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newsid userid timestamp news headline newstype gameid
10179 4 2010-04-21 18:41:43 <a href="/images/springlobby-0.22.png"><img src="/images/thumbs/springlobby-0.22.png" align="right" alt="" width="200" height="116"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Lobby client for the Spring RTS project <p> <em>Changelog:</em> <ul> <li>make notification display time configurable, fix a crash happening on app close with prefs dialogue open <li>fix crash on closing non-active SL <li>resizable hostbattle <li>fix error on mapSelect global de-init <li>bring back fit inside <li>more try/catch in torrentwrapper <li>turbo-charge the map select dialogue <li>compartmentalize the use of VERSION and config.h inclusion <li>make settings pretend it's SL when not running standalone <li>do not consider AUX_VERSION in determining latest <li>do not fail INSTALL on config.h not found <li>use msw as AUX_VERSION on msw </ul> SpringLobby 0.53 updated SpringLobby
10180 4 2010-04-24 17:16:13 <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Heroes of Might and Magic III port using SDL <p> <em>Changelog:</em> <ul> <li>support for hot-seat mode. It's still somewhat preliminary but should be functional. <li>victory and loss conditions. It's finally possible to win or lose game (though counting points and Hall of Fame are not implemented yet). This feature, together with hot-seat, makes VCMI 0.8 first playable (to some degree) build. <li>compound artifacts can be assembled and disassembled. <li>Kingdom Overview window has been implemented. It has several variants, adjusted to different game resolutions. <li>Grail and related functionalities: Obelisks, Puzzle Map, Digging, Constructing the ultimate building.</ul> VCMI 0.8 updated VCMI
10181 4 2010-04-25 20:14:10 <a href="/images/chat.png"><img src="/images/thumbs/chat.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> Leges Motus is a networked, team-based, 2D shooter set in zero-gravity. <p> <em>Changelog:</em> <ul> <li>Extensible and configurable set of multiple weapons. <li>Guns can have inaccuracy, various cooldowns, various health effects, freeze times, etc. <li>Guns can also reduce a player's freeze time (for guns that help teammates). <li>New active map object infrastructure, with forces, hazards, etc. All configurable. <li>Completely new menu and text entry framework, allowing much more flexibility and power. <li>Added options for text background, shadow, sliding, and multisampling. <li>Completely new networking system, which decreases problems with packet loss. <li>Players automatically rotate to land nicely on walls if possible.</ul> Leges Motus 0.3.0 updated Leges Motus
10182 4 2010-04-26 20:03:27 <a href="/images/tubularix-04.png"><img src="/images/thumbs/tubularix-04.png" align="right" alt="" width="200" height="180"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A game similar to Tetris with a tubular perspective. <p> <em>Changelog:</em> <ul> <li>Added the possibility to drop the piece (B key for player 1, X key for player 2). <li>Performance greatly improved thanks to repainting only changes, instead of all the gameboard, so now the game is perfectly playable with antialias activated. <li>Added a basic ai, activable in the options menu for every player, so now it's possible to play against computer or set tubularix in demo mode for one or two players. <li>Added an option to change rotation mode to classic tetris. <li>Added an option in game type selection to give the same pieces to both players or not. <li>Added an option in game type selection to send one line to the oponent's scenario every two destroyed lines. <li>Changed predefined size of tetris mode to 23x10. <li>Added a splitter between the two gameboards to make them redimensionable. <li>Some oxygen icons added. <li>Lots of bugs fixed.</ul> Tubularix 0.4.0.3 updated Tubularix
10183 4 2010-04-27 18:23:47 <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.49"><img src="http://happypenguin.org/images/star.gif" alt="4.49" border="0"></a><a href="#" title="4.49"><img src="http://happypenguin.org/images/star.gif" alt="4.49" border="0"></a><a href="#" title="4.49"><img src="http://happypenguin.org/images/star.gif" alt="4.49" border="0"></a><a href="#" title="4.49"><img src="http://happypenguin.org/images/star.gif" alt="4.49" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>New keyboard shortcuts <li>Areas not visible with sensors are now darkened <li>You can now put multiple weapon turrets on tanks <li>You can now repair/rearm/upgrade allied units and structures. <li>Game balance has been improved <li>For more details, see <a href="http://wz2100.net/news/5210">here</a></ul> Warzone 2100 2.3.0 updated Warzone 2100
10184 4 2010-04-27 19:48:29 <a href="/images/powder100.png"><img src="/images/thumbs/powder100.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a><a href="#" title="4.36"><img src="http://happypenguin.org/images/star.gif" alt="4.36" border="0"></a></font> <p> <em>Description:</em> Roguelike <p> <em>Changelog:</em> <ul> <li>Fireball and Cloudkill always explode at the end of their trajectory. <li>When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics will be cleared, preventing you from having a silver-tolerant lich. <li>Timestamps on the final character dump and the description of how long you lived will now match. <li>You can wish for bones and corpses without them instantly dissolving. <li>You can no longer fetch items that have teleport fixed. <li>When a creature (un)polys into a gargantuan creature, it will now also push away monsters in addition to crushing walls. <li>Lich-form creatures that are undead no longer report it being your evil that was useless. <li>When you name an item, the menu defaults to naming the type rather than the specific as this is the usual scenario. <li>The floor of the kiwi room is now the proper floor tile. <li>Controled teleport onto the square you are already standing no longer reports that you are blocked, but that you decide to stay put. <li>Mysterious mapping of rooms fixed. <li>buildall.sh should work with --use-home-dir again. <li>The option menu no longer has Load. Instead it has Quit, which prompts you if you meant this. Loading is now only done from the main menu. <li>No experience for killing your pets. <li>Confirmation prompt if starting New Game with active saved game as one can easily accidentally overwrite it. <li>Some spells when mistargeted no longer waste your mana. Not all, so remain vigilant. <li>Cancelling your choice in the Wish menu no longer costs a turn. <li>Fix potential crash when you are killed by splash damage from a thrown item. </ul> POWDER 113 updated POWDER
10185 4 2010-04-27 20:52:04 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>New Friend Key promotion. You can send a key to a friend that they can apply to a trial account to receive 2 free weeks of time. You are given 1 additional key per month that you are subscribed up to a total of 5 keys available to give out at a time. The keys are given out through the client interface and is located in Your PDA under the Comm tab. The new tab is labelled Friend Keys and shows all the keys you've given out and whether each key was been redeemed. Once you send a friend key, your friend will receive an email notification with the actual key and instructions on how to use it. Note: This has nothing to do with in-game station access keys. <li>War Convoy bots now guard a spot on or near the wormhole, and should target properly (just hated for now). <li>War Convoy blockade locations for the Itani side have been changed (Ukari A-10 w/ caps, B-5 w/o). Their numbers will also persist between server restarts. Other improvements to come. <li>Removed console debug message.</ul> Vendetta 1.8.122 updated Vendetta
10186 4 2010-04-28 20:14:43 <a href="/images/cfplus_new_64x64faceset.png"><img src="/images/thumbs/cfplus_new_64x64faceset.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a><a href="#" title="4.18"><img src="http://happypenguin.org/images/star.gif" alt="4.18" border="0"></a></font> <p> <em>Description:</em> Deliantra a free 2D MMORPG. <p> <em>Changelog:</em> <ul> <li>spell list has been rearranged to show more interesting information <li>worked around some music related crashes </ul> Deliantra 2.11 updated Deliantra
10187 4 2010-04-28 20:44:40 <a href="/images/faangband.jpg"><img src="/images/thumbs/faangband.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> First age Tolkien-based variant of Angband <p> <em>Changelog:</em> <ul> <li>ID by use: Wieldable objects can be learned about by wielding and using them. <li>Score is now the sum of the experience gained for the first kill of every monster type. <li>Rings and Amulets are completely different now. <li>There are two new birth options <li>Dubtrain's sound pack is now fully incorporated. <li>Bugfixes and minor changes </ul> FAangband 1.1 updated FAangband
10188 4 2010-05-02 20:04:44 <a href="/images/wesnoth-1.6-4.jpg"><img src="/images/thumbs/wesnoth-1.6-4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a><a href="#" title="4.74"><img src="http://happypenguin.org/images/star.gif" alt="4.74" border="0"></a></font> <p> <em>Description:</em> Fantasy Turn-Based Strategy Game <p> <em>Changelog:</em> <ul> <li>Re-Introduce the old lobby since the new one has some major problems (the new one is still available via an option) <li>Fixed several smaller problems in the new lobby <li>Fixed a common error in multiplayer ("Missing WML Child") which prevented games from working <li>New multiplayer map: "Elensefar Courtyard" <li>Several smaller campaign fixes and lots of translation updates </ul> Battle for Wesnoth 1.8.1 updated Battle for Wesnoth