| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 10059 | 4 | 2010-02-18 19:56:10 | <a href="/images/xjigmanager2.jpg"><img src="/images/thumbs/xjigmanager2.jpg" align="right" alt="" width="200" height="117"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a><a href="#" title="4.29"><img src="http://happypenguin.org/images/star.gif" alt="4.29" border="0"></a></font> <p> <em>Description:</em> Xjig Puzzle Manager is a launcher for Xjig 2.5 <p> <em>Changelog:</em> <ul> <li>Added language support. <li>English, French included. More language translations can be easily added via external language files. </ul> | Xjig Puzzle Manager 0.9.34 | updated | Xjig Puzzle Manager |
| 10060 | 4 | 2010-02-22 17:21:20 | <a href="/images/dungeoncrawl.jpg"><img src="/images/thumbs/dungeoncrawl.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="http://happypenguin.org/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> actively developed version of Linley's Dungeon Crawl <p> <em>Changelog:</em> <ul> <li>Fixed tiles crashes with certain resolutions. <li>DCSS now builds on FreeBSD straight out of the box. <li>DCSS now uses git for version control. <li>Fixed Lee's Rapid Deconstruction having no effect at low levels. <li>Fixed weird beam tiles for unknown beam types. <li>Fixed Xom's infinite teleportation journeys. <li>Fixed disconnected pan vaults. <li>Fixed missile +1 enchantment not reducing mulch rate. <li>Fixed some issues with melded equipment. <li>Fixed casting of spells on slot 'I' being impossible. <li>Fixed temporary unlinked item bug. <li>Fixed monsters being unable to pick up or carry healing potions. <li>Fixed mummy monsters drinking potions. <li>Fixed stationary monsters floundering in shallow water. <li>Fixed minivaults sometimes being placed without overlapping floor squares. <li>Fixed friendly fire among monsters. <li>Fixed insane damage dealt by Pain card. <li>Fixed clawed butchering both removing gloves and unwielding weapon. <li>Fixed submerged shapeshifters not unsubmerging properly. <li>Fixed monster mephitic cloud not working against the player properly. <li>Removed entry vaults with lethal fog generators for now. <li>Get rid of out of depth eels in fountains. <li>Greatly tweak ice cave vaults. <li>Some other vault tweaks. <li>All worms except brain worm and all wasps are now mindless. <li>Demonspawn Troggies don't get Channeling anymore. <li>Z does not show spell list automatically anymore. <li>Added an option "darken_beyond_range" (defaults to true) for spell ranges. <li>Default "force_more_message = You fall through a shaft" to true. <li>Reintroduced out of sight mouseover descriptions for Tiles. <li>Replaced post-explosion -More- prompt with a delay. <li>In the ASCII version, colour silenced grids cyan. </ul> | Dungeon Crawl Stone Soup 0.5.2 | updated | Dungeon Crawl Stone Soup |
| 10061 | 4 | 2010-02-22 18:07:23 | <a href="/images/thumb.jpg"><img src="/images/thumbs/thumb.jpg" align="right" alt="" width="200" height="137"></a> <em>Category: </em>card<br> <em>Description:</em> Artificial intelligence opponent(s) for the card game Race for the Galaxy. <p>Race for the Galaxy is a multiplayer card game published in 2007, inspired by the board game Puerto Rico. This program provides up to five neural-net-based computer opponents. <p>The original game artwork is used with permission of the publisher, Rio Grande Games. | Race for the Galaxy AI 0.6.1 | new | Race for the Galaxy AI |
| 10062 | 4 | 2010-02-22 20:07:49 | <a href="/images/4.jpg"><img src="/images/thumbs/4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="http://happypenguin.org/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> 2D Mission Based Platform Game <p> <em>Changelog:</em> <ul> <li>This version allows players to earn in-game medals, by performing certain tasks.</ul> | Blob Wars : Metal Blob Solid 1.15 | updated | Blob Wars : Metal Blob Solid |
| 10063 | 4 | 2010-02-22 21:27:56 | <a href="/images/screenshot56.jpg"><img src="/images/thumbs/screenshot56.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a><a href="#" title="4.42"><img src="http://happypenguin.org/images/star.gif" alt="4.42" border="0"></a></font> <p> <em>Description:</em> An Online Multiplayer Tactical Warfare Game <p> <em>Changelog:</em> <ul> <li>added a Mac OS X universal binary of netPanzer. <li>added screenshot function (press F9). <li>added any resolution support (>= 640x480) and resizable window. <li>added sound configuration (volume, enable/disable). <li>added some new maps done by community. <li>new unit selection modes, double and triple click. <li>player flags appears in chat messages. <li>player name appear over tanks (configurable, press "n"). <li>new ally system (check "TAB"). <li>many bugs fixed </ul> | netPanzer 0.8.3 | updated | netPanzer |
| 10064 | 4 | 2010-02-23 21:09:41 | <a href="/images/tintin.jpg"><img src="/images/thumbs/tintin.jpg" align="right" alt="" width="200" height="171"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="http://happypenguin.org/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>adds support for floating point trigger priorities <li>adds the #buffer {get} option to recall previous lines of the scrollback buffer </ul> | TinTin++ 2.00.0 | updated | TinTin++ |
| 10065 | 4 | 2010-02-24 17:19:50 | <a href="/images/prime_blaster02.png"><img src="/images/thumbs/prime_blaster02.png" align="right" alt="" width="200" height="158"></a> <em>Category: </em>arcade<br> <em>Description:</em> Asteroid clone with prime numbers and realistic physics <p>An asteroid clone with realistic physics and a prime-number theme. <p>The object of the game is to shoot the asteroids that have dividable numbers on them. Avoid shooting the asteroids with prime numbers. <p>The game is run directly from your web browser using java web-start. It should work on Linux, Windows and Mac. | PrimeBlaster 0.4 | new | PrimeBlaster |
| 10066 | 4 | 2010-02-25 21:05:40 | <a href="/images/xboxdrv-screenshot.png"><img src="/images/thumbs/xboxdrv-screenshot.png" align="right" alt="" width="200" height="106"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Userspace XBox/XBox360 Gamepad Driver <p> <em>Changelog:</em> <ul> <li>fixed mouse emulation a bit, still somewhat broken <li>Mad Catz Xbox 360 controller support <li>Harmonix controller support <li>minor compile fix (missing string.h) </ul> | xboxdrv 0.4.10 | updated | xboxdrv |
| 10067 | 4 | 2010-02-26 20:37:30 | <a href="/images/quake02.jpg"><img src="/images/thumbs/quake02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a><a href="#" title="4.47"><img src="http://happypenguin.org/images/star.gif" alt="4.47" border="0"></a></font> <p> <em>Description:</em> Yamagi Quake II is an enhanced client for id Software's legendary Quake II. <p> <em>Changelog:</em> <ul> <li>Fix a bug in the client. This fixes the strange crashes under Ubuntu. <li>Add a null pointer check in cl_view.c. This fixes a rare case crash in Ground Zero when files are missing. <li>Add a script as possible work around for Ubuntu bug 32472 </ul> | Yamagi Quake II 2.11 | updated | Yamagi Quake II |
| 10068 | 4 | 2010-02-26 21:16:33 | <a href="/images/sdlmame_sf2t.png"><img src="/images/thumbs/sdlmame_sf2t.png" align="right" alt="" width="200" height="117"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a><a href="#" title="4.23"><img src="http://happypenguin.org/images/star.gif" alt="4.23" border="0"></a></font> <p> <em>Description:</em> SDL fork of MAME <p> <em>Changelog:</em> <ul> <li>Bugfixes <li>More save state support for many games</ul> | SDLMAME 0.136 | updated | SDLMAME |