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10339 4 2010-07-10 16:42:10 <a href="/images/wesnoth-1.6-4.jpg"><img src="/images/thumbs/wesnoth-1.6-4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Heir to the Throne: Made 'Cliffs of Thoria' much easier. <li>The Rise of Wesnoth: Balancing changes to 'Troll Hole'. <li>Under the Burning Suns: Fixed some duplicate unit id's, some buggy messages and a broken event filter. <li>Graphics: Fixed highwayman not having attack animation. <li>Updated translations: Chinese (Traditional), Dutch, French, Galician, German, Japanese, Slovak, Vietnamese. </ul> Battle for Wesnoth 1.8.3 updated Battle for Wesnoth
10340 4 2010-07-11 15:45:02 <a href="/images/carwars1.jpg"><img src="/images/thumbs/carwars1.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Carwars is an 2D arcade car game such as SuperCars, GTA or DeathRally <p> <em>Changelog:</em> <ul> <li>Basic network support (client/server connecting + Track loading support + Checkpoint/Laps handling) <li>Porting to JAVA </ul> CarWars 0.7 updated CarWars
10341 4 2010-07-13 20:54:44 <a href="/images/frogatto-1278974675.png"><img src="/images/thumbs/frogatto-1278974675.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> An old-school 2d platformer game, starring a certain quixotic frog. <p>An old-school 2d platformer game, starring a certain quixotic frog. Frogatto has gorgeous, high-end pixel art, pumping arcade tunes, and all the gameplay nuance of a classic console title. Run and jump over pits and enemies. Grab enemies with your tongue, swallow them, and then spit them out at other enemies as projectiles! Fight dangerous bosses, and solve vexing puzzles. Collect coins and use them to buy upgrades and new abilities in the store. Talk to characters in game, and work to unravel Big Bad Milgram's plot against the townsfolk! At over 30 levels set in 4 different environments, Frogatto is not a flash in the pan, and has the play-time you'd expect from a real videogame. Frogatto 1.0 new Frogatto
10342 4 2010-07-14 17:38:47 <a href="/images/screenshot6.png"><img src="/images/thumbs/screenshot6.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> A Linux Sega Master System Emulator <p> <em>Changelog:</em> <ul> <li>Fix a bug that prevent 64bits build reading configuration file correctly. <li>As side effect, keyboard was unusable in Osmose 64bits. <li>Remove unused code (OsmoseConfiguration::findSDLKeySym); <li>Add possibility to change button assignment for Joystick. <li>Fix a bug in configuration file parsing. <li>Now uses a colour terminal for reports: Makefile -DUSE_ISO_IEC_6429 option. <li>32 and 64bits build are provided. </ul> Osmose 0.9.2 updated Osmose
10343 4 2010-07-16 17:06:13 <a href="/images/MegaMek029.jpg"><img src="/images/thumbs/MegaMek029.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech <p> <em>Changelog:</em> <ul> <li>isometric rendering fixes <li>weapons fire report newline fix <li>unitoverview drawing fix when window wider than board image <li>MASS bv is defensive <li>Round reports now use the System font. </ul> MegaMek 0.35.16 updated MegaMek
10344 4 2010-07-17 07:35:36 <a href="/images/sc1.png"><img src="/images/thumbs/sc1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Shoot 'em up arcade <p> <em>Changelog:</em> <ul> <li>AI support in multiplayer mode <li>minor level adjustments <li>networking bug fixes <li>a new weapon <li>weapons score different amount of points based on their type <li>frag floaties added when enemy player is killed <li>This version is not network compatible to 1.0.</ul> Lentilwars 1.1.0 updated Lentilwars
10345 4 2010-07-17 09:40:40 <a href="/images/ingame1.jpg"><img src="/images/thumbs/ingame1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Free top-down wizard fighting game for 1-5 players <p>F.L.A.W. is a free top-down wizard fighting game that can be played by up to 5 players. The goal of the game is to survive as long as possible while more and more fireballs appear in the arena. <p>Gameplay is simple and self-explanatory: While the players try to avoid the fireballs, they can knock each other down. In addition there are collectable magic gems that provide special abilities. The game can be played as a single player game against the computer, but it is more fun with 2 and more human players. FLAW 1.2.4 new FLAW
10346 4 2010-07-17 10:22:59 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li>remove extra openal linkagae <li>fixed map start pos in windows <li>fix indent <li>bump settings version and clear layouts, this seems to fix a crash on exit for those people who had the tiny battleroom problem before... <li>add a left margin to the listcontrol items on msw <li>more logging in dl_complete <li>don't use msgbox on msw to inform of copy fail <li>remove obsolete autotools builddir code </ul> SpringLobby 0.63 updated SpringLobby
10347 4 2010-07-17 13:09:00 <a href="/images/screenshot_248.jpg"><img src="/images/thumbs/screenshot_248.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> A truck simulator based on soft body physics <p> <em>Changelog:</em> <ul> <li>new installation method: online installer that also acts as an update service. Benefit: no need to download big releases any more. Just download the differences required to update. <li>new network code: character support and load support for multiplayer! <li>configurable differentials <li>new ground models, new ground behaviour. More configurable and supporting basic fluid dynamics. Also supports custom ground types. <li>new slow-motion replay function that shows what's happening at 1/2000 of a second <li>new friction GUI: open via main menu <li>new main menu: open with ALT+M <li>new overview map using mygui, WIP! <li>LOD's for objects and flexbodies <li>positionstorage feature added: save and load truck positions <li>improved AngelScript Interface (currently dysfunctional) <li>camera improvements for detachable parts <li>new beam break debug in log <li>support for mesh terrains: disable switch for mesh terrains: add "disable=1" to the terrains.cfg file to hide the complete terrain <li>Force feedback for steering wheels. G25/27 now completely supports (G27 with LEDs) <li>repair on spot - feature: backspace key <li>new particle system that works together with the new ground models: splash still broken, WIP! <li>new character animations: driving (sitting behind the steering wheel) <li>new beam deformation improvements: better crash deformations <li>Slidenodes: tank tracks! <li>Depth of Field: experimental, not used by default, WIP! <li>slight speedup by optimizing core code <li>updated to Ogre 1.6 <li>possibility to use DX10, experimental, disabled by default! <li>glow effect for lights (look at docu) <li>multiplayer colour mode: player is uniquely identified by a colour when joining a server. <li>new loader type: allbeam <li>added crashrpt to project: decent crash reporting for windows users <li>POVs and sliders are now fully supported ingame and in the configurator. </ul> Rigs of Rods 0.36.3 updated Rigs of Rods
10348 4 2010-07-17 15:46:02 <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Heroes of Might and Magic III port using SDL <p> <em>Changelog:</em> <ul> <li> Zone of Control has been implemented for monsters on adventure map - they'll now guard neighbouring tiles. <li>Several first adventure map spells are supported. <li>All war machines are now functional.</ul> VCMI 0.81 updated VCMI