Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
10409 4 2010-08-22 20:00:24 <a href="/images/planetview.jpg"><img src="/images/thumbs/planetview.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> FreeOrion is an open-source, platform independant galactic conquest game <p> <em>Changelog:</em> <ul> <li>Planets now have only a single focus selection as secondary focus settings and the balanced focus option were removed. <li>Scriptable species definitions have been added. <li>Species now have names, icons, focus settings, environmental preferences, food consumption and effects associated with them. <li>Various stringtable changes / updates have been made. <li>Hull designs now have new backgrounds. <li>The meter concept has also been modified. <li><a href="http://www.freeorion.org/forum/viewtopic.php?f=12&t=1220&start=20">complete (long) list of recent changes</a> </ul> Free Orion 0.3.15 updated Free Orion
10410 4 2010-08-22 21:10:45 <a href="/images/Wizznic1.png"><img src="/images/thumbs/Wizznic1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Wizznic is a puzzlegame based on an arcade classic. <p> <em>Changelog:</em> <ul> <li>Lots of bugfixes, code cleanup, improved gameplay. <li>Lots of new levels, replaced many levels. 82 levels in total now.</ul> Wizznic! 0.9 updated Wizznic!
10411 4 2010-08-23 16:42:14 <a href="/images/uzf-screenshot-2.jpg"><img src="/images/thumbs/uzf-screenshot-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> 2d Zombie shooting game <p>UZF is a top-down 2d zombie shooting game. It is inspired from Nazi Zombie game mode from Call of Duty 5. <p>The aim is to survive as long as possible. Zombies will try to break in through windows and try to get you. Kill them and repair the windows to stay alive. Ultimate Zombie Fighters 0.1 new Ultimate Zombie Fighters
10412 4 2010-08-23 17:01:15 <a href="/images/Rocks_and_Diamonds.png"><img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" alt="" width="174" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="http://happypenguin.org/images/star.gif" alt="4.63" border="0"></a></font> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li>adds configurable key shortcuts for combined snap and direction player actions that can be executed in one single game frame </ul> Rocks 'n' Diamonds 3.3.0.1 updated Rocks 'n' Diamonds
10413 4 2010-08-23 18:12:11 <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>The minimap shows impassable cliffs, and burning oil wells <li>When run the first time, use the desktop resolution instead of 640x480 <li>Fix fire damage to take armour into account <li>Optionally use the middle (or left+right) mouse button to rotate the view <li>A new 4 player map, Pyramidal, and fixes to two of the included maps <li>Lots of other small changes and bug fixes, among those a memory corruption bug present in all previous 2.3 versions </ul> Warzone 2100 2.3.4 updated Warzone 2100
10414 4 2010-08-24 16:07:01 <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="http://happypenguin.org/images/star.gif" alt="4.54" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li>Several serious bugs, including a memory or reference leak that caused 0.9.3 to slow to a crawl, have been fixed. <li>A graphical modification (mod) adds new graphics for goods and resources. <li>Translations for several languages have been considerably improved. </ul> FreeCol 0.9.4 updated FreeCol
10415 4 2010-08-24 17:03:23 <a href="/images/island-2.jpg"><img src="/images/thumbs/island-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="http://happypenguin.org/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> 3D OpenGL Scorched Earth Clone <p> <em>Changelog:</em> <ul> <li>Fixed server and client calculating auto balance differently. <li>Money formatting changed so larger numbers are easier to read <li>Added AI logging to enable AI debugging <li>Camera mode is not reset between rounds when only AIs are playing <li>Count down sound for shot timer <li>Made text sound less obtrusive <li>Followed shots now don't flicker when being followed <li>Tank/shield health not shown in some of the camera views <li>Action camera won't follow ship shots <li>Old sight position is now correctly centred on the gun <li>Added option for tank/tree reflections for high end computers <li>Added option for particle reflections for high end computers <li>Restricted view setting is now persistent <li>Fuel position landscape indicator now goes away as soon as the fuel is used <li>The buy and shot timers take account of the latency <li>In game chat now has a moveable cursor <li>More model speed ups <li>Game shouldn't count loading or spectator tanks when calculating who's left <li>Performance improvement for drawing targets and tanks <li>Fixed the winning banner being too wide for the screen when many players draw/win. <li>Fixed round numbers from getting beyond the maximum round number <li>Added residual player settings to settings dialogs <li>Fixed residual players not being recorded correctly <li>Added residual player functionality for non-stats servers <li>Sped up AI turn speeds for non-RTS modes <li>Slightly longer time allowed for people to buy <li>Players can connect immediately after being disconnected (no duplicated SUI/UID issues) <li>Lowered the maximum amount of time for the remove tank setting (added setting to both configuration dialogs) <li>Changed residual players to be on when the setting is on, and not vice-versa <li>Changed the max and min settings for IdleCycleTime</ul> Scorched 3D 43.1c updated Scorched 3D
10416 4 2010-08-24 18:32:52 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>miscellaneous OS X compile/link fixes <li>fixed incorrect handling of negative references in OBJParser <li>fixed misinterpretation of the OBJ spec <li>reorganized WindowState saving on exit on X <li>fixed source package build <li>always print crash errors to infolog <li>added i965_dri.so to OGL driver crash detection on Linux </ul> TA Spring 0.82.3 updated TA Spring
10417 4 2010-08-24 20:35:01 <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Compatibility with 64bit systems</ul> FBZX 2.4.1 updated FBZX
10418 4 2010-08-25 17:51:28 <a href="/images/em_b11.jpg"><img src="/images/thumbs/em_b11.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> An addictive puzzle game. <p>emNetwalk is a clone of the addictive Netwalk puzzle game where pieces of a computer network have to be rotated in order to connect terminals to a server. In contrast to other implementations, emNetwalk has a very sophisticated random network generator which allows a more free and exact game configuration. <p>emNetwalk is part of Eagle Mode, which is a zoomable user interface with many plugin applications. emNetwalk 0.79.0 new emNetwalk