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10259 4 2010-06-03 16:27:06 <a href="/images/asciiportal.png"><img src="/images/thumbs/asciiportal.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> An ASCII version of the popular game Portal <p> <em>Changelog:</em> <ul> <li>Controls finally fixed to react instantly. For real this time. <li>Original levels reduced from 50 to 25. Extra levels moved to their own pack. <li>4 default musics available for custom map makers. <li>Visual effect added when portals change. <li>"Next" for portal gun increments when portal is created. <li>Key to turn off all portals ('C') added. <li>Game speed is now variable. <li>Code hopefully compiles nativly for dingoo and GP2X devices. <li>There is a known issue involving mouse movement being caught as input. </ul> ASCIIpOrtal 1.2 updated ASCIIpOrtal
10260 4 2010-06-03 21:20:46 <a href="/images/typhon-0.7-euphoria.jpg"><img src="/images/thumbs/typhon-0.7-euphoria.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a slim program/emulator launcher using opengl <p> <em>Changelog:</em> <ul> <li>comes with a default theme now <li>(mouse) 3d rotation <li>support for themes of other frontends <li>direct p3t (ps3 xmb theme) support <li>switch themes on the fly <li>use installed screensavers or some movies as background visuals <li>arcade cabinet mode <li>much more</ul> typhon 0.90 updated typhon
10261 4 2010-06-04 20:34:41 <a href="/images/nsb.png"><img src="/images/thumbs/nsb.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Simulation of MLB <p> <em>Changelog:</em> <ul> <li>implemented processing to handle team ties at ends of seasons <li>re-implemented autoconf <li>added user preference settings <li>added ability to create/edit teams <li>added 2009 real life data <li>tiredness factor for pitchers introduced <li>adjusted AI decision to steal <li>adjusted determination of results when attempting to steal a base <li>improved leaders display for percentage categories (batting average, earned run average, etc) <li>fixed printing bug with multiple stats windows open <li>improved input data <li>corrected 1936 Philadelphia Phillies data <li>added the ability to play audio via sox (play) if installed <li>changed rules to allowing a "hit & run" in that firstbase must be occupied and thirdbase must be unoccupied <li>altered AI for intentionally walking batter when pitcher is the next hitter <li>various bugs squashed <li>various minor improvements <li>minor editorial improvements </ul> NetStatsBaseball 0.9.6 updated NetStatsBaseball
10262 4 2010-06-04 21:18:08 <a href="/images/rrgbis_screen2.jpg"><img src="/images/thumbs/rrgbis_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Real time strategy game with fleets of spaceships. <p> <em>Changelog:</em> <ul> <li>Fix regression that meant it didn't compile under Linux <li>Add detailed line-by-line compile and install instructions for Ubuntu </ul> Really Rather Good Battles In Space 1.14 updated Really Rather Good Battles In Space
10263 4 2010-06-05 08:59:01 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Training Blaster and Government-Issued Plasma Cannon shot velocity increased to 145. <li>Fixed a rendering bug with certain textures on the PPC mac version. <li>Fixed navpoint distance indicator flickering between distance and the "Activate now" message and missile lock-on sound not working correctly. <li>Fixed a bug when a new character is created successfully after trying to create a character with a name that already exists; the new character was not showing up in the character selection menu. </ul> Vendetta 1.8.129 updated Vendetta
10264 4 2010-06-05 09:09:54 <a href="/images/aq-screen09.jpg"><img src="/images/thumbs/aq-screen09.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a><a href="#" title="4.41"><img src="http://happypenguin.org/images/star.gif" alt="4.41" border="0"></a></font> <p> <em>Description:</em> Underwater 2D Fantasy Action-Adventure <p> <em>Changelog:</em> <ul> <li>Aquaria goes open source</ul> Aquaria updated Aquaria
10265 4 2010-06-05 10:04:02 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Flexible game development library for Ruby <p> <em>Changelog:</em> <ul> <li>Fixed: Rubygames "require_path" setting in the gem spec was interfering with ruby-opengl (and potentially other libraries).</ul> rubygame 2.6.4 updated rubygame
10266 4 2010-06-05 11:27:02 <a href="/images/BOH-screenshot3.png"><img src="/images/thumbs/BOH-screenshot3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> Retro-flavoured game of exploration and action. <p> <em>Changelog:</em> <ul> <li>adds acceleration to the turning of the main character when standing <li>makes the enemy fields harmful like traps; <li>adds sound effects to enemy fields and conveyor belts; <li>improves the sound volume balancement of clusters of squares (enemy fields, conveyor belts and traps); <li>intensifies the hit sparks effect; <li>increases a bit the weapons shoot rate (so killing enemies is a bit easier); <li>replaces the "USE ENHANCED/STANDARD WEAPONS" option with the "DIFFICULTY: normal/easy" option, which affects also the spawning rate of enemies; <li>removes the "ENABLE/DISABLE BARRIERS" option; <li>adds walls graphics to themes "C64", "default" and "warm"; <li>extends the range of the light of rotating lamps; <li>adds music and recolouring of graphics to the mission report screen; <li>adds 10 new short pieces of music; <li>retouches/enriches some pieces of music; <li>simplifies the menus and adds the indication of the non-secret missions number; <li>modifies the automatic theme switching so that it will not occur after selecting another video mode or another different automatic theme switching option; <li>optimizes slightly the graphical engine; <li>adds a new secret mission; <li>makes some minimal changes to a few missions; <li>updates and improves the manuals; <li>applies various other changes. </ul> BOH 20100322 updated BOH
10267 4 2010-06-05 12:04:51 <a href="/images/ditchersplitscreen.png"><img src="/images/thumbs/ditchersplitscreen.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Multiplayer action game of underground tanks with network and programmable AI <p> <em>Changelog:</em> <ul> <li>simple installation enabled <li>download URL changed <li>map info displayed when creating or joining a game <li>robot displayed when setting a player <li>better network session control <li>several bugfixes (segfaults in GUI)</ul> Ditchers 1.0.3 updated Ditchers
10268 4 2010-06-05 13:10:51 <a href="/images/alben_1.jpg"><img src="/images/thumbs/alben_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Description:</em> A weird-science mystery romance visual novel. <p>Five days ago, Janet left her dorm to go on a date. She never returned.<br /> Was she kidnapped? Murdered? Did she run away? Will she ever be seen again?<br /> The choices you make will change her fate and help her find romance or destruction - and possibly to unravel the secret hidden beneath the mansion. </p> <ul>The cast: <li>Bradley: A cheerful jock who's been asking every freshman girl on exactly one date each...</li> <li>Nathaniel: A polite and wealthy gentleman offering assistance to those in need. But is that too convenient?</li> <li>Alben: A mysteriously hostile young man. Why is he so angry?</li> <li>Linds: A lecherous scientist, who's clearly up to something...</li> <li>Rafael: A soft-spoken young man who takes care of others but dodges questions about his past...</li> <li>Janet: A freshman at Brook College, previously a socially-isolated student at the top of her high school class.</li> </ul> <p>Date Warp is an otome visual novel with eleven different endings and five datable characters. <br /> Try the demo today!</p> Date Warp 1.0.1 new Date Warp