| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10369 | 4 | 2010-07-27 19:38:51 | <a href="/images/GmaeOver.png"><img src="/images/thumbs/GmaeOver.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>card<br> <em>Description:</em> An implementation of a trading card game. <p>JPortal simulates a trading card game. Two player games are supported. There can be either 1 or 2 computer players and at the moment a maximum of one human player. <p>The game is extensible to support new cards via scripting functionality. <p>The AI is also extensible by scripting. <p>The idea of the game is based on the old Magic the Gathering (TM) starter packages: Portal. <p>Welcome to the fascinating world of JPortal. You and your opponent are mighty wizards and you take out a duel over the rulership over a magic dimension. As a magician your draw your energies from lands, conjure creatures for the battle and cast spells which may have effects on the game. <p>Each player uses his own deck, which represents his magic abilities. Following is a short summary of a typical JPortal game: <ul> <li>first you draw from your deck seven cards. These cards represent different lands, creatures or sorceries. <li>in every turn you can bring one land into the game. Lands provide you with the energy you need to play out creatures or sorceries <li>creatures that you summon can either be used as attackers or as blockers. Each turn your creatures may attack your opponent and deliver damage. Or your creatures might be used to block off an attack of your opponent. <li>you will also need lands to cast sorceries. Sorceries are cards with different effects on the game, which may for example help you or do damage to your opponent. <li>while playing you will collect more and more lands. This provides you with more energy to summon more powerful creatures or cast more powerful sorceries. But your opponent certainly also gets stronger over the time. <li>if your are the first to reduce your opponents life points from 20 to zero, your will be the champion of your duel </ul> | JPortal 1.0 | new | JPortal |
| 10370 | 4 | 2010-07-28 07:22:25 | <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>New maps and bugfixes</ul> | Warzone 2100 2.3.2 | updated | Warzone 2100 |
| 10371 | 4 | 2010-07-28 07:59:02 | <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>new quest at the wizards tower in semos mountain <li>new music by semos dungeon, in semos and ados townhall, semos temple, ados church and in the forest <li>new sounds on the athor ship, in the ados sewers, at the ados city haven and some minor additions <li>Ados and Fado churches ring their bells at full and half hours <li>initial Hayunn dialogue/tutorial streamlined and improved <li>Diogenes tells you about postman, he recently remembered that used to be his job <li>a sign at the flowers field which shows the meaning of these flowers <li>marked path from semos to ados city and to the athor ferry pier on ados coast <li>new npc added to ados market, who buys blue shield <li>Simon in Ados church offers helpful guidance <li>blackjack max stake raised to 400 <li>bakers want more button mushrooms <li>attack targets drawn as circles <li>settings panel uses icons and is always visible <li>new help menus for settings panel <li>"Remove account" button moved next to the account list <li>right click and ignore a player, or right click and unignore an already ignored player <li>/storemessage for using postman <li>karma scale bar (activated by asking Sarzina) <li>walkblocker tables have proper resistance <li>Mac OSX cmd key mapping <li>fixed getting an amulet when killing thing <li>portals can do actions <li>Messages from NPCs to offline players for postman can be stored in a table (without postman online) <li>SBoxLayout supports alignment and padding <li>support messages will get sent using postman if the player was offline <li>postman uses an admin action to store messages in table </ul> | Stendhal 0.86 | updated | Stendhal |
| 10372 | 4 | 2010-07-28 08:51:50 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Joystick axes weren't processed properly anymore <li>Fixed: The program crashed when rendering thrusters <li>Fixed: Laser bolts weren't rendered additively anymore <li>Fixed: D2X-XL didn't determine correctly whether a compiled model file (modelXXX.bin) was older than the corresponding ASE file <li>Fixed: Missiles were launched too far in front of their mounting points <li>Fixed: Objects weren't always properly lit <li>Fixed: Lightning effects belonging to the last object in the game's object list weren't removed when they should <li>Fixed: When playing a multi-level mission and starting at level X, exiting level X+1 would always bounce you back to level X+1 instead of advancing you to level X+2 <li>Fixed: Leaving a D1 secret level could get you to any level (not just the proper next one) <li>Fixed: Reactor countdown didn't work reliably <li>Changed: Removed the fixed physics frame time due to various problems with it <li>Fixed: Missile smoke was emitted in 'chunks' <li>Fixed: Objects kept travelling when the game was paused <li>Fixed: Explosion lightning effects didn't disappear and randomly got attached to objects in the mine <li>Fixed: Triggers that were operated by master triggers and that should only affect the player who had operated the master trigger affected all players in multiplayer games <li>Fixed: Using a screen size override different from the screen size stored in the player profile could lead to render faults (missing textures, missing models, etc) <li>Changed: A screen size override from the command line or d2x.ini will now supersede settings from player profiles that are loaded via the menu and remain active until the user explicitly changes the screen resolution <li>New: Added support for directed exits allowing to target any level in a mission and not just the following one <li>New: Added support for segments damaging the shields and decreasing the energy of a player ship</ul> | D2X-XL 1.15.79 | updated | D2X-XL |
| 10373 | 4 | 2010-07-28 09:33:10 | <a href="/images/picmi.png"><img src="/images/thumbs/picmi.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A minesweeper and picross clone. <p> <em>Changelog:</em> <ul> <li>switched from SDL to SFML <li>window is now resizable <li>semi transparent info / streak areas <li>main qt window is hidden while game is running <li>picross presets tweaked <li>rank is now calculated correctly on gameover screen if multiple identical times exist <li>segfault fixed in StatsManager::Sort() <li>minesweeper perfect puzzle algorithm implemented <li>mine density limit raised to 35% <li>new minesweeper difficulty preset "very hard" <li>more tweaks on game over screen <li>added more control options: arrow keys, numpad keys, wasd keys, or hjklbnyu keys <li>fade in at game over can be aborted early by pressing any key <li>'r' can be pressed at game over screen (or during fade in) to restart game with identical settings <li>fixed bug which made high score table not respect difficulty <li>sane limits for difficulty/board size in settings form <li>further minor changes <li>installation now handled by makefile <li>remove rotation hacks (use special 90deg rotozoom func instead) </ul> | picmi 1.3.0 | updated | picmi |
| 10374 | 4 | 2010-07-28 11:54:41 | <a href="/images/7kaa-linux.jpg"><img src="/images/thumbs/7kaa-linux.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>strategy<br> <em>Description:</em> Award winning RTS now open source <p>Seven Kingdoms, designed by Trevor Chan, brings a mix of RTS like Warcraft 2 and turn-based strategy of Civilization. The real-time strategy with trade, diplomacy, and espionage sets it apart from the rest. <p>In 2009, Enlight Software released the game under the GPL license. 7kfans project is updating the game and provides a community for fans. A free Seven Kingdoms will help continue the legacy. <p>Seven Kingdoms now supports SDL instead of DirectX, and supports Linux natively. | Seven Kingdoms: Ancient Adversaries 2.14.0 | new | Seven Kingdoms: Ancient Adversaries |
| 10375 | 4 | 2010-07-28 15:52:31 | <a href="/images/desmume.png"><img src="/images/thumbs/desmume.png" align="right" alt="" width="103" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Nintendo DS emulator running homebrew demos and commercial games <p> <em>Changelog:</em> <ul> <li>Compatibility is increased substantially. <li>Some save files may be invalidated due to use of broken crc logic. <li>A common directory in ~/.config/desmume for config file, saves and savestates. </ul> | DeSmuME 0.9.6 | updated | DeSmuME |
| 10376 | 4 | 2010-07-28 16:14:17 | <a href="/images/Wizznic1.png"><img src="/images/thumbs/Wizznic1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Wizznic is a puzzlegame based on an arcade classic. <p> <em>Changelog:</em> <ul> <li>Fixed a bug in the level-preview-dump function that made a black image if no start/stop image found. <li>Thumbnailer works again (on levels that refer to themes that are installed) <li> Added instructions for using the thumbnailer in the install.txt <li>No longer blink [MORE] in the level-editor list. <li>Removed an error message that were printed even though there was no error. <li>Pack-List is now sorted. <li>Added Puzznic! Stage 09 pack by KML <li>Script to make releasing for Linux (Source package) and Wiz automated. <li>More linux-friendly <li>Linux specific Makefile <li>Renamed Makefile to Makefile.wiz (to avoid confuzion with the linux Makefile which is called Makefile.linux) <li>Linux version can be compiled so it saves user files (player & editorlevels) to $XDG_CONFIG_HOME or $HOME (like most *nix apps) <li>Read more about this in doc/install.txt <li>Level-Editor menu screen is made a bit less cluttered. <li>Clone level function (create a new level, with the contents from another level, so it is easier to make variations of existing levels) <li>Player was not asked to enter highscore after "completed game" screen was shown. <li>Added Silver pack. <li>Teleports added <li>Greeter/Credits added to welcome screen <li>Added a "template" pack (essentially just a copy of the wizznic pack, without the levels/music), can be used by content creators as a starting point for creating a pack. <li>Tweaked the ingame interface a bit. <li>Lots of minor changes. <li>Changed readme a bit, it's still not accurate though. <li>Fixed a crashbug due to improper memory access. <li>Fixed all compiler warnings. </ul> | Wizznic! 0.8 Final | updated | Wizznic! |
| 10377 | 4 | 2010-07-28 17:19:51 | <a href="/images/t-sim-0.1.png"><img src="/images/thumbs/t-sim-0.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Helicopter Simulator <p> <em>Changelog:</em> <ul> <li>fix for build problems on some systems</ul> | T-Sim 0.2 | updated | T-Sim |
| 10378 | 4 | 2010-07-28 20:56:40 | <a href="/images/pingus-20071031-071711-1.png"><img src="/images/thumbs/pingus-20071031-071711-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="http://happypenguin.org/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> Pingus is a Lemmings-like game for GNU/Linux, FreeBSD and Win32. <p> <em>Changelog:</em> <ul> <li>some fixes to make it work with newer incarnations of GCC</ul> | Pingus 0.7.3 | updated | Pingus |