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newsid userid timestamp news headline newstype gameid
10069 4 2010-02-27 11:23:40 <a href="/images/quakespasm.png"><img src="/images/thumbs/quakespasm.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A *nix firendly FitzQuake with new features and 64 bit CPU support. <p>QuakeSpasm is an engine for iD software's Quake. It includes a great customised console graphic, a tweaked status bar and command-line auto complete, several serious bug-fixes, and on-the-fly video mode changing. <p>Technically, it runs natively on 64 bit CPUs, and - being based on SDL FitzQuake - supports all the new mods and most operating systems. QuakeSpasm 0.85.1 new QuakeSpasm
10070 4 2010-02-27 12:30:40 <a href="/images/dump0083.jpg"><img src="/images/thumbs/dump0083.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a><a href="#" title="4.51"><img src="http://happypenguin.org/images/star.gif" alt="4.51" border="0"></a></font> <p> <em>Description:</em> Massively Multiplayer space game <p> <em>Changelog:</em> <ul> <li>Player-owned ships with turrets no longer accumulate area-effect damage based on the number of turrets on the ship. <li>Events/Newspost menu is wider so longer titles aren't clipped. <li>30 second logoff timer is now properly enabled when a private message is received from someone in the same sector regardless of whether the sender is ignored. <li>New Events and Newsposts menu shows Game Events that are scheduled and the last 5 Newsposts that are on the web site. - Three new Axia-based missions, located in Verasi, courtesy of Phaserlight. <li>The Conquerable Station now has a unique Manufacturing mission for the Teller-Ulam Mine. <li>The Conquerable Station conquering timer is now displayed on the HUD similar to mission timers. <li>Added threat-to-shields logic, enabling more responsive queen (and other shielded-ship) defence. <li>Fixed bug causing old instances of the Border Skirmish advertising-mission to remain posted. </ul> Vendetta 1.8.115 updated Vendetta
10071 4 2010-02-27 14:00:55 <a href="/images/libcrtxy-aa.png"><img src="/images/thumbs/libcrtxy-aa.png" align="right" alt="" width="200" height="164"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Fixed-point math scalable graphics library for creating vector-graphics games <p> <em>Changelog:</em> <ul> <li>Various fixes.</ul> libcrtxy - The CRT X-Y graphics library 0.0.4 updated libcrtxy - The CRT X-Y graphics library
10072 4 2010-02-27 15:22:27 <a href="/images/edgar08.png"><img src="/images/thumbs/edgar08.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="http://happypenguin.org/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> 2D Platform game <p> <em>Changelog:</em> <ul> <li>Added the 2nd Mine map, you can get to it via the Basement <li>Added a large number of translations from Google <li>Added support for Medals, you will need to register with Parallel Realities to use this feature <li>Changed the Ant Lion puzzle </ul> The Legend of Edgar 0.50 updated The Legend of Edgar
10073 4 2010-02-27 16:52:44 <p><i>Helsingborg, Sweden - 19th of February 2010</i></p> <p>From the makers of the Penumbra series comes a brand new survival horror game, Amnesia: The Dark Descent. Today we are happy to announce the release of the game's web site and a first look at actual in-game footage, in the form of a horrifying teaser.</p> <blockquote><p>"We recently finished a massive testing session of the game to much success. With that behind us we now know how Amnesia will play like and what it takes to finish it. This means we feel confident in moving forward and sharing more juicy details about the game. This includes crucial things such as availability, pricing and what the game is all about."<br> - Thomas Grip, Co-founder.</p></blockquote> <p><b>Web site</b><br> General information about the game, screenshots and a teaser are the main additions to the heavily updated web site . We have also added information about how to pre-order and where the final game will be available for purchase. Check back for future updates with new screens, information and, as release draws closer, a demo.</p> <p>The web site also features something of a first in the history of computer games - the "pre-order-o-meter". Watch as blood fill up for every new pre-order placed! If we reach 2000 pre-orders before end of May, new content will be added to the game.</p> <p><a href="http://www.amnesiagame.com/">http://www.amnesiagame.com/</a></p> <p><b>Teaser</b><br> Take a deep breath and prepare yourself to experience the first real gameplay video released. This teaser gives a first look at what sort of experience we are aiming for when playing Amnesia, it lasts for over three minutes and consists of one single clip. The idea is to convey as clearly as possible that the player is in control of the character throughout the whole game. There are no cut-scenes or any sort of moments where control is taken away to force the narrative forward.</p> <p><a href="http://www.youtube.com/watch?v=JEHPwAvrc_U">http://www.youtube.com/watch?v=JEHPwAvrc_U</a></p> <p><b>Status of Amnesia: The Dark Descent</b><br> The game is now up and running on Windows, Linux and Mac OS X! All platforms have participated in the recent testing session and performed over expectations. We are pleased to announce that the game will get a simultaneous release on all platforms!</p> <p>Many companies seem to view the PC as a "dying gaming platform" and we see this as a great opportunity. Amnesia is a modern 3D game that from the very beginning has been created with the PC in mind. It has modest demands on the PC hardware compared to recent console ports and because of this we are able to make sure a broader audience can experience the game as intended.</p> <p><b>Release and availability</b><br> With an estimated release date of August 2010, you can pre-order it now for USD16 and save 20% on the release price of USD20. The pre-order is available at our own online store and is for the digital download version of the game. At the release in August the game will be available for purchase in just about any of the major online stores. Further details can be found at the Amnesia web site and more information will be released shortly. A boxed version for retail release is also planned and information will be released as it becomes available.</p> <p><a href="http://www.amnesiagame.com/#buy">http://www.amnesiagame.com/#buy</a></p> <p><b>About Frictional Games</b><br> We are a small independent game developer located in the south of Sweden or, to be more precise, located on the Internet - the company is office-free. We develop unique technologies in form of a game engine and tools that are tailored specifically after the games that we create. Currently with a crew of five in-house and a network of contractors to utilise during production we can be dynamic and efficient, increasing production at key moments. Visit <a href="http://www.frictionalgames.com/">http://www.frictionalgames.com/</a> for more information.</p> <p>Also make sure to visit our blog, <a href="http://frictionalgames.blogspot.com/">http://frictionalgames.blogspot.com/</a>, to follow our work in progress and to participate in the discussions about game development, design, horror and other related topics.</p> Amnesia: The Dark Descent - Teaser, Web Site &amp; Pre-order default
10074 4 2010-02-27 21:44:31 <a href="/images/vcmi.jpg"><img src="/images/thumbs/vcmi.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Heroes of Might and Magic III port using SDL <p> <em>Changelog:</em> <ul> <li>Partially done sieges. Walls are present and blocking movement, turrets are shooting. Catapult can attack and destruct the walls. <li>Redone stack queue, now with info about stacks quantity. New queue graphics for high resolutions. Now 'Q' button toggles the queue. Stack acting order was also improved (though still not perfect). <li>Improved pathfinder. It now supplies GUI with information about accessibility of tiles and cost of movement. That allowed implementation of most of adventure map cursors. <li>creature banks (and several other objects) <li>vastly improved creature animation handling in battles <li>implemented save game and scenario information windows <li>new resolutions </ul> VCMI 0.74 updated VCMI
10075 4 2010-02-28 14:17:25 <a href="/images/coast681.png"><img src="/images/thumbs/coast681.png" align="right" alt="" width="250" height="180"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a><a href="#" title="4.04"><img src="http://happypenguin.org/images/star.gif" alt="4.04" border="0"></a></font> <p> <em>Description:</em> Stendhal is a fully fledged multiplayer online adventure game like Ultima Online <p> <em>Changelog:</em> <ul> <li>new quests <li>background music <li>Athor labyrinth redrawn <li>player stats moved from the character window to the side panel <li>a dragbar for making the game screen smaller (handy for netbooks) <li>ignored players are drawn as black forms <li>h2 database support </ul> Stendhal 0.81.1 updated Stendhal
10076 4 2010-02-28 15:25:24 <a href="/images/ff_wc.png"><img src="/images/thumbs/ff_wc.png" align="right" alt="" width="200" height="191"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="http://happypenguin.org/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> A Linux port of wonderful puzzle game Fish Fillets. <p> <em>Changelog:</em> <ul> <li>Fixed compilation with the newer fribidi-0.19.2.</ul> Fish Fillets - Next Generation 0.9.3 updated Fish Fillets - Next Generation
10077 4 2010-02-28 16:33:17 <a href="/images/octaspirecrates.png"><img src="/images/thumbs/octaspirecrates.png" align="right" alt="" width="200" height="86"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Challenging and fun three dimensional puzzle game <p>Scriptable, skinnable, extensible and relocatable 3D puzzle game written in C and Lua for Microsoft Windows, GNU/Linux, Mac OS X and FreeBSD operating systems. Octaspire Crates! new Octaspire Crates!
10078 4 2010-02-28 17:14:29 <a href="/images/freecol06.jpg"><img src="/images/thumbs/freecol06.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="http://happypenguin.org/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li>This is purely a bug-fixing release that does not add any new features. <li>The most notable bug squashed is one that prevented the REF from landing in the New World after you declare independence. </ul> FreeCol 0.9.1 updated FreeCol