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newsid userid timestamp news headline newstype gameid
10199 4 2010-05-07 19:36:46 <a href="/images/new_workers.jpg"><img src="/images/thumbs/new_workers.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> Realtime strategy game with emphasis on economy and transport <p> <em>Changelog:</em> <ul> <li>Second carriers on busy roads: donkeys, oxen and horses. <li>Scouts that can reveal a big area around their house <li>Zoom inside the mini map <li>A new scenario part to the "The green plateau" <li>Statistics will now show the reason why a building is not producing anything <li>Random maps will now contain resources, immovables and critters. <li>Improvements to the messaging system <li>new sounds <li>new music <li>new graphics </ul> widelands Build 15 updated widelands
10200 4 2010-05-07 20:05:14 <a href="/images/sumwars_screen1.jpg"><img src="/images/thumbs/sumwars_screen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Free Diablo-style action RPG <p>Summoning Wars is an action RPG with point-and-click fight system. Choose from 4 Classes with 24 unique abilities each and jump into a campaign playable in both single and multiplayer mode. Multiplayer mode is usable by up to 8 players. There are hundreds of items to collect and dozens of monster types to fight. Meet citizens and sinister puppet-masters with secrets of their own and trade with well-equiped traders - or search for the blackmarket and stock enchanted items.</p> Summoning Wars 0.5 new Summoning Wars
10201 4 2010-05-08 10:47:20 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Only those taking a given Border Skirmish mission may dock with that mission's capital ships. <li>If you destroy a player or NPC in Border Skirmish, your standing with that side's faction will be reduced a small amount. </ul> Vendetta 1.8.126 updated Vendetta
10202 4 2010-05-08 11:06:19 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Modified 'showinfo' command to accept levels of output, where increasingly larger numbers provide more debug output. Related to this, added UI item to modify 'showinfo'. <li>Updated DPC+ bankswitch scheme to latest specifications, including support for 32K ROMs with ARM code (the ARM code is ignored for now). <li>Fixed bug in saving patched ROMs using DPC and DPC+ bankswitch schemes; the saved image didn't actually include any changes made by the user. <li>Removed 'uselauncher' from the UI, since disabling it will remove the ROM launcher on all future runs, and not allow one to enable it again. It's still available from the commandline, for those that have a need for it. </ul> Stella 3.1.2 updated Stella
10203 4 2010-05-08 11:37:01 <a href="/images/zaz-2009-08-21.png"><img src="/images/thumbs/zaz-2009-08-21.png" align="right" alt="" width="200" height="160"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a><a href="#" title="4.31"><img src="http://happypenguin.org/images/star.gif" alt="4.31" border="0"></a></font> <p> <em>Description:</em> Zaz ain't Z*** - Beacuse hackers need to play with balls too <p> <em>Changelog:</em> <ul> <li>fixed level editor (broken since 0.3.0) <li>changed cyan ball into brown <li>added colour hints for colour blind players <li>added fallback to 640x480 windowed if last resolution can't be set <li>a few new levels </ul> Zaz 0.7.0 updated Zaz
10204 4 2010-05-08 14:30:50 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a><a href="#" title="4.52"><img src="http://happypenguin.org/images/star.gif" alt="4.52" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>Ugly Mode heavily improved (Menu GFX and Scripted Sprites) <li>xdg-basedir implementation <li>bugfix: Compile with ode 0.11 <li>bugfix: Rendering no more stalls on level restart <li>bugfix: Messages System (also for multiplayer) <li>bugfix: Multiplayer: Screen Shadow <li>bugfix: Multiplayer: Minimap <li>bugfix: Multiplayer: Time Panel & Game Status <li>bugfix: Multiplayer: Death Sound for all Players <li>bugfix: libode compatibility <li>bugfix: edge rendering order improved <li>bugfix: better Quickstart behaviour <li>graphics: Death Zones, Teleport Zones and Particles rendered in low level gfx modes <li>graphics: modes toggle by using F10 <li>graphics: 3 graphics modes now: Contrast mode, light graphics, full graphics <li>graphics: animated textures <li>Checkpoints implementation <li>audio: new music foxrun <li>new level pack: Whatshisname Cup <li>control options: separate tabs for players <li>munin plugin </ul> X-Moto 0.5.3 updated X-Moto
10205 4 2010-05-08 20:56:38 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Added the Armoury map, you can get to it via the Fortress Ground Floor <li>Fixed a problem with some key mappings <li>Added some statistics, such as play time and enemies killed <li>Fixed a bunch of memory leaks <li>Added more Medals to earn, check Parallel Realities for details <li>Scripts no longer freeze when they are interrupted when loading a game</ul> The Legend of Edgar 0.55 updated The Legend of Edgar
10206 4 2010-05-09 13:39:24 <a href="/images/savage-2-a-tortured-soul-20080320112533708.jpg"><img src="/images/thumbs/savage-2-a-tortured-soul-20080320112533708.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="http://happypenguin.org/images/star.gif" alt="4.35" border="0"></a></font> <p> <em>Description:</em> An mmo fps with rts elements. <p> <em>Changelog:</em> <ul> <li>Too much to list, see <a href="http://savage2.com/en/changelog.php">changelog</a></ul> Savage 2: A Tortured Soul 2.1 updated Savage 2: A Tortured Soul
10207 4 2010-05-09 22:04:30 <a href="/images/ditchersplitscreen.png"><img src="/images/thumbs/ditchersplitscreen.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Multiplayer action game of underground tanks with network and programmable AI <p>A multiplayer action game where underground tanks use a variety of weapons to find and destroy each other. Tanks dig tunnels in the soil with limited supply of energy which can be refilled only in homes (as well as health). GUI is controlled mainly by mouse while gameplay is controlled only by keyboard. It is not difficult to create own maps or to draw own tank. The game supports splitscreen, network game and artificial players whose intelligence is programmable in the Lua scripting language. The game is inspired by old Tunneler and overcomes it by all means. Ditchers 1.0 new Ditchers
10208 4 2010-05-10 18:10:18 <a href="/images/tubularix-04.png"><img src="/images/thumbs/tubularix-04.png" align="right" alt="" width="200" height="180"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game similar to Tetris with a tubular perspective. <p> <em>Changelog:</em> <ul> <li>Fixed size and position setting that caused problems in windows xp. <li>Czech translation added. <li>Tubularix icon attached to tubularix.exe. <li>Added more rotation styles and changed it's selection place to the options dialogue, settings tab. <li>Selected rotation style is saved for next execution. </ul> Tubularix 0.4.0.8 updated Tubularix