| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10129 | 4 | 2010-03-19 07:18:12 | <a href="/images/hacker-evolution-untold-screenshot-3.jpg"><img src="/images/thumbs/hacker-evolution-untold-screenshot-3.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>simulation<br> <em>Description:</em> Play the role of a computer hacker in this challenging game. <p>When the number of computers in existence and their processing capacity exceeds that of all mankind, a point of technological singularity is encountered. A massive economic and systematic crisis hits the entire world. Nobody knows the exact cause, and all solutions to fix it, are failing. We are about to lose our position as a dominant specie on the planet, in favour of something we have created... computers. <p>You play the role of Brian Spencer, a young computer programmer working for a company he started with a couple of friends, which has developed the technology from where it all started. <p>When you are being framed for crime, it's up to you to prevent computers from becoming the next dominant specie, and clear your name, using your hacker skills. <p>The concept behind Hacker Evolution: Untold is to create a game that challenges the gamers intelligence, attention and focus, creating a captivating mind game. Solve puzzles, examine code and bits of information, to help you achieve your objectives. | Hacker Evolution: Untold 1.0 | new | Hacker Evolution: Untold |
| 10130 | 4 | 2010-03-19 09:25:30 | <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="http://happypenguin.org/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> Heroes of Might and Magic III port using SDL <p> <em>Changelog:</em> <ul> <li>Implemented "main menu" in-game option. <li>Hide the mouse cursor while displaying a popup window. <li>Better handling of huge and empty message boxes (still needs more changes) <li>Fixed several crashes when exiting. <li>Movement cursor shown for unguarded enemy towns. <li>Battle cursor shown for guarded enemy garrisons. <li>Clicking on the border no longer opens an empty info windows <li>Improved artifact moving. Available slots are highlighted. Moved artifact is bound to mouse cursor. <li>new special town structures supported: <ul> <li>Academy of Battle Scholars <li>Cage of Warlords <li>Mana Vortex <li>Stables <li>Skyship (revealing entire map only) </ul> <li>External dwellings increase town growth <li>Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none <li>Scholar won't give unavailable spells any more. </ul> | VCMI 0.75 | updated | VCMI |
| 10131 | 4 | 2010-03-19 10:06:17 | <a href="/images/Supertux-collage.jpg"><img src="/images/thumbs/Supertux-collage.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a><a href="#" title="4.56"><img src="http://happypenguin.org/images/star.gif" alt="4.56" border="0"></a></font> <p> <em>Description:</em> Super Mario Bros. style game starring Tux the penguin <p> <em>Changelog:</em> <ul> <li>The Forest world has been removed from the main game. This means that there is no longer a passage from Icy Island to the Forest. The world is still available under "Contrib Levels", though. <li>New badguys from the Milestone 2 design document, for example the icecrusher "Krush" added. <li>Retouched levels in Icy Island. <li>The Forest world is completable. </ul> | SuperTux 0.3.3 | updated | SuperTux |
| 10132 | 4 | 2010-03-19 12:11:30 | <a href="/images/mxsimulatorscreenshot.jpg"><img src="/images/thumbs/mxsimulatorscreenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> Punishingly realistic motocross simulator. <p> <em>Changelog:</em> <ul> <li>Shader programs for per-pixel lighting. <li>New traction and roost system. <li>ALSA sound support for Linux. <li>In-game screenshot function. Bound to 's' by default. <li>Rider positioning improvements. <li>New look for the menus. <li>New texture memory management code. </ul> | MX Simulator 1.3 | updated | MX Simulator |
| 10133 | 4 | 2010-03-19 12:49:25 | <a href="/images/sba_heavy_action.jpg"><img src="/images/thumbs/sba_heavy_action.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Description:</em> Multi-Player Online Network Game for Sci-Fi fans <p>Teleport into a far-away planet to do battle in an awesome deep space arena. Players from all over Earth and other Intergalactic Gaming League(TM) aligned planets can enter to battle together. Choose your battle vehicle from a selection of space ships, tanks, jeeps, helicopters and drop-ships. Your weapons include a selection of conventional machine guns, rockets or an electro-shock cannon. Dodge or blast the aliens and their advanced lasers to save your home planet. Human vs Human games allow you to battle in teams of 1 to 4 players: invite your friends, obliterate your enemies! Chat online with other human players. There are many arenas from solar systems all over the galaxy to choose from. View the battle from within the cockpit or from outside your vehicle. You can teleport to any part of the arena to get a tactical advantage over the enemy. Battle against your friends to dominate the arena. Fly or drive over the hills and valleys to hunt down hiding aliens. Beginner arenas can be played by anyone, but elite arenas are locked: you need to prove your skill by killing enemies to unlock them. Dominate them all to conquer the universe. | Space Battle Arena 1.1.0 | new | Space Battle Arena |
| 10134 | 4 | 2010-03-19 15:47:31 | <a href="/images/screenshot_248.jpg"><img src="/images/thumbs/screenshot_248.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a><a href="#" title="4.22"><img src="http://happypenguin.org/images/star.gif" alt="4.22" border="0"></a></font> <p> <em>Description:</em> A truck simulator based on soft body physics <p> <em>Changelog:</em> <ul> <li>improved paged geometry <li>added density maps for trees <li>added version argument (so users can see what version they use) <li>added angelscript <li>added Landuse <li>removed old etm things <li>fixed hard crash when beyond map borders <li>fixed hydro invisible bug <li>added console script mode <li>added ogreconsole </ul> | Rigs of Rods 0.36.2 | updated | Rigs of Rods |
| 10135 | 4 | 2010-03-21 09:26:22 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Changed random number generator for new character name creation. It is seeded once a second, so new names can only be created once a second. <li>Colliding with other ships will no longer cause their radar blips to change from green to red. <li>Fixed a CTF race condition. <li>Unaligned Station guards now help defend the conquerable station. <li>Convoys really have cargo in them now. No, really, we mean it this time. <li>Fixed visual mission timer on HUD. It now counts down to zero and stays there until the mission ends. If the timer was created outside of a mission, it will go away when it reaches zero. <li>Textured line effects now have a minimum screen size so they don't glitter as much when they are far away. This affects things like ship exhaust and some weapon effects including swarm missile trails and mining beam effects.</ul> | Vendetta 1.8.119 | updated | Vendetta |
| 10136 | 4 | 2010-03-21 12:40:34 | <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="http://happypenguin.org/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>Adjust the included demo maps. <li>Adjust the default player colours. <li>Map Editor sanity check on initial owner IDs. <li>Plugin Manager responds to "recache" in the search-field. <li>Supply randomly generated country names when they are blank in the map. <li>Bugfixes. <li>UI tweaks.</ul> | Lux 6.0.5 | updated | Lux |
| 10137 | 4 | 2010-03-21 16:34:22 | <a href="/images/quarantine2.png"><img src="/images/thumbs/quarantine2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>text adv<br> <em>Description:</em> A Simple TExt ADventure INterpreter for Unix and Windows. <p>Using INSTEAD you can create and play your own games that could classified as a mix of visual novels, text quests and classical 90'ss quests. <ul>The STEAD features: <li>simple story source code (LUA based script); <li>gui and text (readline) interfaces; <li>gui interface supports music and pictures; <li>theme support; <li>portability (initially the game has been written under Linux and depends on SDL and lua). </ul> | INSTEAD 1.1.3 | new | INSTEAD |
| 10138 | 4 | 2010-03-22 17:56:13 | <a href="/images/Screenshot-Snes9x-1.png"><img src="/images/thumbs/Screenshot-Snes9x-1.png" align="right" alt="" width="197" height="200"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Snes9x emulator ported to GTK. <p> <em>Changelog:</em> <ul> <li>Fixed an issue where, after failing to load a ROM, the emulator would be paused forever. <li>Added a toggle to joypad configuration to allow or disallow direct use of modifier keys. <li>Changed the option to disable screensaver so that it uses XResetScreenSaver and xdg-screensaver due to XTestFakeKeyEvent being removed in the latest X.org release.</ul> | snes9x-gtk 78 | updated | snes9x-gtk |