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newsid userid timestamp news headline newstype gameid
10169 4 2010-04-16 19:16:15 <a href="/images/Screenshot-Snes9x-1.png"><img src="/images/thumbs/Screenshot-Snes9x-1.png" align="right" alt="" width="197" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Snes9x emulator ported to GTK. <p> <em>Changelog:</em> <ul> <li>Now included in Snes9x 1.52. See the Snes9x 1.52 changelog for details. <li>Added PulseAudio and ALSA sound-drivers and adapted existing drivers to the new sound core. <li>Added a Serbian translation from Milan Kostić. <li>Added lower-resolution icons. <li>Added more configuration for the NTSC and EPX filters. <li>Several bug-fixes.</ul> snes9x-gtk 79 updated snes9x-gtk
10170 4 2010-04-17 10:26:52 <a href="/images/piccie.jpg"><img src="/images/thumbs/piccie.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a><a href="#" title="4.03"><img src="http://happypenguin.org/images/star.gif" alt="4.03" border="0"></a></font> <p> <em>Description:</em> Multiplayer arcade game <p> <em>Changelog:</em> <ul> <li>Totally re-written and finished</ul> Spots 1.0.0.0 updated Spots
10171 4 2010-04-17 11:09:18 <a href="/images/d2xl.jpg"><img src="/images/thumbs/d2xl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a><a href="#" title="4.05"><img src="http://happypenguin.org/images/star.gif" alt="4.05" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Stereo separation and screen distance will not be reset anymore when turning off anaglyph 3D rendering <li>Fixed: Robot appearance effect wasn't rendered properly (alpha instead of additively blended) <li>Fixed: No spheres for player ships, powerups and other objects were rendered in the wireframe automap <li>Fixed: Light and smoke trails weren't properly blended <li>Improved: Shader management has been optimized, resulting in fewer shader switches <li>Improved: Renderer draws faces with and without overlays in two separate passes to minimizes shader switches <li>Improved: Depth blended rendering of smoke and energy sparks creates significantly less shader switches <li>Fixed: Particles were distorted (twice as wide as high) <li>Fixed: The program could crash when the player encountered robots w/o weapons <li>Fixed: The program could crash when trying to render a powerup that uses D2X-XL addon bitmaps <li>Changed: Homing missiles will turn a bit less aggressively <li>Improved: Reticle distance looks better in anaglyph 3D rendering <li>Fixed: Frequent crashes during multiplayer games <li>Fixed: Multiplayer messages weren't displayed while being typed <li>Fixed: Framerate, marker messages and cruise state weren't displayed </ul> D2X-XL 1.15.12 updated D2X-XL
10172 4 2010-04-17 11:44:06 <a href="/images/wormux-new.png"><img src="/images/thumbs/wormux-new.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a><a href="#" title="4.14"><img src="http://happypenguin.org/images/star.gif" alt="4.14" border="0"></a></font> <p> <em>Description:</em> Convivial mass murder free game (Worms clone) <p> <em>Changelog:</em> <ul> <li>The rope of grapple no longer gets stuck in ground. <li>Network games between specific computers which didn't work properly before should work now. <li>A bug has been fixed which prevented the Bugzilla team to have more than three players. <li>Poisoned characters die now when they have to little health .</ul> Wormux 0.9.2 updated WarMUX
10173 4 2010-04-17 12:29:46 <a href="/images/to_crossfire.jpg"><img src="/images/thumbs/to_crossfire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> Tactical shooter mod for Unreal Tournament 2004 <p> <em>Changelog:</em> <ul> <li>exploding firedrencher <li>carry two nades (one effect and one explosive nade) <li>sniperchanges (breathing) <li>walther P 99 (with addable silencer) <li>glock (single and burstfire) <li>new loadingscreens for the offical maps <li>fire-burn-sounds <li>visible bloodsplats <li>new actor to2_ambientsound <li>new mesh TO2_BoomBox <li>versioncheck <li>some eastereggs</ul> Tactical Operations: Crossfire 1.95 updated Tactical Operations: Crossfire
10174 4 2010-04-18 14:47:14 <a href="/images/bunkerserver9.png"><img src="/images/thumbs/bunkerserver9.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a><a href="#" title="4.02"><img src="http://happypenguin.org/images/star.gif" alt="4.02" border="0"></a></font> <p> <em>Description:</em> A 3D single player RPG in a satirical post-apocalyptical world <p> <em>Changelog:</em> <ul> <li>New missions; <li>New models; <li>New maps; <li>Capacity to walk through low height objects; <li>Added modifier effects; <li>Use of new items; <li>Bugs fixes; <li>Full <a href="http://dnt.dnteam.org/changelog.txt">changelog</a> </ul> DccNiTghtmare 0.5 updated DccNiTghtmare
10175 4 2010-04-18 15:36:06 <a href="/images/20090606131547_187.png"><img src="/images/thumbs/20090606131547_187.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="http://happypenguin.org/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Iris2 is a free Ultima Online Client in 3D/2D <p> <em>Changelog:</em> <ul> <li>No details on changes.</ul> Iris 2.0.3304 updated Iris
10176 4 2010-04-18 17:19:59 <a href="/images/pasang-emas.png"><img src="/images/thumbs/pasang-emas.png" align="right" alt="" width="200" height="164"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A unique traditional board game of Brunei <p> <em>Changelog:</em> <ul> <li>Rewritten in Vala <li>Remove libgnomeui dependency <li>Revise help file <li>"kayu" theme is no longer inline <li>New cairo themes <li>Support SVG theme files <li>Optional theme.prop file (e.g., theme artists can give themselves credits) <li>Improved theme engine <li>Make mouse more responsive when making a resolving move <li>Tooltips for pattern selection buttons (instead of status bar)</ul> Pasang Emas 2.0.0 updated Pasang Emas
10177 4 2010-04-19 20:23:19 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="http://happypenguin.org/images/star.gif" alt="4.45" border="0"></a></font> <p> <em>Description:</em> Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>Removed OpenGL 1.4 version check <li>Fixed sync with GCC 4.3 builds <li>Fixed crash when sending startpositions of uncontrolled team <li>Fixed race condition when taking screenshot <li>In 'info' screen, human name instead of archive name is shown <li>Reduced input CPU usage <li>StartSpectating only has an effect if the player is not already spectating <li>Packet resends have higher priority now than new packets <li> Print message to infolog when traffic from unknown IP gets dropped <li>Fixed vsync for Linux <li>Removed OpenGL immediate mode rendering to work around broken ATI drivers </ul> TA Spring 0.81.2 updated TA Spring
10178 4 2010-04-20 21:22:05 <a href="/images/typhon-0.7-euphoria.jpg"><img src="/images/thumbs/typhon-0.7-euphoria.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> a slim program/emulator launcher using opengl <p> <em>Changelog:</em> <ul> <li>split the whole code into several parts for easier expanding and reading <li>split emulatormode into all submenus - means you can have emulator mode (en-/disabled) for every single menu entry independently. <li>reading emulator config file from main config file now - on that way it's perfectly easy to launch a 2nd instance of typhon also with a 2nd set of 7 more emulators </ul> typhon 0.72 updated typhon