| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10079 | 4 | 2010-03-01 17:07:28 | <a href="/images/simcar.png"><img src="/images/thumbs/simcar.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a><a href="#" title="4.28"><img src="http://happypenguin.org/images/star.gif" alt="4.28" border="0"></a></font> <p> <em>Description:</em> 3D car simulation game ( software rendering ) <p> <em>Changelog:</em> <ul> <li>improved interaction between vehicle and landscape <li>added other cars on the road <li>added some more tracks again <li>fixed some problems with sound </ul> | SimCar 3.0.0 | updated | SimCar |
| 10080 | 4 | 2010-03-03 18:00:53 | <a href="/images/ep128emu.jpg"><img src="/images/thumbs/ep128emu.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Emulator for the 8bit computer Enterprise <p> <em>Changelog:</em> <ul> <li>implemented ZX Spectrum 48/128 and Amstrad CPC emulation; for now, only a basic configuration of these machines is supported (there is no disk emulation yet), although the emulation accuracy should be good. <li>new command line options for selecting the machine type to be emulated: -ep128, -zx, and -cpc <li>undocumented Z80 flags are emulated more accurately - the only instruction that is still not correct is 'BIT n, (HL)' <li>fixed bug in the emulation of DAVE port B6H, which prevented some games from working <li>reduced the time before the floppy write buffer is flushed from 4 seconds to 1 second <li>the editor buffer in the monitor has been increased from 120 to 160 lines <li>the monitor TR (trace) command has a new optional parameter now that controls the printing of additional information about the video position and Z80 registers <li>new Lua functions: readWord(), readWordRaw(), writeWord(), writeWordRaw(), getIFF1(), getIFF2(), setIFF1(), setIFF2(), getVideoPosition(), and getRawAddress(); these are documented in the README file <li>detailed information about Lua errors is now also printed if the error occurs in an extension function implemented by the emulator <li>segment:offset style breakpoints allow the offset to be greater than 3FFFH (the two most significant bits are ignored, but must match when specifying an address range) <li>the Z80 disassembler in the debugger now supports more undocumented instructions <li>fixed bug in the Lua example script <li>the file I/O extension ROM (epfileio.rom) has been modified so that EXOS block read and write (6 and 8) calls are implemented in Z80 code, and not in the emulator; this reduces the speed of these operations to a level similar to disk drives, and allows watchpoints set on the read or written memory area to work <li>the source code of epfileio.rom is included </ul> | ep128emu 2.0.8 | updated | ep128emu |
| 10081 | 4 | 2010-03-04 20:21:21 | <a href="/images/screens.gif"><img src="/images/thumbs/screens.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Scrolling arcade action-shooter. <p>In Apocalypso you play as Dirk Dirtland as he tries to defend a city from a robot invasion. Enemies will attack both from far away as well as from inside the city, so Dirk will have to use both his weapon and his flexible shield as well as enhance his abilities through different upgrades in order to fend off all attackers and live to tell the tale. <p>5 different levels, each with a different tactical situation and a unique boss awaits our hero as he fights to save the remnants of a lost world. | Apocalypso 1.0 | new | Apocalypso |
| 10082 | 4 | 2010-03-06 09:42:44 | <a href="/images/love.png"><img src="/images/thumbs/love.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An open-source 2D game engine <p> <em>Changelog:</em> <ul> <li>New modules: love.event, love.image and love.sound. <li>Removed modules: love.system. <li>Some new types: SpriteBatch, Quad, ImageData, SoundData, PulleyJoint, GearJoint. <li>Removed types: Color. <li>Radians are now used instead of degrees. <li>Image origin is now the top left corner of the image, not the center. <li>love.graphics.print is used to draw text, not love.graphics.draw. <li>Constants are now strings. <li>The conf file is now a regular Lua file. <li>All callbacks are now expected to be in the love-table. <li>love.audio is now OpenAL-based, which opens up some interesting things you can do with sound.</ul> | Legendary Orthogonal Virtual Environment 0.6.0 | updated | Legendary Orthogonal Virtual Environment |
| 10083 | 4 | 2010-03-06 10:35:20 | <a href="/images/critterding2-45.png"><img src="/images/thumbs/critterding2-45.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Evolving Artificial Life <p> <em>Changelog:</em> <ul> <li>new: critter selection and actions (kill, duplicate) new panels (neural net brainviewer, hud, species list) <li>optional round planet world <li>headless mode <li>optional critter vision using raycasting <li>tons of cleanups and fixes</ul> | Critterding 1.0-beta12 | updated | Critterding |
| 10084 | 4 | 2010-03-06 11:14:31 | <a href="/images/gearhead-2.jpeg"><img src="/images/thumbs/gearhead-2.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a><a href="#" title="4.34"><img src="http://happypenguin.org/images/star.gif" alt="4.34" border="0"></a></font> <p> <em>Description:</em> A mecha-themed roguelike RPG <p> <em>Changelog:</em> <ul> <li>A 2D isometric interface (useful to people without 3D graphics cards, or who just prefer the look). <li>A new "Dramatic Choice" mechanic in the core story. </ul> | GearHead 2 0.620 | updated | GearHead 2 |
| 10085 | 4 | 2010-03-06 12:15:43 | <a href="/images/1283.png"><img src="/images/thumbs/1283.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Description:</em> Open source remake of Moonbase Commander <p>MoonPy is an open-source remake of the classic strategy game Moonbase Commander. The game is turn-based, allowing the player to spend a limited amount of energy points per round. on every turn the player can spend these energy points by attacking their opponents and/or adding more buildings to their base. All buildings are ground-based and are attached by a tether to the building that created them. All units need to be "launched" similar to many artillery games though in a top-down perspective. | MoonPy 0.8.05 | new | MoonPy |
| 10086 | 4 | 2010-03-06 13:04:02 | <a href="/images/ss0000.png"><img src="/images/thumbs/ss0000.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> 2D arcade style shoot em up <p> <em>Changelog:</em> <ul> <li>Added network play through a LAN or the Internet.</ul> | Voltley 1.1.0 | updated | Voltley |
| 10087 | 4 | 2010-03-06 14:02:55 | <a href="/images/lotr-screenshot.png"><img src="/images/thumbs/lotr-screenshot.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> Linux engine for Interplays Lord of the Rings <p> <em>Changelog:</em> <ul> <li>Many bugfixes <li>Much improved GUI</ul> | Lord of the Rings engine 0.6.5 | updated | Lord of the Rings engine |
| 10088 | 4 | 2010-03-06 16:17:59 | <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Behemoth Heavy Miner MkII now available in mining stations, requires Basic Miner III. Integrated 1000m mineral scanner, 3 large ports. <li>Fix for case causing human-only Hive Skirmish to be started/posted. <li>More reliable reward mechanisms (get rewarded for escorts even if you are warping). <li>Navroute set again when leaving station after death in Border Skirmish. <li>Windows 7 audio driver now properly plays at the correct speed when the audio device is not running at 44.1 KHz. <li>Fixed UTC dates in Events menu and Keychain Menu. <li>Station radar blip for conquerable stations is only visible to players who have docking privileges. <li>A sector message is now displayed when the conquerable station is actually conquered. <li>Giving a User Key through the Owner Key no longer creates a new User Key. <li>Client build number in Credits menu now shows the downloaded version. <li>Added auto-detection and changed initial default settings for certain Intel graphics chipsets, for improved netbook support (GMA500, GMA950, GMA3150).</ul> | Vendetta 1.8.116 | updated | Vendetta |