| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10299 | 4 | 2010-06-13 20:20:26 | <em>Category: </em>doc<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> A modern guide to Quake on Linux <p> <em>Changelog:</em> <ul> <li>Added a note about Industri with Tenebrae. <li>+ QuakeSpasm, AudioQuake, Quore <li>Fixed the directory hierarchy diagram. <li>Many minor engine updates </ul> | Linux Quake HOWTO 2.09 | updated | Linux Quake HOWTO |
| 10300 | 4 | 2010-06-13 21:44:15 | <a href="/images/crossfire_gtkclient.png"><img src="/images/thumbs/crossfire_gtkclient.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <ul> <li>New maps <li>New graphics <li>Many adjustments in play balance <li>Change in combat speed <li>New account based login mechanism <li>Use of glade layout files in client, allow end users to choose from different layouts <li>Ability to control which window messages are routed to in the client <li>Removal of X11 and gtk v1 clients. </ul> | CrossFire 1.50.0 | updated | CrossFire |
| 10301 | 4 | 2010-06-14 16:55:36 | <a href="/images/crimsonland.jpg"><img src="/images/thumbs/crimsonland.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a><a href="#" title="4.17"><img src="http://happypenguin.org/images/star.gif" alt="4.17" border="0"></a></font> <p> <em>Description:</em> Opensource crossplatform game similar to crimsonland <p> <em>Changelog:</em> <ul> <li>new bonus "penetration bullets" <li>death animations of player <li>explanation of perks on char stats screen <li>loading screen between pressing "new survival" and starting the game <li>view of flash-light <li>last entry of high scores table was always zero <li>death animations of monsters were played above player <li>rendering of main menu on wide resolutions </ul> | violetland 0.2.9 | updated | violetland |
| 10302 | 4 | 2010-06-14 17:27:08 | <a href="/images/BOH-screenshot3.png"><img src="/images/thumbs/BOH-screenshot3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Retro-flavoured game of exploration and action. <p> <em>Changelog:</em> <ul> <li>Added the aiming device (a tool that shows the shooting trajectory). <li>Allowed to restart from the last phase played when difficulty is set to "easy". <li>Added 2 new missions. <li>Refined light casting. <li>Enriched and extended the menu music of the theme "underground". <li>Retouched the menu music of the theme "default". <li>Added the Danish translation. <li>Improved the translations. <li>Fixed the "mood" of the ending. <li>Updated and improved the manuals. <li>Applied various other changes. </ul> | BOH 20100607 | updated | BOH |
| 10303 | 4 | 2010-06-14 20:36:21 | <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Support for PulseAudio sound daemon. <li>Allows to selectively compile the sound backends (OSS, ALSA and/or PulseAudio).</ul> | FBZX 2.3.0 | updated | FBZX |
| 10304 | 4 | 2010-06-15 18:12:07 | <a href="/images/dosbox.jpg"><img src="/images/thumbs/dosbox.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="http://happypenguin.org/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> A DOS emulator with a focus on classic dos games. <p> <em>Changelog:</em> <ul> <li>Several small game specific fixes/hacks/support. (Offensive, Roadhog, GTA installer, Kingdom O' Magic soundcard detection, Pirate booter, Armored Fist installer) <li> Add the S3-specific 640x480 256 colour mode. (fixes regression in "Wooden Ships and Iron Men" and "I Have No Mouth And I Must Scream") <li>Fix a stack overflow that could crash DOSBox. <li>Add fake microphone input. (fixes Talking Parrot) <li>Modify adlib turn off code, so that it doesn't turn off in cases where the same sound is repeated over and over again. <li>Several small fixes to the CDROM audio code.(HOMM2, Redneck Rampage and others) <li>Several improvements to the CDROM emulation code. (fixes Alpha Storm and GT Racing 97) <li>Some small CPU fixes that might fix something. <li>Handle opcode 0xff subcode 7 as invalid instruction. (fixes dif-2 & others) <li>Some hercules fixes. (Testdrive) <li>Improve support for blanked parts that wrap around to the start of the screen. (fixes Magic Circle demo and Sid&Al) <li>Remove old OPL cores as the new ones seem to work very nicely. <li>Modify movie recording code so that the movies aren't corrupt when you exit dosbox without stopping the movie. <li>Change RGB3x scaler to look more pretty. <li>Improve initial register values compatibility of the GUS. <li>Added autodetection for Gameblaster. (games can find it now) <li>Change render preferences a bit to be more compatible with Windows 7. <li>Add DOS fixes to terminate program. (fixes Fortune Teller) <li>Add FFREEP. (fixes Trucks) <li>a lot more </ul> | DOSbox 0.74 | updated | DOSbox |
| 10305 | 4 | 2010-06-15 19:52:28 | <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="http://happypenguin.org/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> An empire-building strategy game <p> <em>Changelog:</em> <ul> <li>Built-in editor <li>Expanded ruleset format: <li>Changes to gameplay with default ruleset <li>AI difficulty level: Cheating <li>New server options <li>Client interface changes <li>Scripting improvements <li>Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames <li>Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles </ul> | Freeciv 2.2.0 | updated | Freeciv |
| 10306 | 4 | 2010-06-16 17:37:51 | <a href="/images/Screen5.jpg"><img src="/images/thumbs/Screen5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> A modern day homage to the legendary Sensible Soccer and Kick Off 2 <p>SW2010 comes complete with over 16 preset Tournaments from around the World...including International and European Cup Competitions, National Leagues from England, Spain, Italy, Germany, France, Holland and the USA, plus many more! Alternatively, you can Create Your Own Tournaments featuring up to 128 teams - Cups, Leagues & Multi Stage Tournaments that use International or Club sides from around the World - the choice is yours! <p>ASW2010 comes complete with a fully featured Team Editor, Kit Designer, Badge Designer and even a Formation Editor which enables you to edit every aspect of the Teams & Players, including Kits, Club Badges, Player Names and Skill Levels. ASW2010 already includes over 280 Teams, but you're also able to easily create or edit any team from around the world...so why not add yourself as the new star signing for a team in Madrid...? | Awesome Soccer World 2010 1.0 | new | Awesome Soccer World 2010 |
| 10307 | 4 | 2010-06-17 18:37:24 | <a href="/images/gemrb_promenade.jpg"><img src="/images/thumbs/gemrb_promenade.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a><a href="#" title="4.32"><img src="http://happypenguin.org/images/star.gif" alt="4.32" border="0"></a></font> <p> <em>Description:</em> GemRB is a clone of BioWare's Infinity Engine <p> <em>Changelog:</em> <ul> <li>a minimal dataset (no game yet) <li>a BI(n)K player plugin for the IWD2 movies <li>new actions, turn undead <li>the internal design was cleaned up in many places <li>plenty of tweaks and bugfixes </ul> | GemRB: The Infinity Engine Clone 0.6.1 | updated | GemRB: The Infinity Engine Clone |
| 10308 | 4 | 2010-06-18 21:01:19 | <a href="/images/ingame009.jpg"><img src="/images/thumbs/ingame009.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> X-COM inspired turn based 3D strategy game <p> <em>Changelog:</em> <ul> <li>Complete overhaul of the campaign system, so that alien activity changes depending on the player's actions <li>New capabilities for the rendering engine, including bumpmapping, specular lighting, glowmapping, flare support, texture blending and more <li>A new tactical overhead map <li>Alien bases have been added and the player can mount an assault on them <li>Support for crashed UFO missions <li>Overhauls of the map editor <li>Loads of new maps and new tiles for existing maps that are randomly generated <li>New weapons <li>New music and sound effects <li>And loads of behind-the-scenes optimizations and tweaks for everything from the pathfinding to the user interface </ul> | UFO: Alien Invasion 2.3 | updated | UFO: Alien Invasion |