| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10440 | 4 | 2010-09-02 08:26:38 | <a href="/images/x2_the_threat_lgp.jpg"><img src="/images/thumbs/x2_the_threat_lgp.jpg" align="right" alt="" width="141" height="199"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Egosoft's acclaimed space simulator ported to Linux by Linux Game Publishing <p> <em>Changelog:</em> <ul> <li>Fixed issue with new kernel incompatibilities <li>Fixed issue with OpenGL path not being found <li>Fixed some pulseaudio sound issues </ul> | X2: The Threat 1.4.07 | updated | X2: The Threat |
| 10441 | 4 | 2010-09-02 09:52:38 | <a href="/images/small4.png"><img src="/images/thumbs/small4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Puzzle game inspired by PipeMania <p>This game was inspired by the old game PipeMania, although it changed a lot during development. <p>Your task is to cool down the ball coming from the start field. 100 levels, increasing difficulty, pipes in 4 colours, special tiles, multiple balls. Available for Caanoo, WIZ, can be compiled for Linux, OSX and Windows. | CoolDown 0.9 | new | CoolDown |
| 10442 | 4 | 2010-09-02 13:55:00 | <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Stability fixes and refactoring. <li>client-sdl: Push the maximal resolution to 3200x2400 in options. <li>Make impossible to change the server settings trademindist when the game is running. <li>Fixed the display of workable tiles when investigating foreign cities. <li>Improved server logging. <li>client-gtk2: Cancelling server logon takes you back to the main menu. <li>Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. <li>Internationalization and string fixes. <li>Fixed bugs with voting. <li>client-gtk2 Use city id instead of name in the goto dialogue. <li>Fixed a bug where air bases wouldn't work on certain tiles. <li>Improved city illness. <li>Do not show new city dialogue if city cannot be built. <li>client-gtk2: Made the unit info label scrollable to prevent the map view to resize. <li>Do not show team name in victory message in the case there's only one team member. <li>Improved documentation. <li>Fixed goto turn time calculations. <li>Fixed a bug where the -M <metaserver> command line parameter was ignored. <li>Improvements to Lua scripting. <li>Fixed configuration and compilation warnings. <li>Added a column for plague risk in city report. <li>Fixed bugs with loading saved games. <li>Fixed the display of global warming / nuclear winter in the client. <li>Disallowed paradrops inside peaceful foreign borders. <li>Give a palace to nations split off by civil war. <li>Fixed editor UI bugs. <li>client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. <li>Introduced Lake terrain in more scenario maps. <li>Fixed minor issues with isotrident and amplio tilesets. <li>client-gtk2: Made the pregame player context menu stay open with one click. <li>Disallowed transporter units to load into themselves. <li>Don't close client dialogues when switching tileset. <li>client-gtk2: Made client work with GTK versions older than 2.6. <li>client-gtk2: Added tooltips for columns in the city report. <li>Made improvement upkeep visible in "Info" column of worklist editor. <li>Fixed mangled server "help options" output. <li>client-gtk2: Improved the "Start Scenario Game" page. <li>client-gtk2: Center map view at start of first game. <li>Show pillage activity in middle-click map popup. <li>Create ruins for disbanded cities. <li>Avoid getting migrants that starve to death instantly. <li>client-gtk2: Improvements diplomacy dialogue. <li>client-gtk2: Sort the science dialogue technologies in alphabetical order. <li>Do not require an extra endline at the end of ruleset files. <li>client-sdl: Fixed bug where popups were not displayed. <li>Fixes to freedesktop.org file. <li>Avoid transforming a city tile to a terrain that won't support the city. <li>Fixed a bug with the France scenario that caused trouble building improvements the first few turns. <li>Fixed bugs with the CMA UI. <li>Reworked pillaging. <li>Changed the build system to work better with shared libraries. <li>Fixed typos in civil war nations. <li>Made linking work with binutils-gold. <li>Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian </ul> | Freeciv 2.2.1 | updated | Freeciv |
| 10443 | 4 | 2010-09-02 14:53:57 | <a href="/images/linwarrior3d_r15.jpg"><img src="/images/thumbs/linwarrior3d_r15.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> Navigate a giant walking tank through a 3d world and fire at enemies! <p> <em>Changelog:</em> <ul> <li>preliminary heightmap terrain <li>graphical improvements <li>mouse aiming </ul> | LinWarrior 3D r17 | updated | LinWarrior 3D |
| 10444 | 4 | 2010-09-02 16:00:22 | <a href="/images/03.png"><img src="/images/thumbs/03.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a><a href="#" title="4.24"><img src="http://happypenguin.org/images/star.gif" alt="4.24" border="0"></a></font> <p> <em>Description:</em> An arcade shoot 'em up <p> <em>Changelog:</em> <ul> <li>Virus Killer now also supports online medals</ul> | Virus Killer 1.03 | updated | Virus Killer |
| 10445 | 4 | 2010-09-04 08:00:35 | <a href="/images/sumwars_screen1.jpg"><img src="/images/thumbs/sumwars_screen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Free Diablo-style action RPG <p> <em>Changelog:</em> <ul> <li>Introduced a stash where players can store items <li>Replaced networking library Raknet by Enet <li>Added option to choose highlight colour to improve gameplay experience for colour-blind players <li>Added option to adjust difficulty <li>new images for various skills <li>improved image for the world map <li>Added lots of music <li>Added various new sounds <li>fully integrated cmake build system </ul> | Summoning Wars 0.5.2 | updated | Summoning Wars |
| 10446 | 4 | 2010-09-04 09:10:03 | <a href="/images/buzzooka.jpg"><img src="/images/thumbs/buzzooka.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Save the world from the forces of E.V.I.L.! <p> <em>Changelog:</em> <ul> <li>Replaced Dirk's jump sound so it isn't so annoying to some players <li>Fixed no sound on Linux distributions that use PulseAudio <li>Fixed issues some players had when switching between fullscreen and windowed mode <li>Upgraded to SDL 1.2.14 and SDL_mixer 1.2.11</ul> | Dirk Dashing: Secret Agent! 1.2 | updated | Dirk Dashing: Secret Agent! |
| 10447 | 4 | 2010-09-04 10:10:33 | <a href="/images/bwk.png"><img src="/images/thumbs/bwk.png" align="right" alt="" width="200" height="170"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Game with 100 levels and level editor. <p>Action puzzle game with 100 levels and level editor. Minimum system requirements: Java SE 5 or newer. Java SE 6 recommended. Runs for example on GNU/Linux, Mac OS X, Microsoft Windows and OpenSolaris. <p>Solve levels by interacting with 42 different game objects: use blocks, bombs, counters, inverse counters, movers, pullables, remote controls, slopes, stoppers, switches, toggles, teleports, turnstiles, etc. <p>Are there switches that you cannot press or are too far away? No problem, use remote controls or program automatons to do it for you. Automatons can/must be programmed by the player to carry out different tasks and/or change the structure of the level. <p>Beware mirrors and deadly movers. <p>Play the 100 levels separately or in extremely difficult and hard challenge mode where the number of moves you make, the number of level restarts and the time you use will all have an effect on you final points. <p>The game and the level editor will keep you busy for a very long time! | Beyond Waymark | new | Beyond Waymark |
| 10448 | 4 | 2010-09-04 12:28:05 | <a href="/images/zaz-2009-08-21.png"><img src="/images/thumbs/zaz-2009-08-21.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> Zaz ain't Z*** - Because hackers too need to play with balls <p> <em>Changelog:</em> <ul> <li>added splash screen ...and a --disable-splash configure option <li>music volume option is honoured in main menu <li>added disable speed-up option <li>fixed saving of profile after changes in options <li>fixed mouse glitches <li>23 levels in total <li>fixed detection of default language in win32 </ul> | Zaz 1.0.0 | updated | Zaz |
| 10449 | 4 | 2010-09-04 13:09:26 | <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="http://happypenguin.org/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Final 1.0 release with many features and fixes. </ul> | OpenTTD 1.0.0 | updated | OpenTTD |