| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10109 | 4 | 2010-03-13 12:41:18 | <a href="/images/screen-2010-03-11-14-40-44.png"><img src="/images/thumbs/screen-2010-03-11-14-40-44.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> a post-nuclear role playing game <ul>PARPG is envisioned to become a post-nuclear role playing game: <li>The game will be inspired in multiple ways by the classics of the golden age of isometric RPGs. First and foremost Fallout (settings-wise) but also Arcanum (quality of graphics) as well as Planescape: Torment (quality of written dialogue). <li>The game will put heavy emphasis on choice & consequence, based on the stats of the character you play, trying to minimize the influence of the reflexes of the player who plays the game. <li>Therefore combat will not be fought in real-time but in a turn-based mode as in the Fallout RPGs. <li>Instead of full 3D flexibility, the game focuses mainly on using high quality isometric 2D graphics. This puts less demands on target platforms and also simplifies game development. <li>The game will be completely written in Python, utilizing the FIFE open source isometric game engine. <li>PARPG is also the temporary working title of the project. We can reconsider this choice once we've assembled a team and worked out the fundamentals especially setting- & story-wise. </ul> | PARPG Techdemo 1 | new | PARPG |
| 10110 | 4 | 2010-03-13 13:15:44 | <a href="/images/bloodfrontier0001.jpg"><img src="/images/thumbs/bloodfrontier0001.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="http://happypenguin.org/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Blood Frontier is a single-player and multi-player first-person shooter. <p> <em>Changelog:</em> <ul> <li>Enhancements to the impulsing (double jump) system; sprint for more speed, run along walls, or kick off them. <li>Fun new secondary fire modes for all weapons; stick grenades to walls, or liquefy your enemies with a big blue ball of death. <li>New and improved maps from the community; enjoy a wider range of playing environments and settings. <li>Refined and increased HUD visibility; always know what's happening and what you're looking at. <li>More variables than ever; tailor gameplay to your tastes with more options than you could ever play with. <li>Story mode concept; take the precursor to coop campaigns out for a spin with bots or online. <li>Refinements and polish; gameplay flows easier, visual elements look better. </ul> | Blood Frontier v0.85 | updated | Blood Frontier |
| 10111 | 4 | 2010-03-13 13:46:52 | <a href="/images/1-gtk.png"><img src="/images/thumbs/1-gtk.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a><a href="#" title="4.06"><img src="http://happypenguin.org/images/star.gif" alt="4.06" border="0"></a></font> <p> <em>Description:</em> Cross platform installer for Windows, OS X, Linux, FreeBSD, Solaris, others <p> <em>Changelog:</em> <ul> <li>Now Windows installers set the default installation language from a previous installation when updating <li>Reduced memory consumption when unpacking large single-file installers <li>Multiple improvements in CDROM installers <li>Allow HTML licenses file in Qt mode <li>New installer_builder_version and installer_builder_timestamp built-in variables <li>License parameters now accept multiple localized licenses <li>New "httpProxyInit" action to configure proxy to use with http actions <li>New "xmlFileGet" and "xmlFileSet" actions <li>New "addScheduledTask" and "deleteScheduledTask" Windows actions <li>New "getWindowsFileVersionInfo" action <li>New "foreach" and "if" actions <li>New .password suffix to mask passwords in log messages <li>Support for osx-intel and osx-pcc in platform test <li>Fixed proxy configuration in autoupdate failing in some environments <li>Fixed autoupdate failing on OS X when using minimalWithDialog ui mode <li>Properly set default output and project directory on Windows 7 <li>Prevent downloaded installers to by launched in text mode by the autoupdater <li>New tag to match hidden files on Windows <li>Fixed "installerFilename" property being empty during build time <li>FreeBSD 8 support <li>Improve RPM removal process <li>Fixed "singleInstanceCheck" failing on Windows when using "windows64bitMode" <li>Fixed unpacking errors in some environments </ul> | BitRock InstallBuilder 6.3.0 | updated | BitRock InstallBuilder |
| 10112 | 4 | 2010-03-13 14:37:50 | <a href="/images/lierox38.png"><img src="/images/thumbs/lierox38.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="http://happypenguin.org/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> A real-time, excessive Worms-clone <p> <em>Changelog:</em> <ul> <li>many crashes fixed <li>somewhat better performance <li>tooltip in chat for userinfo disappears correctly <li>possibility to disable weapon combos <li>some new default settings (only for those who start OLX for the first time) </ul> | OpenLieroX 0.58 rc | updated | OpenLieroX |
| 10113 | 4 | 2010-03-13 16:27:37 | <a href="/images/tinylaser.png"><img src="/images/thumbs/tinylaser.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Run, jump, drag, shove and laser your way up that mountain <p>TINY&BIG - UP THAT MOUNTAIN <p>Set in a land, where common physics apply but everything else looks different.<br /> You are Tiny, a little, technophile guy with a ray cutter, a gripping device, a bad habit and a fine attitude towards the world. <p>But now your nemesis Big stole the only heritage your grandpa left you: A fine pair of white, fine rib underpants and he's surely up to no good. Why else should he climb that haunted, ancient mountain in the desert. Where no one goes... <p>So load up that raygun and rope device and take your annoying and jabbering backpack to accompany you. It's always been good use to your gramps. <p>Run, jump, drag, shove and laser your way up that mountain, get back those underpants! <ul>Features: <li>Runs on our own gear, the ScApe Engine <li>Dynamic hatch on environment and in shadows <li>Realistic custom physics <li>Tooling around with raygun and grappling hook <li>All textures completely analogue drawn and handmade <li>popping sounds <li>...a talking backpack </ul> | Tiny & Big: Up That Mountain 0.1 | new | Tiny & Big: Up That Mountain |
| 10114 | 4 | 2010-03-13 16:51:36 | <a href="/images/sdlmess-alexkidd.png"><img src="/images/thumbs/sdlmess-alexkidd.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A collection of game console emulators <p> <em>Changelog:</em> <ul> <li>Mac improvements <li>the first-ever public emulation of the Super A'Can <li>working support for the Super Cassette Vision and FM Towns <li>partially working support for the 'Chintendo Vii' ripoff-system</ul> | SDLMESS 0.136 | updated | SDLMESS |
| 10115 | 4 | 2010-03-14 07:08:00 | <a href="/images/Altenburg.png"><img src="/images/thumbs/Altenburg.png" align="right" alt="" width="200" height="174"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a><a href="#" title="4.21"><img src="http://happypenguin.org/images/star.gif" alt="4.21" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>improvements of the ai <li>bug fixes </ul> | FreeDoko 0.7.8 | updated | FreeDoko |
| 10116 | 4 | 2010-03-14 13:10:54 | <a href="/images/yetanotherfreedroidshotforjohannes.jpg"><img src="/images/thumbs/yetanotherfreedroidshotforjohannes.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="http://happypenguin.org/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> A graphical single player sci-fi RPG featuring Tux and evil MS bots <p> <em>Changelog:</em> <ul> <li>Translation support was removed, as a consequence of the lack of a translation team, and technical glitches in our use of gettext for the translation system. <li>New graphics for various items (mostly weapons and ammunition) <li>Improved graphics of some floor tiles <li>Added graphics for a few map elements <li>Different difficulty levels, accessible in the Options menu <li>Removal of level "interfaces" (the black borders between levels). Transitions between levels are now completely transparent, for a better immersion. <li>Performance improvements in game startup as well as loading and saving games <li>Improve script API, giving the ability to start a takeover game <li>Add a random dungeon generator mechanism, used for now only on level 43 <li>Compress savegames to save disk space <li>Removed "examine mode", a feature that was almost unused <li>Add a persistent NPC inventory system for more realism in shops <li>Change the armour system to use a "damage reduction" ratio instead of armour class <li>Fix takeover game display in SDL mode <li>Lots of bug fixes in all areas </ul> | Freedroid RPG 0.13 | updated | Freedroid RPG |
| 10117 | 4 | 2010-03-14 17:28:07 | <a href="/images/libeastwood.png"><img src="/images/thumbs/libeastwood.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Description:</em> Game data library and tools for several data formats used by old Westwood games <p>This library is developed mainly with support for Dune 2 data to use by the Doon Lunacy (http://launchpad.net/doonlunacy) project in mind. <p>The library is none the less written in a generic manner to make it flexible and useful enough for others as well, providing SDL classes, python bindings and a command line tool based on the bindings to handle these data formats. <ul>The library currently supports the following: <li><ul>Archiving: <li>reading and writing of PAK format </ul> <li><ul>Graphics: <li>reading of ICN + MAP format <li>reading of CPS format <li>reading of SHP format (for both formats used by Dune 2 demo & other versions) <li>reading of WSA format (for both formats used by Dune 2 demo & other versions and also (untested) WSA 2 format used by later Westwood games) <li>reading and writing of PAL palette format <li>writing to BMP format <li>pixel art scaling using scale2x, scale2x3, scale2x4, scale3x & scale4x algorithms </ul> <li><ul>Audio: <li>reading of VOC format <li>reading of ADL format (XMI, C55 & PCS in the works...) <li>several different OPL emulators, hardware OPL & disk writer plugin for midi playback <li>writing to WAV format <li>sample rate conversion using Secret Rabbit Code (aka libsamplerate) </ul> <li><ul>Other: <li>reading of text string format used by Dune 2 (ie. CREDITS.ENG, TEXT.ENG etc.) <li>assembly & disassembly of EMC "script" format <li>reading of FNT format for font rendering <li>reading of DOS MZ format & various data structures used in DUNE2.EXE <li>reading and writing of Dune 2 INI format </ul></ul> | libeastwood 0.3 | new | libeastwood |
| 10118 | 4 | 2010-03-15 18:43:30 | <a href="/images/dominions3a.jpg"><img src="/images/thumbs/dominions3a.jpg" align="right" alt="" width="200" height="166"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> A complex turn-based fantasy strategy game <p> <em>Changelog:</em> <ul> <li>Eliminated nations are now also shown in the graphs. <li>Spell AI improved regarding when to cast Arrow Fend, Gift of Flight and Legions of Steel. <li>Could get some kind of mine even though all site slots were full, fixed. <li>New monster modding commands: #inquisitor, #shatteredsoul, #banefireshield, #uwdamage, #popkill. <li>Some units like the vampire now actually takes damage from being under water, just like they were supposed to. <li>Description changed for Maggots to better correspond with its true effect. <li>Djinn is now a unique monster. <li>increased maximum number of messages a player can send on a given turn. <li>Fixed crash during turn generation. <li>Support for PulseAudio on linux. <li>New resolutions 1024*600 and 1024*576 (for netbooks). <li>Dominions could crash when changing video preferences, fixed. </ul> | Dominions 3: The Awakening 3.24 | updated | Dominions 3: The Awakening |