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newsid userid timestamp news headline newstype gameid
10309 4 2010-06-20 06:52:30 <a href="/images/call.jpg"><img src="/images/thumbs/call.jpg" align="right" alt="" width="200" height="121"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> 3d online, multiplayer,wargame where you control an infantry squad in WWII <p> <em>Changelog:</em> <ul> <li>Rank icons now show next to a players name <li>Implemented 'Commando' game type <li>Tab now opens 'kill sheet' <li>A notification is placed in the top left when someone gets killed <li>It is now possible to change game type from the server command line without room reboot, note that people will at the moment still get disconnected though <li>Added assault functionality, soldiers can now move and aim at the same time (most effective with SMGs) <li>Tweaked stress downwards <li>Aiming should be a lot less erratic now: soldiers will no longer switch targets continuously <li>Implemented new map system, maps can now be added or removed from the game instantly and without needing client and server reboots</ul> Call of Combat 1.11 updated Call of Combat
10310 4 2010-06-20 07:48:21 <a href="/images/RCFlame.jpg"><img src="/images/thumbs/RCFlame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> Co-op mod for UT2004 where you play a team of marines fighting agains the swarm. <p> <em>Changelog:</em> <ul> <li>Widescreen resolutions available in the video options. <li>Fixed cursor aiming with non-4:3 aspect ratios. <li>Fixed various overlapping UI elements. </ul> Alien Swarm 1.34 updated Alien Swarm
10311 4 2010-06-20 08:23:22 <a href="/images/picmi.png"><img src="/images/thumbs/picmi.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A minesweeper and picross clone. <p>Picmi is an open source (GPL2) implementation of picross and minesweeper. More game types may be added in the future. <p>Picross is a number logic game in which cells in a grid have to be coloured or left blank according to numbers given at the side of the grid to reveal a hidden picture. <p>Minesweeper is a single-player video game. The object of the game is to clear an abstract minefield without detonating a mine. picmi 1.1.7 new picmi
10312 4 2010-06-20 16:09:36 <a href="/images/ditchersplitscreen.png"><img src="/images/thumbs/ditchersplitscreen.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Multiplayer action game of underground tanks with network and programmable AI <p> <em>Changelog:</em> <ul> <li>Sound added <li>Animated robots supported <li>Map layer tiling added <li>Minor bugfixes</ul> Ditchers 1.1.1 updated Ditchers
10313 4 2010-06-20 21:02:27 <a href="/images/pirates03.jpg"><img src="/images/thumbs/pirates03.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>Support for running Panda3D apps in a browser via web plugin <li>Fully automatic shadow mapping <li>Easy to use distribution and packaging framework <li>Integrated support for NVIDIA PhysX <li>Support for GLSL shaders <li>Geometry shaders, both in Cg and GLSL <li>Improved Cg support <li>Hardware geometry instancing support <li>Runtime fullscreen toggle <li>Unix/X11 resolution querying/switching support <li>Experimental Unix/X11 support for relative mouse mode (via xf86dga) <li>New, cleaner import conventions, replacing PandaModules <li>Parallax mapping <li>Support for OpenGL ES 1 and 2 <li>Experimental Screen Space Ambient Occlusion <li>New collision solid: box <li>Working FreeBSD support <li>Blur / Sharpen postprocessing filter <li>Many improvements to the Shader Generator <li>Fixes and improvements to DistributedObject network system <li>New AI libraries <li>Added MeshDrawer2D <li>Most Panda objects now work with the pickle/cPickle and copy modules. <li>Windows build now compiled for Python 2.6 <li>Tons of new features and bugfixes </ul> Panda3D 1.7.0 updated Panda3D
10314 4 2010-06-21 18:19:44 <a href="/images/megaman.png"><img src="/images/thumbs/megaman.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> FCEUX is a cross platform Famicom/NES emulator. <p> <em>Changelog:</em> <ul> <li>Added microphone support option. When enabled, Port 2 Start activates the Microphone. Added movie recording of mircophone <li>Fully implemented "bulletproof" read-only <li>Movie code now fully conforms to the Savestate section of the Laws of TAS <li>Movies now have a "finished" mode. <li>Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. <li>Faster loading of Movies and Savestates <li>New lua functions <li>fixed zapper.read() crash on movie finished <li>Fix PlayMovieFromBeginning when using a movie that starts from savestate <li>New and improved input display <li>Autohold display fixed with 4 player support <li>Win32 NTSC Filter Video options <li>Win32 - Many feature enhancements to the Cheats dialogue <li>Win32 - Debugger - many crash bug fixes and breakpoint handling fixes </ul> Fceux 2.1.4 updated Fceux
10315 4 2010-06-21 21:29:54 <a href="/images/11.png"><img src="/images/thumbs/11.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Educational math drill game <p> <em>Changelog:</em> <ul> <li>More races. <li>Speed optimizations. <li>Better support for smaller devices (netbooks). <li>Several other small improvements. </ul> Number Drill 1.2.1 updated Number Drill
10316 4 2010-06-22 16:48:48 <a href="/images/pleasurerbtd4.jpg"><img src="/images/thumbs/pleasurerbtd4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> A high-quality mod of Frets on Fire. <p> <em>Changelog:</em> <ul> <li>new Vocal support <li>3 and 4-player modes <li>theme-customizable necks <li>basic character support <li>revamped control systems supporting more types of controllers <li>customizable AI difficulty </ul> FretsOnFireX 3.120 updated FretsOnFireX
10317 4 2010-06-22 19:01:14 <a href="/images/Capture-11_small.png"><img src="/images/thumbs/Capture-11_small.png" align="right" alt="" width="200" height="198"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Puzzle game <p>In a maze, there is a human and several monsters. The human wants to escape (reach the "exit" point). The monsters, as you may have already guessed, want to eat him for breakfast. The human is in a panic, and you cannot control him at all! He runs in a straight line until reaching a wall, and then turns in a random direction and runs again or explores the maze. One way exists to help the human: you may rotate walls. Bart's Moving Maze Madness 0.18 new Bart's Moving Maze Madness
10318 4 2010-06-23 17:10:26 <a href="/images/gbrainy2.png"><img src="/images/thumbs/gbrainy2.png" align="right" alt="" width="176" height="200"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> gbrainy is a brain teaser game <p> <em>Changelog:</em> <ul> <li>2 new logic games <li>Deprecated Glade and moved to Builder <li>Mouse support <li>Better RTL support <li>Updated and new translations <li>Remove dead and legacy code <li>12 Bug fixes </ul> gbrainy 1.4 updated gbrainy