| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10319 | 4 | 2010-06-23 19:39:07 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a><a href="#" title="3.99"><img src="http://happypenguin.org/images/star.gif" alt="3.99" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Fixed a bug that caused the X server to crash when rendering occurred while the X server was not on the active VT. <li>Fixed a regression that caused the driver to fail to properly adjust the GPU fan speed on some GPUs. <li>Fixed a bug that prevented performance level transitions on recent GPUs with SDDR3 and GDDR5 memory. <li>Added support for the following GPUs: Quadro FX 880M, GeForce GTS 350M, GeForce GTS 360M <li>Added support for NVIDIA 3D Vision Stereo on Linux with Quadro GPUs. <li>Fixed a bug that caused screen corruption after an application released a GLX_NV_present_video device. <li>Fixed an X server crash caused by starting nvidia-settings while X was not on the active VT. <li>Fixed brightness control hotkeys on some laptops. <li>Fixed an nvidia-settings bug that produced many "Bad argument" warning messages when running nvidia-settings --query all. <li>Fixed a bug that caused G-Sync stereo synchronization to fail sometimes when enabling frame lock. <li>Fixed a bug that caused OpenGL applications to occasionally crash with "double free or corruption" messages when exiting. <li>On GPUs with VDPAU feature set A, enhanced VDPAU's handling of some corrupted or incorrectly formatted MPEG-1/2 streams. This solves a reported issue with "0testbad.mpg". <li>Fixed a bug in the VDPAU video mixer that caused chroma aberrations, and corruption in the right-hand few columns of pixels, when post- processing video surfaces with widths not an exact multiple of 4 pixels. <li>Fixed a bug that prevented the GPUFanControlState attribute from being set on the nvidia-settings command line. <li>Fixed a regression that made the "TVStandard" X configuration option cause system hangs with products from the GeForce 6 and 7 series. <li>Worked around a bug in some AUO laptop flat panels where the native mode in the EDID is invalid, leading to a 640x480 desktop repeated six times across the screen. <li>Increased the maximum number of slices supported by VDPAU for MPEG-2 streams, in order to cope with the region 1 DVD "A Christmas Story". <li>Added unofficial preliminary support for xorg-server video driver ABI version 7, including xorg-server-1.7.99.2. <li>Fix the soname of libvdpau_nvidia.so.1 and libvdpau_trace.so.1 to match their filenames. <li>Fixed a performance regression with non-antialiased text in KDE4. <li>Enabled GPU acceleration for many RENDER compositing operations that were previously processed in software, including conjoint and disjoint blending modes and component alpha blending. <li>Updated `nvidia-settings --query all` to report all available attributes queryable through all NV-CONTROL target types. <li>Enhanced the VDPAU blit-based presentation queue to provide values of "first_presentation_time" that have less jitter. <li>Add support for R16F and RG32F GLXFBConfigs when using GeForce 8 series and higher GPUs. <li>Added support for A2BGR10 32-bit GLX visuals on 30-bit X screens. <li>Fixed a problem that caused DisplayPort devices to behave incorrectly when DPMS power saving mode was triggered. <li>Updated VDPAU to improve thread concurrency. <li>Altered NVIDIA X driver behaviour in the case that no display devices are connected to the GPU. <li>Disabled software cursors when the driver is operating in "no scanout" (UseDisplayDevice "none") mode. <li>Changed glXSwapBuffers() behaviour for a pixmap such that it is now a no-op in the direct rendering case in order to match the indirect case and comply with the GLX spec. <li>Modified the installation location and names of internal VDPAU libraries to conform to conventions and Debian packaging guidelines. <li>Fixed a bug that could cause errors in graphical applications run after a previous application using VDPAU and OpenGL. <li>Modified vdpau.h to increment VDPAU_VERSION, to reflect the fact that new features have been added in the past. <li>Fixed a periodic temporary hang in the VDPAU blit-based presentation queue. <li>Fixed a problem that caused resolution limitations or corruption on certain DisplayPort devices such as the Apple 24" Cinema display or some DisplayPort to VGA adapters. <li>Disabled the UseEvents option for GeForce 8 series and higher GPUs due to a problem that causes occasional short hangs. <li>VDPAU now allows multiple streams to be decoded at once, without the need to set any environment variables. </ul> | NVIDIA Linux Display Driver 195.36.15 | updated | NVIDIA Linux Display Driver |
| 10320 | 4 | 2010-06-23 21:50:20 | <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Fixed the Lightning Sword going into negative charges <li>Fixed a bug when failing to Transmogrify <li>The Armoury Boss no longer gets stuck when dropping from the ceiling <li>Updated the tutorial to include general item use <li>The Basement Boss can now be hurt when continuing <li>Fixed a memory leak in the menu <li>Added the ability to set the audio buffer size. Use this if the sound stutters <li>Enemies now drop charges if you load a game with an uncharged Lightning Sword <li>The Red Centurions can now hurt you again after reforming <li>Added support for sorting inventory items using the previous and next inventory item buttons </ul> | The Legend of Edgar 0.61 | updated | The Legend of Edgar |
| 10321 | 4 | 2010-06-24 17:46:15 | <a href="/images/gearhead-2.jpeg"><img src="/images/thumbs/gearhead-2.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> A mecha-themed roguelike RPG <p> <em>Changelog:</em> <ul> <li>New faction and city-based missions. Also, some new lancemate missions. <li>Largo now Class 6 <li>New portraits by Ladi and new sprites <li>Allies get shop discount, enemies get markup <li>Salvaged mecha can't be sold for much money <li>Increased basic mission rewards by 25% to compensate <li>Sometimes, stores will put items on sale <li>Sales tag displayed in stores <li>Added cost adjust gear option <li>Lancemates won't learn more skills than limit <li>Fixed Anti-Beam HYPER resistance <li>Charge attacks should use proper skill <li>Fixed bug with MonkeyMap AddExit <li>Carve maps can now get an exit <li>Added MissionGiver character description <li>Personadex cost bug fixed</ul> | GearHead 2 0.626 | updated | GearHead 2 |
| 10322 | 4 | 2010-06-26 07:46:14 | <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Improved: D2X-XL will now start in fullscreen mode at the highest possible screen resolution (unless told otherwise in d2x.ini)</ul> | D2X-XL 1.15.74 | updated | D2X-XL |
| 10323 | 4 | 2010-06-26 16:10:28 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Low-priced items that were previously useful for trade XP have been restored. <li>More lucrative trade routes added, particularly in grayspace and nation capitols. <li>Holders of Owner Keys of stations get notified when a conquerable station turret gets destroyed. The notification occurs no more than once per hour. <li>Added an optional 'Unload and Sell All' confirmation prompt. <li>Fixed a rendering bug for Vulturius Anniversary Edition and other ships. </ul> | Vendetta 1.8.131 | updated | Vendetta |
| 10324 | 4 | 2010-06-27 14:11:22 | <a href="/images/tbe-m7-contraption1-sceenshot.jpg"><img src="/images/thumbs/tbe-m7-contraption1-sceenshot.jpg" align="right" alt="" width="200" height="147"></a> <em>Category: </em>puzzle<br> <em>Description:</em> The Butterfly Effect is a physics game about cause and effect. <p>You build complex mechanical systems using levers, rocket-like cola bottles and ordinary objects like tennis balls and bikes to accomplish simple tasks like toppling a Bowling Pin. This is also known as a Rube Goldberg machine or a Heath Robinson contraption. <p>This type of game was pioneered by the game series The Incredible Machine in the 1990s. | The Butterfly Effect Milestone 7 | new | The Butterfly Effect |
| 10325 | 4 | 2010-06-27 19:26:56 | <a href="/images/powder100.png"><img src="/images/thumbs/powder100.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>Help menus are no longer off by one. <li>Remove potential crash when zapping wand of invisibility off map. <li>Items are no longer revealed by hostiles searching. <li>Status message "Searched" when you search to make it more clear you did something by searching. <li>Correct lighting tests for giant mobs along with looser LOS requirements to see them. <li>No longer crash if a rolling boulder kills the caster and then fills a hole. <li>You can click-drag on display text to scroll it. <li>Chris Lomaka's tiles have been updated with some nice new additional icons. <li>Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc. <li>The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it. <li>Status bar on iPhone now rotates and is hidden in landscape mode. <li>iPhone now uses native keyboard controls. <li>If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. </ul> | POWDER 114 | updated | POWDER |
| 10326 | 4 | 2010-06-28 17:25:11 | <a href="/images/fm][-game.jpg"><img src="/images/thumbs/fm][-game.jpg" align="right" alt="" width="199" height="167"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a><a href="#" title="4.19"><img src="http://happypenguin.org/images/star.gif" alt="4.19" border="0"></a></font> <p> <em>Description:</em> Risk clone <p> <em>Changelog:</em> <ul> <li>in FlashGUI when making a new game, it remembers your old player state <li>bug with trading cards in CARD_INCREASING_SET fixed <li>fix to trade button in FlashGUI Cards Dialogue not being disabled <li>new build system to allow for building both Risk and Domination <li>translation tool split off from main code <li>pl language added <li>italian card rules added <li>3 dice to defend option added <li>core Domination engine split from anything UI related in the hope to create a Risk for android <li>in the map editor, if a new image is loaded with a different size to the imgmap, it asks if you want to update the size of the imgmap </ul> | Domination 1.1.0.1 | updated | Domination |
| 10327 | 4 | 2010-06-29 16:28:56 | <a href="/images/0.10-planets.jpg"><img src="/images/thumbs/0.10-planets.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>toy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a></font> <p> <em>Description:</em> Photo-Realistic Sky Generator, with enhancements apon the real sky. :) <p> <em>Changelog:</em> <ul> <li>Bug fix release. </ul> | Stellarium 0.10.5 | updated | Stellarium |
| 10328 | 4 | 2010-06-29 20:43:47 | <a href="/images/dsr_ss5.PNG"><img src="/images/thumbs/dsr_ss5.PNG" align="right" alt="" width="200" height="155"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Stellar Forces is a squad-level, turn based multi-player strategy game <p> <em>Changelog:</em> <ul> <li>Shows a unit's name in a different colour if wounded. <li> Added a new Wait icon. <li>A grid can be toggle on/off to help measure distances. </ul> | Stellar Forces 1.20 | updated | Stellar Forces |