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newsid userid timestamp news headline newstype gameid
10389 4 2010-08-16 16:44:32 <a href="/images/tubularix-04.png"><img src="/images/thumbs/tubularix-04.png" align="right" alt="" width="200" height="180"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game similar to Tetris with a tubular perspective. <p> <em>Changelog:</em> <ul> <li>Fixed a bug that caused gameboard to be hidden with some new versions of Qt. <li>Added mouse control. It must be activated in Options->Activate mouse movement. Piece is moved with the mouse wheel, dropped with the left key and rotated with the right key. <li>Added colour presets in colour configuration screen.</ul> Tubularix 0.4.1.12 updated Tubularix
10390 4 2010-08-16 17:18:13 <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Array handling for MSDP has been added, as well as GMCP support. <li>The #variable command was changed to take multiple arguments, allowing the merging of tables. <li>Two mapping commands have been changed to better handle virtual numbers, #map dig {dir} {<vnum>} and #map goto {<vnum>} {dig}, allowing fully automated mapping over GMCP, MSDP, and other data protocols.</ul> TinTin++ 2.00.3 updated TinTin++
10391 4 2010-08-16 18:48:19 <a href="/images/bunkerserver9.png"><img src="/images/thumbs/bunkerserver9.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a></font> <p> <em>Description:</em> A 3D single player RPG in a satirical post-apocalyptical world <p> <em>Changelog:</em> <ul> <li>Use of talents; <li>Render objects when equipped; <li>New logo; <li>New mouse cursors; <li>Select new talents at character creation and level up; <li>Assign quick talents to shortcuts window; <li>Map reflection is now enabled per square; <li>Blood will follow character's head when needed; <li>Bug Fixes; <li><a href="http://dnt.dnteam.org/changelog.txt">Full changelog</a> </ul> DccNiTghtmare 0.6 updated DccNiTghtmare
10392 4 2010-08-16 20:21:57 <a href="/images/blobbyvolley.jpg"><img src="/images/thumbs/blobbyvolley.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a></font> <p> <em>Description:</em> Official continuation of the famous Blobby Volley 1.x arcade game. <p> <em>Changelog:</em> <ul> <li>No word on what's changed.</ul> blobby volley 2 0.9b updated blobby volley 2
10393 4 2010-08-17 07:14:58 <a href="/images/resistance.jpg"><img src="/images/thumbs/resistance.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Resistance Force is a multiplayer team action FPS with focus on realism <p> <em>Changelog:</em> <ul> <li>Renderer optimizations (with shadows disabled) <li>Fixed problem with rapidly decreasing FPS with more players <li>Added support for static meshes <li>Added support for composite texture <li>Added material system <li>Added support for normalmaps <li>Added tips <li>Enhanced map <li>Added some detail models to map <li>Improved chat dialogue <li>Team chat is now more apparent <li>Improved collision detection for objects with higher velocity <li>Increased grenade explosion delay from 2.5s to 3.75s <li>Increased bomb explosion delay from 30s to 40s <li>Added selection of textures quality <li>Added new weapon <li>Improved bomb defusing </ul> Resistance Force Build 14 updated Resistance Force
10394 4 2010-08-17 08:03:20 <a href="/images/toribash.png"><img src="/images/thumbs/toribash.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a><a href="#" title="4.26"><img src="http://happypenguin.org/images/star.gif" alt="4.26" border="0"></a></font> <p> <em>Description:</em> Turn based fighting game <p> <em>Changelog:</em> <ul> <li>With new features such as Real Time Ray-tracing, the Flame Browser, and the Shader Browser, this is one of the most exciting releases yet! <li>The new flame browser allows you to preview any flame by any user, making it easier to buy, sell, and test flames. <li>And the Shader Browser gives you the ability to preview shaders "on-the-fly", without having to type in the chat commands.</ul> Toribash 3.9 updated Toribash
10395 4 2010-08-17 09:04:38 <a href="/images/Return-OnTheHill.jpg"><img src="/images/thumbs/Return-OnTheHill.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> Gravity Shifting Puzzle Platformer <p>And Yet It Moves is an award winning physics-based platform game where you run and jump through a world made of paper. To aid in solving the twisted mind-bending levels, you possess the unique ability to rotate the world at will! Walls become floors, slides become platforms - but a harmless pile of rocks becomes a hazardous danger when turned upside down! Explore beautifully crafted environments. Survive 17 challenging levels full of strange creatures, traps and puzzles. Unlock bonus levels and competitive game modes. Beat you friends time on the online leaderboards. Turn your world upside-down with And Yet It Moves! And Yet It Moves 1.1.1 new And Yet It Moves
10396 4 2010-08-17 10:29:36 <a href="/images/bargame.jpg"><img src="/images/thumbs/bargame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A complete educational applications suite <p> <em>Changelog:</em> <ul> <li>Fixed superbrain. In some case the proposed solution was wrong. This is a long lasting bug. <li>Added support for MacOSX 10.4 Intel. <li>Updated icons to reflect latest art work. <li>Removed flags from GCompris. Flags create political issue. There is not always a clear relationship between a country flag and a language. <li>Fixed a typo in sudoku tutorial. <li>Improved graphism new skins babytoy. <li>Improved many graphism (connect4, ballcatch). <li>Added a copy of gnome-gnuchess internally since the regular gnuchess crashes on macosx. This is activated only on MacOSX. <li>Fixed missing translation request for the "Yes I Saw it" string in the reading activity. <li>Workaround for the fullscreen mode on macosx. Now set a huge max ratio hint when fullscreen is set. <li>Added an ongoing progress status at GCompris startup. This is used to avoid the long delay at startup without user feedback. <li>Fixed the audio tooltip in the bar. <li>Fixed a segfault in the GCompris dialogue box. <li>New activity lights off. Added more simple levels in lightsoff. <li>More art work content for photohunter activity. <li>Improved wordsgame activity to support language selection. <li>Fixed score counting in advanced colour <li>Now we give 4 chances at each sublevel. After that the sublevel restarts. <li>Fixed redraw activity, several level was impossible to complete. There was many colours in the image target that was impossible to do. <li>Fixed SDL audio backend to allow playing with effects and no background music. <li>Fixed USA map due to missing Rhode Island. <li>New and updated translations </ul> GCompris 9.3 updated GCompris
10397 4 2010-08-17 15:03:00 <a href="/images/simcar.png"><img src="/images/thumbs/simcar.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> 3D car simulation game ( software rendering ) <p> <em>Changelog:</em> <ul> <li>added background images <li>changed sound <li>made slopes less steep and modified all tracks </ul> SimCar 4.0.0 updated SimCar
10398 4 2010-08-17 16:19:41 <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Heroes of Might and Magic III port using SDL <p> <em>Changelog:</em> <ul> <li>support for all OH3 adventure map objects <li>implements most of hero specialities <li>a number of bugfixes</ul> VCMI 0.82 updated VCMI