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newsid userid timestamp news headline newstype gameid
1025 2 2000-02-02 20:52:16 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Linux port of Parallax's Descent 2 space game<p> <em>Changelog:</em> <ul> <li>Added -nocdrom option, fixed cdrom code. <li>Made various error messages more helpful. <li>Big code cleanup - removed lots and lots of warnings. Still plenty left, but most are gone. <li>Kludge to allow the game to work with v1.0 datafiles. <li>Workaround for odd gcc bug (possible). <li>Fixed mission and demo loading. <li>Fixed nonetwork build. <li>Removed libtool dependancy. (Thanks to Falk Hueffner for pointing this out) <li>Added -nocdrom option, fixed cdrom code. <li>Made various error messages more helpful. <li>Big code cleanup - removed lots and lots of warnings. Still plenty left, but most are gone. <li>Kludge to allow the game to work with v1.0 datafiles. <li>Workaround for odd gcc bug (possible). <li>Fixed mission and demo loading. <li>Fixed nonetwork build. <li>Removed libtool dependancy. (Thanks to Falk Hueffner for pointing this out) </ul> D2X 0.0.8 updated
1026 -1 2000-02-04 12:01:31 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> server application of the realtime multiplayer trading game Holsham Traders<p> <em>Changelog:</em> <UL> <LI>added networking command 'togglepause'</LI> <LI>improved signal-handling a bit</LI> <LI>fixed a really nasty bug</LI> <LI>switched to a new ChangeLog-format</LI> <LI>documentation updates</LI> <LI>added config-file option 'login_timeout'</LI> </UL> htsserver 0.5.6 updated
1027 3137 2000-02-07 09:04:27 <img src="/images/thumbs/heretic.jpg" align=right width=200 height=150><em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A Linux port of GLHeretic and Raven Software's popular doom-engine game<p> <em>Changelog:</em> <ul> <li>the game runs with hardware accelerated OpenGL drivers <li>the game can be run accelerated in fullscreen or windowed mode <li>texture smoothing <li>sprite smoothing <li>corona effects around static light sources <li>dynamic lightning on walls and floors/ceilings <li>monsterlightning <li>playerlightning <li>wall impacts <li>dynamic loading of OpenGL library <li>free mouse look </ul> Heretic 1.0 updated
1028 -1 2000-02-07 09:06:09 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Puzzle game, based loosely on "The Incredible Machine"<p> <em>Changelog:</em> <ul> <li>Maths library added to final link (-lm). <li>SDL fixed up, thanks to Sam Lantinga <li>Multi-lingual support started (no translations yet, please). <li>Keyboard (input) handling redesigned for portability. <li>Collision detection and handling needs significant reworking. </ul> The Penguin Machine 0.0.3 updated
1029 3051 2000-02-07 09:09:28 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> 3D Space Invaders Clone for X11<p> <em>Changelog:</em> <ul> <li>Windows port thanks to Thomas Boutell <li>DOS port finished. For windows users it will run in a DOS window just fine. <li>Added Vector-fonts. All text graphics have been replaced with Vector-fonts. Gives the game a cleaner look. <li>New player blinking routine. Player now cycles through red colors, rather than being drawn each alternate frame, when a new level has been started. <li>New special effect: 1-UP indicator. When 7500pts have been reached a new life is indicated by a nice little vector 1-UP floating towards the player. <li>New alien-shoot missile routine. Aliens now shoot more. <li>New Distance-of-Point-to-Line routine, used for collision detection. <li>Added fix for FreeBSD systems, thanks to Peter da Silva. <li>Fixed ZONE_HEIGHT bug in game.c, which was generating bad pointers, thanks to Sam Bushell. <li>Cleaned up code, for portability reasons, thanks to Thomas Boutell for his help. <li>Left-Shift key is no longer being used. </ul> XInvaders 3D 1.3 updated
1030 679 2000-02-07 09:10:57 <img src="/images/thumbs/circus-linux-game.gif" align=right width=200 height=150><em>Category:</em> Action<br> <em>Description:</em> Circus Linux! is a clone of the Atari 2600 game "Circus Atari," produced by Atari, Inc. The object is to move a teeter-totter back and forth across the screen to bounce clowns up into the air. When they reach the top, they pop rows of balloons and then fall back down. If you don't catch one, you lose a clown! Circus Linux! 0.0.0 new
1031 -1 2000-02-07 09:14:33 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> 3D networked multiplayer tank battle game<p> <em>Changelog:</em> <ul> <li>the license is now GPL <li>finding internet servers much easier <li>much better sound quality <li>brightness control <li>screen resolution changing on XFree86 <li>improved Solaris support <li>many other bug fixes </ul> BZFlag 1.7d updated
1032 -1 2000-02-07 09:38:54 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A programming game in which robots controlled by programs fight each other.<p> <em>Changelog:</em> <ul> <li>Fixed a bug that caused RealTimeBattle to crash when not using a gtkrc. <li>New option: Max robots allowed simultaneously. This option allows the user to change how many robots allowed in a sequence. Depending on how many file-descriptors and maximum number of tasks allowed by the system. <li>RealTimebattle has now been translated to Japanese. <li>Some bugs have been fixed so Japanese translation works correct. <li>Fixed a problem with COLLISION giving wrong angle. Thanks to Nathan D Green. <li>Sorting by sequence in the statistics when viewing individual robots now works again. </ul> Real Time Battle 1.0.2 updated
1033 2 2000-02-07 09:48:37 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> action-strategy networked game<p> <em>Changelog:</em> <ul> <li>cran organized new web hosting at http://tud.pandur.org <li> Once more changed keyboard input stuff (Now shift works again) <li>Added some keys in scroll-screen: Page-Up,Page-Down,Home(Pos1) <li>Added delete key for chat <li>added signaling stuff (signals from server to client on special events f.e out of fuel, vehicle crashed, hit, destroyed, built, ...) <li>added signalling stuff to event-mask <li>added signalling stuff to client (He displays a text message. If you click on it he scrolls to the pos.) <li>cleaned up the auto-drive stuff (set_autodrive_mode()) <li>Added a fuel and a speed display <li>added crash colors (mainly for ships because people didn't like it to see their fortress crashing on the beach) <li>changed driving stuff once more (now acceleration and breaking doesn't depend on ground - made everything only more complicated) <li>building is now only blocked if it would really result in a crash => you don't have to keep the build-circle clean anymore <li>units don't crash anymore when following (they keep exactly the max. breakpath? away - would be a great thing in the real world ;-) - units now also slow down to reach way-points exactly <li>cleaned up the code (splited into smaller pieces and changed once more the object hierarchy) </ul> TUD (The Urgent Decision) 0.9.12 updated
1034 2 2000-02-07 10:13:30 <ul> <li><a href="http://www.linuxpower.org">Linuxpower.org</a> has <a href="http://www.linuxpower.org/display.php?id=160">an interview</a> up with <a href="http://www.tribsoft.com">Tribsoft's</a> Mathieu Pinard. Tribsoft is porting <a href="http://www.jaggedalliance.com">Jagged Alliance</a> to Linux. <li>Last week <a href="http://www.salon.com">Salon</a> ran a nice long article about <a href="http://happypenguin.org/show?nethack">Nethack</a> titled <a href="http://www.salon.com/tech/feature/2000/01/27/nethack/index.html">The Best Game Ever</a>. It's a good read, even if you're not a hardcore nethack fan. </ul> Stuff you should read default