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newsid userid timestamp news headline newstype gameid
10429 4 2010-08-28 10:07:25 <a href="/images/Collage.png"><img src="/images/thumbs/Collage.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Epic horror adventure series. <p> <em>Changelog:</em> <ul> <li>Revised Documentation <li>Inclusion of libXpm.so.4 and libXpm.so.4.11.0 <li>Inclusion of libgstinterfaces-0.10.so.0 libgstinterfaces-0.10.so.0.21.0 </ul> The Chzo Mythos 2.0.0 updated The Chzo Mythos
10430 4 2010-08-28 11:05:30 <a href="/images/asod02[1].jpg"><img src="/images/thumbs/asod02[1].jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>simulation<br> <em>Description:</em> A 2D space sandbox RPG set in the far future. <p>This game is a space simulation RPG. It follows the simple archetype of putting you in a starter spaceship and having you find a way to get money to upgrade to a better one. <p>There are several factions and any actions toward any of them affect your standing towards all of them. Among Seas of Dust 1.0 new Among Seas of Dust
10431 4 2010-08-28 12:03:53 <a href="/images/ditchersplitscreen.png"><img src="/images/thumbs/ditchersplitscreen.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Multiplayer action game of underground tanks with network and programmable AI <p> <em>Changelog:</em> <ul> <li>Random maps supported <li>Controls settings added</ul> Ditchers 1.2 updated Ditchers
10432 4 2010-08-28 15:14:37 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Increased detail and efficiency of some station textures. <li>Many other small changes and updates to support the upcoming Android release. </ul> Vendetta 1.8.139 updated Vendetta
10433 4 2010-08-29 15:08:06 <a href="/images/Omnitux.png"><img src="/images/thumbs/Omnitux.png" align="right" alt="" width="200" height="171"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Educational game based on multimedia elements <p> <em>Changelog:</em> <ul> <li>Italian translation <li>removal of media files with a 'Non Commercial' restriction => omnitux is now 100% 'free as in freedom' <li>"light" package version for low bandwidth / small performance devices (netbooks...) <li>added "options" screen ("little rocket") to modify setup (screen size, music volume...) <li>4 new activities: French monuments, Vehicles (mouse manipulation + memory cards + differences) <li>usual bug fixes and improvements </ul> Omnitux 1.2.0 updated Omnitux
10434 4 2010-08-30 16:58:29 <a href="/images/xeuphoric_.png"><img src="/images/thumbs/xeuphoric_.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An Oric emulator for X <p> <em>Changelog:</em> <ul> <li>less crappy audio, <li>a new file selector that actually works, <li>the arrow keys work again (thank you evdev), <li>colour schemes to distinguish ink from paper, <li>no stuck keys on the Oric after leaving the Xeuphoric window with [alt]-[tab] etc. </ul> Xeuphoric 0.19.0 updated Xeuphoric
10435 4 2010-08-30 17:16:18 <a href="/images/youwin.png"><img src="/images/thumbs/youwin.png" align="right" alt="" width="200" height="118"></a> <em>Category: </em>util<br> <em>Description:</em> IDE for creating linux games, in a cooperative way, supports many 3d engines <p>CrystalArchitect is a software that helps you create your 3D worlds in a fluent and cooperative way. <p>It provides all the tools to manage your assets, build scenes, make use of entity systems, add logic, live program your world, etc. Of course, you can also do this in a cooperative way : CrystalArchitect supports networked editing, which is a blessing for teamwork. <p>On top of that, CrystalArchitect supports as many 3d engines as you want, with currently an emphasis on Crystal Space and CEL. Crystal Architect Mercurial new Crystal Architect
10437 4 2010-08-30 18:30:48 <a href="/images/goblinraid.jpg"><img src="/images/thumbs/goblinraid.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a><a href="#" title="4.09"><img src="http://happypenguin.org/images/star.gif" alt="4.09" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Client code can now be used to write more flexible scripts. <li>The server now builds for windows, and includes an experimental installer. <li>Some great new castle buildings are now available to world builders. <li>A number of new species of fish have been added. <li>A huge number of bug fixes. </ul> Worldforge::Cyphesis 0.5.24 updated Worldforge::Cyphesis
10438 4 2010-08-31 16:55:31 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Fixed the Armadillo Spike Ball duplication bug <li>Fixed a problem with the Dice blocks in the laboratory <li>Finally added the Sewer Restricted Zone Key <li>Added the ability to disable the joystick via the command line, see the manual for details </ul> The Legend of Edgar 0.67 updated The Legend of Edgar
10439 4 2010-08-31 20:26:48 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Due to a recent addition, multiplayer was broken <li>Changed: Camera outputs will now only be displayed across their entire face regardless of any resulting distortion <li>Changed: Replaced messages 'Prepare for Descent' with 'Loading...' and 'Setting up Renderer' with 'Prepare for Descent' <li>Fixed: There was a small bug in ship physics <li>Fixed: The program didn't reliably switch to the screen resolution stored in the active player profile at program start <li>New: Added support for variable player ship energy capacity <li>New: Added support for third ship type ('heavy fighter' with max. 150/300 shield, max. 120/240 energy, 90% of standard ship speed, built-in ammo rack) <li>New: You can now specify ase model file names for standard, light and heavy fighters in d2x.ini (-medium_ship, -light_ship, -heavy_ship) <li>Changed: When changing the ship in-game, the player will not lose a life, but respawn with the energy and shield the abandoned ship had (up to the maximum allowed for the new ship) <li>Changed: The light fighter will only have a maximum energy capacity of 90/180 units <li>Changed: The light fighter will not be able to carry Fusion guns <li>Changed: The standard ship will not be able to carry triple Fusion guns <li>Changed: Other than in nostalgia mode, the ammo rack will only increase the standard ship's transport capacity by 50% (was 100% before) <li>Fixed: The program crashed when trying to display the exit door animation during the initial Descent 1 briefing <li>Fixed: Auxiliary cockpit views were transparent when using unenhanced stereoscopic rendering <li>Fixed: Effects weren't properly rendered when using stereoscopic rendering <li>Fixed: Players who had triple fusions could only drop one fusion gun <li>Fixed: Players who had triple fusions would only drop one fusion when their ship was destroyed <li>Fixed: Savegames weren't properly restored anymore <li>Fixed: Damage lightning wasn't shown all over hires models <li>Fixed: Auxiliary thrusters didn't fire as they should during certain flight manoeuvres <li>Fixed: Auxiliary views didn't show gun fire, missiles and effects (effects will only be shown at highest render quality) <li>Changed: The inventory can be turned off (meaning invuls and cloaks collected by the player aren't stored but used immediately) <li>Improved: Pressing F4 will now drop markers that do not rotate. CTRL+F4 will drop rotating markers. ALT+CTRL+F4 will drop a spawn marker. CTRL+R in the automap will toggle the highlighted marker's rotation <li>New: Support for Joffa's and MetalBeast's 'Phantom XL' Pyro model </ul> D2X-XL 1.15.86 updated D2X-XL