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newsid userid timestamp news headline newstype gameid
10359 4 2010-07-24 15:46:42 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New story driven missions. <li>Removed Border Skirmish turret from Deneb C-10. <li>Ship preset purchase/buyback now connects addons to the correct ports. <li>Players are tagged as tempKOS if they are a keyholder and they damage a turret. <li>TempKOS players are not allowed to dock to a conquerable station if they have an access key. <li>Keyholders of conquerable stations are notified of attack when a turret drops below 80% health. <li>Conquerable station turrets respawn at 10% health and gain 10% every minute for 9 minutes. <li>Conquerable turrets ignore IFF keys if the player is tempKOS. <li>'Killing spree', 'spy', and 'hydrospanner' missions are now deprecated. <li>Added ability to sort inventory list by item type. <li>Conquerable station guards now cause tempKOS if they are shot by a key holder. <li>Conquerable station turrets now properly use the IFF status of User <li>Keys when the key's IFF status changes. <li>New Manufacturing Missions for the Neutron MkIII Turret, Aeolus Light Repair Turret, FireCracker Turret.</ul> Vendetta 1.8.136 updated Vendetta
10360 4 2010-07-24 16:21:18 <a href="/images/tanglet.png"><img src="/images/thumbs/tanglet.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> A single player variant of Boggle <p> <em>Changelog:</em> <ul> <li>Czech translation added <li>Compressed word lists <li>New default dice </ul> Tanglet 1.1.1 updated Tanglet
10361 4 2010-07-24 18:28:25 <a href="/images/Capture-11_small.png"><img src="/images/thumbs/Capture-11_small.png" align="right" alt="" width="200" height="198"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Puzzle game <p> <em>Changelog:</em> <ul> <li>GUI was highly improved and several minor bugs fixed.</ul> Bart's Moving Maze Madness 0.19 updated Bart's Moving Maze Madness
10362 4 2010-07-25 13:15:22 <a href="/images/rezerk2.png"><img src="/images/thumbs/rezerk2.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>arcade<br> <em>Description:</em> Sequel to Berzerk <p>Retro-sequel to the 1980 arcade game Berzerk. <p>After the humanoids' eventual victory over Evil Otto, the robot master was smashed into four pieces and his army of robot drones was destroyed. <p>The humanoids, thinking themselves safe from Otto's reign, have begun ransacking his electrified fortress. <p>Unfortunately for the humanoids, one of Evil Otto's robot drones survived. Even now, it is attempting to rebuild its master. <p>Take control of Evil Otto's last remaining robot! Destroy or evade the humanoids while searching for the four pieces of Evil Otto. Assemble the pieces in the centre room to ensure the humanoids' doom! Find the map and use it to help you locate the pieces! <p>Don't be a chicken, fight like a robot! Rezerk 1.01 new Rezerk
10363 4 2010-07-25 20:31:39 <a href="/images/oolite.jpg"><img src="/images/thumbs/oolite.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> An Elite-like game <p> <em>Changelog:</em> <ul> <li>Scripts can once again award and check for trumbles, and the standard trumble mission once again works. <li>The nova mission once again awards the appropriate reward on a successful outcome. <li>No more "Witchspace engine malfunction" message when entering a post-nova system. <li>When docked at a secondary station, the default selection on the game menu screen is "Game Options" rather than "Begin New Game". <li>Fixed annoying audio latency when playing first sound under Mac OS X. <li>Fixed several JavaScript interface bugs that could cause a faulty script to halt without any error message. <li>Adjusted graphics settings: shader mode is now restricted to Simple for Intel GMA 950 and ATI Radeon R300 GPU families, and some other tweaks. <li>Fixed a material synthesis bug where illumination_modulate_color was ignored when using emission_and_illumination_map in shader mode (material test suite test case 7). <li>Possible fix for random freezes when using speech synthesis in Windows. <li>Various minor bug fixes and tweaks. </ul> Oolite 1.74.1 updated Oolite
10364 4 2010-07-25 21:08:57 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Added the next part of the story <li>Dying and then being stunned by a Centurion no longer leaves you immortal. <li>Fixed a crash when creating the Fire Shield </ul> The Legend of Edgar 0.65 updated The Legend of Edgar
10365 4 2010-07-26 18:46:26 <a href="/images/hatari.png"><img src="/images/thumbs/hatari.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Atari ST emulator <p> <em>Changelog:</em> <ul> <li>Support for second IDE drive <li>Improved Falcon sound emulation <li>Improved ST/STE video emulation <li>Enhanced the debugger functions <li>Uses now CMake as build system instead of autotools </ul> Hatari 1.4.0 updated Hatari
10366 4 2010-07-27 15:33:57 <a href="/images/typhon-0.7-euphoria.jpg"><img src="/images/thumbs/typhon-0.7-euphoria.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a slim program/emulator launcher using opengl <p> <em>Changelog:</em> <ul> <li>added ffmpeg videoplayer <li>added videopreview mode <li>removed external videoplayer <li>mouserotate video or previewpicture individually <li>other minor fixes/changes <li>added option to stop video on programlaunch <li>added option to use previewvideo instead of previewpicture <li>fall back to previewpicture if videopreview wasn't found <li>update videopreview on menuswitch <li>rotate video manually in x,y,z directions and save state in themeconfig <li>some ftgl cosmetics <li>other minor fixes/changes <li>added "quick-browse" keys <li>added basic wiimote controls using libcwiid </ul> typhon 0.92 updated typhon
10367 4 2010-07-27 16:47:11 <a href="/images/screenshot_322474.jpg"><img src="/images/thumbs/screenshot_322474.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="http://happypenguin.org/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="http://happypenguin.org/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="http://happypenguin.org/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="http://happypenguin.org/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="http://happypenguin.org/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> 3D game engine and FPS/RPG <p> <em>Changelog:</em> <ul> <li>30 new maps <li>2 new player models: Captain Cannon and Inky <li>new game modes: hold and efficiency variants <li>can now configure texture slots in-game <li>transparent world geometry <li>multi-threaded lightmap generation <li>radar mini-map </ul> sauerbraten 2010_07_19 updated sauerbraten
10368 4 2010-07-27 18:07:31 <a href="/images/bzflag.jpg"><img src="/images/thumbs/bzflag.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> 3D networked multiplayer tank battle zone capture the flag game <p> <em>Changelog:</em> <ul> <li>fixes some small critical bugs <li>small changes to some Linux build targets</ul> BZFlag 2.0.16 updated BZFlag