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1005 2 2000-01-28 12:00:40 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> <ul> <li>Everything from mame & mess msdos 0.36b15 <li>Removed the IRIX specific c-compiler entry in the makefile as this doesn't work on all machines, and shouldn't be needed on most others. Added hint about adding -DHAVE_SNPRINTF to CFLAGS for IRIX 6.5 . <li>Changed all occurences of xmame.retrogames.com to x.mame.net . <li>Completed contrib dir documentation. <li>Added nvram file support. <li>Fixed -gamma-correction and -brightness. <li>Fixed (worked around) xgl crash with nvidea xgl drivers. <li>Rewrote the config file susbsytem. It's much more modular now and can be used for other projects. <li>Did the rename and move blues to get all the options in the modules where they belong. Removed a lot of global symbols. <li>Xmame/xmess now parses all configfiles found starting with the most global files, and ending with the gamespecific file. The later parsed files can overwrite options in the previous parsed files. <li>Each videomethod compile now only supports it's own options. In order to get rid of the warnings xmame now also parses a videomethod specific file, where you can put the videomethod specific config parameters. Taking the x11 video method as an example the extra parsed files are: $XMAMEROOT/xmame-x11rc and $HOME/.xmame/xmame-x11rc for See doc/readme.unix for more info. <li>Added mame_perl-1.0 to contrib/tools. Yet Another Romsets Manager </ul> Xmame 0.36b15.1 updated
1006 2 2000-01-28 12:07:04 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A fantastic arcade game emulator.<p> <em>Changelog:</em> <ul> <li>Everything from mame & mess msdos 0.36b15 <li>Removed the IRIX specific c-compiler entry in the makefile as this doesn't work on all machines, and shouldn't be needed on most others. Added hint about adding -DHAVE_SNPRINTF to CFLAGS for IRIX 6.5 . <li>Changed all occurences of xmame.retrogames.com to x.mame.net . <li>Completed contrib dir documentation. <li>Added nvram file support. <li>Fixed -gamma-correction and -brightness. <li>Fixed (worked around) xgl crash with nvidea xgl drivers. <li>Rewrote the config file susbsytem. It's much more modular now and can be used for other projects. <li>Did the rename and move blues to get all the options in the modules where they belong. Removed a lot of global symbols. <li>Xmame/xmess now parses all configfiles found starting with the most global files, and ending with the gamespecific file. The later parsed files can overwrite options in the previous parsed files. <li>Each videomethod compile now only supports it's own options. In order to get rid of the warnings xmame now also parses a videomethod specific file, where you can put the videomethod specific config parameters. Taking the x11 video method as an example the extra parsed files are: $XMAMEROOT/xmame-x11rc and $HOME/.xmame/xmame-x11rc for See doc/readme.unix for more info. <li>Added mame_perl-1.0 to contrib/tools. Yet Another Romsets Manager </ul> Xmame 0.36b15.1 updated
1007 -1 2000-01-31 15:28:40 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A worms like game in graphics, a quake like game in gameplay.<p> <em>Changelog:</em> <ul> <li>Lots of bugfixes, the game is actually quite playable now. <li>Put in a cool railgun. <li>Put in a scripting language for animating skins. <li>Put in a few bits of eye candy. </ul> NiL - NiL Isn't Liero 000128 updated
1008 1916 2000-01-31 15:29:36 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A little but clever mind game.<p> <em>Changelog:</em> Improved AI. Now the computer is almost unbeatable. KBoxes! 1.3 updated
1009 -1 2000-01-31 15:30:13 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> A Sega Genesis emulator for linux using SDL.<p> <em>Changelog:</em> <ul> <li>Now uses Autoconf/Automake. <li>Added manpages. <li>Added scaling capabilities. </ul> DGen/SDL 1.20 updated
1010 1465 2000-01-31 15:31:51 <em>Category:</em> Role Playing<br> <em>Description:</em> It's a freeware computer role playing game based (loosely) on the books of J.R.R.Tolkien. You explore a very deep dungeon, kill monsters, try to equip yourself with the best weapons and armor you can find, and finally face Morgoth - "The Dark Enemy". <p> Angband has a very long history. It started 1990 as an improved and "Tolkienized" variant of Moria. Moria itself was created in 1985 and was inspired by Rogue (from the late 70s). Countless changes were introduced by many programmers on the way to the current versions of Angband. ZAngband 2-2-8 new
1011 -1 2000-01-31 15:36:46 <img src="/images/thumbs/kishido.jpg" align=right width=200 height=150><em>Category:</em> Puzzle<br> <em>Description:</em> This is the rewrite of the game Ishido, released around 1990. The aim of the game is to place 72 pieces on a board with 8 rows and 12 columns. Every piece has a color and a symbol. There are 6 colors and 6 symbols, making 36 combinations. Every combination exists twice, making 72 different pieces. To place a piece, it must match the c olor or symbol of its neighbour pieces. kishido 1.0 new
1012 -1 2000-01-31 15:37:46 <em>Category:</em> Action<br> <em>Description:</em> QuakeForge is a project created for the purpose of maintaining and extending Id Software's Quake source releases. Steps are being taken to clean, spank, and re-fashion the Quake code with an eye on portability, backwards compatibility, threading, network enhancement, 3D enhancement, sound enhancement, playability, software rendering enhancement, SDL extensions, QuakeC extensions, XDGA, and possible new features (if they do not break backwards compatibility). An attempt will be made to provide free maps/textures/models/etc. QuakeForge is in need of developers. QuakeForge 0.1.0 new
1013 -1 2000-01-31 15:39:26 <em>Category:</em> Puzzle<br> <em>Description:</em> "The Penguin Machine" is a game loosely based on "The Incredible Machine" (by Sierra), insofar that the aim in each puzzle is to achieve a goal by placing parts about the screen, such that when the "machine" is set into motion, the goal is achieved. Parts range from balls to balloons, trampolines to tubes, mice to motors, and ratchets to rockets. The Penguin Machine 0.0.0 new
1014 2 2000-02-01 19:21:11 Good news for the bandwidth challenged: <blockquote> Tux Games is proud to announce the release of its new Demos CD, available now from <a href="http://www.tuxgames.com">http://www.tuxgames.com</a> <p> This CD contains all of the demos released so far by <a href="http://www.lokigames.com">Loki Games</a>, and also a playable demo of <a href="http://www.hopkinsfbi.com">Hopkins FBI</a> by MP Software. <p> Tux Games is selling this product at a break-even price of $7.50 (including shipping anywhere in the world), as a service to the Linux gaming community </blockquote> Tux Games demo CD default