| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 11592 | Heroes of Might and Magic 3 | games | -1 | help | does anyone know where to get the full version if so email me at trevormason@ilovejesus.net | 2003-05-27 19:36:02 | 0 |
| 11593 | 3733 | news | 6327 | FPS? | I don't know if anyone else distinguishes, but I'd call Cold War a 3rd person game rather than first person. Maybe a third person adventure since if you go guns blazing you're supposed to wind up going down in a blaze of glory. Tux Games seemed to consider third person games FPSs too. Maybe it's just me. <p> Edd | 2003-05-27 19:47:53 | 0 |
| 11595 | 3714 | news | 7429 | rtedhat installation | Has anyone been able to get this running with redhat 9.0 or 8.0? If so, how? Ciao | 2003-05-27 23:42:10 | 0 |
| 11596 | ADOM | games | -1 | Nice one. Long Live Adom | Its a really nice game. Ave been playing it 4 quite some time. Suprisingly adom gets more of my time than Age of *. | 2003-05-28 02:37:46 | 0 |
| 11597 | Crafty | games | -1 | strong one | Crafty supports xboard protocol so you can use it as chess engine for many chess GUI-s, for example xboard, eboard, knights, scid etc. So basically it supports X. And through GUI-s it supports also networking, sound etc. Its one of the srongest, maybe even the strongest chess engine for linux. Highly recommended for analysing games. With xboard/scid/crafty you have very nice chess environment in linux! | 2003-05-28 07:20:39 | 0 |
| 11598 | 3733 | news | -1 | Wow | This game looks great. Can't wait to get it. :) | 2003-05-28 08:52:42 | 0 |
| 11599 | 3733 | news | 2 | Re: FPS? | I didn't realize Cold War was a third-person game. Had I, I certainly wouldn't have referred to it as "first-person". Oops. | 2003-05-28 09:01:20 | 11593 |
| 11600 | tileFoundry | games | -1 | Binary included??? | Please make separete binary and source packages, and <I> don't </I> include the object files in either! <br>I cannot comment on the editor itself (did not compile...SuSE8.1), only that if a _map_editor_ runs slowly on a 166-Pentium, there is something wrong with the code... | 2003-05-28 11:03:30 | 0 |
| 11601 | tileFoundry | games | -1 | Re: Binary included??? | The map editor doesn't run slowly, but I think there are probably issues with the frame-rate when you turn on the animation for the actors, which I need to get a handle on. It runs OK on my P166, but it is CPU/graphics-card bound. <P> There is a binary included. cd into the tileFoundry folder and run it by typing ./tileFoundy. <P> You may be able to recompile it from source by cding into the sourceCode/gameSupport folder, doing make clean;make then going back up a level and doing make. Certainly if you have GTK2, expat, SDL and SDL_image development packages on your system, it should build. <P> Be aware the binary gets put in the folder above the 'sourceCode' folder e.g. the 'tileFoundry' folder. <P> Removing the .o files is also a matter of doing make clean. <P> Thanks for trying it out, anyway. | 2003-05-28 14:24:17 | 11600 |
| 11602 | Neverwinter Nights Client | games | -1 | Re: Legal piracy? | I'm quite sure they could do an official installer- but their contracts with InstallShield won't let them. | 2003-05-28 14:25:43 | 11584 |