is: A proprietary but free game (better than a proprietary game that costs money, eh?), a free and open game engine built around Crystal Space, and something that could truly be important to the real Linux community. Grow up. | 2003-06-02 02:45:04 | 5681 |
| 11693 | PlaneShift | games | -1 | Re: Planeshift License | <p>This is completely ridiculous. I agree that the majority of these posts here seem to be one huge troll. Those of you that are making the most noise really don't seem to understand how things work on the grand scale. You're jumping up and down because the game is open source (keyword: Source) but the game content (keyword: Content, not Source) is closed. And yet you completely accept other games such as Quake 3, where once again the Source is open but the Content is closed. If everything was utterly free and open like you all are screaming about, then Linux would seldom get anything higher quality then your most basic hobby projects, and nothing as high of quality as this is turning out to be.</p> <p>Those of you that are making the biggest fuss over the art not being free seem more concerned with not being able to use it for your own purposes than you are with the underlying "philosophies" of it all. Personally, I am a professional author, and I also code sometimes. While in a way coding is a form of artwork in and of itself, the two really are quite separate. Art tends to be much more precious than code. I may be willing to give my code away, but I would never release that which I have written, and not just for the purposes of monetary recompense either. When I write a novel, it is imbued with myself. I usually don't want it being spread all over the place without my specific consent or some sort of contract in place that lays down specific guidelines for its distribution and use. I can fully understand why the artists wouldn't want to release their art, beyond the simple matter of not wanting anyone to use it to create a competing product.</p> <p>Even though this is obviously not EverQuest, I rather see it (in a certain sense) as being free EverQuest. EverQuest is closed everything, and you must pay a monthly fee to play it, after buying the commercial software. However, PlaneShift you can download for free, then play with no monthly fee. Then as an added benefit, you have access to view, and use, the underlying code of the game... something that would never be possible with EverQuest.</p> <p>I can also completely understand the want to keep everything focused (such as having only official servers, etc.) If all the forces are pushing in different directions, then you get almost no forward movement, if any at all. But if all the forces are pushing in the same direction, then you move forward, swiftly, with power. Otherwise you can wind up with everything being scattered, which only detracts from quality.</p> <p>And for those that criticize this project having just one leader: Everything starts with one person having a dream, which they then share with others. Linux started with Linus Torvalds. He then shared it with others, who then shared it with others, and on and on. Now you see what Linux has become... and yet, it was Linus's idea. It was, and still is, his project. Even though the world is behind him, this is his. The same applies to Luca in regards to PlaneShift. Having one leader, while you may not agree with all their decisions, certainly unifies the direction of things, leading to much higher quality and things not being so splintered. I applaud his efforts and his vision.</p> <p>There are really only two kinds of Linux users: The Old, and the New. The Old absolutely must have everything be completely and totally free, public domain. They scream and yell and shake their fist when they don't get things their way. They very often cringe when they hear about Linux becoming main-stream... they would much rather it be kept as a complex, arcane system that only a very few could and would use.</p> <p>Then there are the New. The New see the great potential of Linux, they see how much better it really is than Windows. The New would like very much for Linux to become main-stream... for Linux to be not only the main server operating system, but also the desktop operating system of choice. The New embrace projects such as this that give us quality and are a lot more open than most Windows products of this quality will ever be. The New also embrace commercial products, like Majesty, Quake 3, and Orbz, because they realize that products such as these bring added value to the Linux desktop, helping it to become more main-stream, while at the same time removing none of their choice. They're still completely free to choose whether they want a quality commercial product like Quake 3, or a fully open product like Cube. Often, they choose both. And that's just one of the beauties of Linux... that you can choose both.</p> <p>The Old, while they are still loud (as is obvious here), are dying out. They are being replaced by the New. The only way Linux can ever truly prosper on the desktop is for this to happen. As the clock continues to push time past us, this process of the New replacing the Old is speeding up. The New usually aren't as loud as the Old, but they're more important, for with them lies the future of Linux on the desktop.</p> <p>The real question is, to which group do you belong. We have heard plenty from the Old here already. It is time to hear the voices of the New.</p> <p>Angus</P> | 2003-06-02 03:44:52 | 10338 |
| 11694 | Wolfenstein: Enemy Territory | games | -1 | Re: Redhat 9 and latest NVIDIA Drivers | This appears because of redhat 9 new NATIVE POSIX THREAD LIBRARY. I had same problem. Open xterm, give command export LD_ASSUME_KERNEL=2.2.5, now run game with et and you should be able to create profile and play game. You may read also: http://www.redhat.com/docs/manuals/linux/RHL-9-Manual/release-notes/x86/ | 2003-06-02 04:49:05 | 11626 |
| 11696 | Robot Auto Racing Simulator | games | 6896 | Re: compiling fails | I've got the same problem on my Slackware-current system...<br><br> model_3ds.cpp: In member function `void Model_3DS::DrawObjects(bool)':<br> model_3ds.cpp:540: `glActiveTextureARB' undeclared (first use this function)<br><br> * DK_Skovbaer * | 2003-06-02 08:51:32 | 11668 |
| 11697 | Affenspiel | games | -1 | Re: Affenspiel | You can always download it from "http://www.artsoft.org/affenspiel/". <BR> The download link above was indeed broken -- I've set a symlink! :-) <BR> Regards, Holger Schemel | 2003-06-02 09:42:43 | 3099 |
| 11698 | KhunPhan | games | -1 | Looks like "affenspiel"... :-) | Hey, this looks like my "affenspiel" [ http://www.happypenguin.org/show?affenspiel ] <BR> (without the bells and whistles, though, and without the monkey ;-) ). <BR> Regards, Holger Schemel | 2003-06-02 09:49:54 | 0 |